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Missed Messages
2019Casual Simulation
Looking for games like this morning I decided to die? Here are top action recommendations, selected from player-similarity data — start with Missed Messages, You Will (Not) Remain or The Average Everyday Adventures of Samantha Browne.
"Missed Messages" is a narrative-driven horror game with romance elements, lasting 15-30 minutes per playthrough. The game features original art and story, with themes surrounding life, death, and memes. It contains mature content warnings and offers 4 different endings. Available for Mac, Windows, and Linux systems.
View GameYou must stay in your apartment as the city around you falls to an Eldritch horror.
View GameThe Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who has to make oatmeal in the communal kitchen of her dorm. The gameplay will challenge you to find the right ways to help Samantha as she embarks on her journey to the other side of her bedroom door.
View Game"Depression The Game" is an interactive visual novel that aims to convey the experience of living with depression. The game features a non-linear narrative with multiple endings, encouraging players to explore the complexities of mental health. Despite its sensitive subject matter, the game uses humor and metaphor to provide a unique and thought-provoking perspective on depression. However, it is important to note that the game is not a substitute for professional mental health support.
View Game"Milk inside a bag of milk inside a bag of milk" is a surreal visual novel where you help a girl buy milk, experiencing either humorous abstractions or psychological episodes. With a unique art style and authentic audio, the game offers a short, distinct narrative experience in 10-15 minutes. Its basis in real events is stylized, making it an artistic exploration of language and form.
View GameIn "The Lion's Song: Episode 1 - Silence," players follow the journey of Wilma, a gifted musician student suffering from writer's block. As she struggles to overcome her creative blockage in a solitary alpine cabin, players' decisions will significantly impact her path to success. Set in early 20th century Austria, this episode highlights the themes of creativity, human connections, and aspiration.
View GameHer Lie I Tried To Believe is a short kinetic novel about the persisting hatred of a boy throughout his life, the destructive relationship that was born from it, and the consequences he had to face as a direct result.
View GameA visual novel about figuring out life with the help of an AI. //TODO: today is a pastel colored slice-of-life story that let's you freely choose your pronouns and romantic preferences!
View Game"Night in the Woods" is a narrative-driven adventure game where college dropout Mae Borowski returns to her crumbling hometown, Possum Springs, to reconnect with old friends. However, the town and its residents have changed, and strange occurrences hint at something sinister lurking in the woods. The game features point-and-click exploration, dialogue choices, and mini-games, with a focus on story and character development.
View Game"Always Sometimes Monsters" is a narrative-driven RPG where your choices significantly impact the story. As a down-and-out writer, you must make difficult decisions to reconcile with a former love, all while dealing with life's harsh realities. The game features a unique perspective system, where your character's gender and race are determined by the player you choose at the start.
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