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Milk inside a bag of milk inside a bag of milk

Milk inside a bag of milk inside a bag of milk Game Cover
97%Game Brain Score
story, graphics
grinding, stability
97% User Score Based on 15,095 reviews

Platforms

Nintendo SwitchLinuxPCMac OSWindows
Milk inside a bag of milk inside a bag of milk Game Cover

About

Milk inside a bag of milk inside a bag of milk is a single player action game with horror, drama and anime themes. It was developed by Nikita Kryukov and was released on August 26, 2020. It received overwhelmingly positive reviews from players.

A short story about what sort of challenges everyday little things can be. Help the girl buy milk, be the first not to disappoint her.

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97%
Audience ScoreBased on 15,095 reviews
story348 positive mentions
grinding8 negative mentions

  • Evocative and emotionally impactful storytelling that thoughtfully portrays mental illness and trauma through a surreal, abstract narrative.
  • Minimalist pixel art combined with eerie, haunting music and sound design creates a powerful, unsettling atmosphere that deeply immerses players.
  • Unique blend of dark humor and psychological horror with well-written character development enhances emotional engagement despite short length.
  • Very short runtime with limited gameplay and minimal replayability, leaving some players feeling it's not worth the cost.
  • Poor technical performance including frequent bugs, crashes, and optimization issues, particularly on certain platforms.
  • Visuals are polarizing with some finding the art style confusing or unpleasant, and writing criticized for being flawed with forced humor and grammatical errors.
  • story
    926 mentions Positive Neutral Negative

    The story is a brief yet deeply impactful visual novel focused on the mental struggles of a young girl, portrayed through a surreal, abstract narrative that immerses players in her unstable psyche. While its short length and minimal gameplay received mixed feedback, many praised the evocative storytelling, atmosphere, and representation of mental illness, often highlighting its emotional resonance and thought-provoking nature. The narrative’s ambiguity and open-endedness invite personal interpretation, making it a compelling, if concise, artistic experience.

    • “Milk inside a bag of milk inside a bag of milk is a surreal, psychological visual novel developed by Nikita Kryukov that challenges traditional storytelling by placing the player inside the mind of a girl suffering from severe trauma and mental illness.”
    • “The narrative is beautifully crafted, weaving a story that is both eerie and deeply human.”
    • “The storytelling, the art, the ambiance, everything about it is just beautiful and nothing about it disappoints. I heavily recommend this game for everyone and anyone; you will need some IQ to be able to understand the depth of the game but even without understanding, the story still pulls you in and nuzzles you with pure emotion that is hard to describe with mere words.”
    • “Too short and story is not good, kind of wasting money.”
    • “It's short and sweet, but the visuals, tone, and story are really unsettling.”
    • “It was a bad experience, firstly the game lasts like 20 minutes which wouldn't be a problem if it told a memorable story in this 20 minutes, it is the most generic 'the protagonist is on pills' story, it wasn't even scary and there is no reason to buy this game.”
  • graphics
    523 mentions Positive Neutral Negative

    The game's graphics feature a deliberately minimalist, pixelated art style with a limited, mostly red-toned color palette that effectively conveys the protagonist's distorted, unsettling mental state. While some find the visuals confusing or hard to decipher, many praise how the art's surreal, eerie aesthetic and its integration with haunting sound design create a powerful, immersive atmosphere that complements the game's themes of anxiety and trauma. Despite its simple and abstract presentation, the graphics are widely regarded as a key strength that enhances the emotional impact and psychological depth of the experience.

    • “The game uses heavily pixelated graphics with a heavy red tint to give the feeling that something is off.”
    • “The minimalist graphics and eerie sound design create a haunting atmosphere, while the disjointed writing perfectly captures the inner turmoil.”
    • “The art style is unique, combining minimalist design elements with vibrant colors to create a unique experience.”
    • “The visuals are straight-up garbage.”
    • “Very short with terrible visuals.”
    • “The graphics are muddy, disorienting, ugly, and unpleasant.”
  • music
    327 mentions Positive Neutral Negative

    The music in the game is widely praised for its eerie, unsettling, and atmospheric qualities that perfectly complement the minimalist pixel art and psychological horror themes. Players find the soundtrack immersive and emotionally resonant, often describing it as haunting, anxiety-inducing, and integral to creating a disturbing and memorable experience despite the game's short length. Many also highlight the soundtrack's uniqueness and recommend it as a standalone purchase.

    • “The soundtrack complements the narrative perfectly, immersing players in the emotional depth of each moment.”
    • “The game expressed stress, fear, attempts at coping and more through music, amazing visuals and writing.”
    • “The art style & music work very well together to make a very disturbing atmosphere.”
    • “The music was a bit meh, and it didn't respond well to my typed inputs.”
    • “I didn't really like the music, it's quite aggressive for this type of game, but I understand why it's like that.”
    • “Edit: soundtrack triggers me now.”
  • emotional
    250 mentions Positive Neutral Negative

    This game delivers a deeply emotional and unsettling experience, effectively portraying mental illness, trauma, and anxiety through a surreal, minimalist narrative. Players commonly report feelings of sadness, discomfort, empathy, and even tears, with many finding the portrayal of the protagonist's struggles profoundly relatable and heartfelt despite its short runtime. It’s a poignant, emotionally raw journey that lingers long after completion, though its intense and experimental nature may not resonate with everyone.

    • “It’s experimental, emotionally raw, and quietly devastating.”
    • “An extremely well made, albeit heartbreaking game that puts you into the mind of a girl struggling with mental illnesses -- allowing you to see the world from her distorted, isolated perspective.”
    • “With a runtime of roughly 15 to 30 minutes, it may be short, but it delivers an intense and deeply unsettling experience through its minimalist presentation, experimental narrative structure, and unrelenting emotional weight.”
  • atmosphere
    205 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its eerie, unsettling, and immersive qualities, effectively conveying a heavy sense of anxiety, mental illness, and dread through minimalist pixel art, haunting music, and surreal visuals. Despite its short length, the game creates a powerful and unique psychological horror vibe that deeply resonates with players, enhanced by its clever use of sound and art style to evoke discomfort and reflection. Overall, the atmosphere is considered the game's standout feature, making the experience memorable and thought-provoking.

    • “Its biggest strength is its carefully off-kilter atmosphere, which strings you along in a semi-unique role that constantly has you reconsidering your level of involvement and immersion.”
    • “The art direction is minimalistic but effective, the glimpses you catch of the world through the girl's eyes are otherworldly, creepy and surreal, and both the art and sound mesh really well together to create a deeply unsettling atmosphere.”
    • “The sparse aesthetic forces players to focus on the dialogue, which oscillates between poetic musings and unsettling confessions, creating an atmosphere of discomfort and empathy.”
    • “This game has no gameplay, and someone will say, “but it’s an experience.” Sure, but it’s an exceptionally unpleasant experience – not because of the subject matter or “heavy atmosphere,” but more because of the totally wasted potential and concept.”
    • “The text-to-speech voice is annoying and detracts from atmosphere.”
    • “This game is very shallow in its attempts to create an atmosphere of horror in the twisted, derealized world shaped by the main character's depression, anxiety, and paranoia.”
  • gameplay
    146 mentions Positive Neutral Negative

    The gameplay is minimal, primarily consisting of brief visual novel mechanics like reading text and making simple choices, lasting around 15 to 30 minutes. While lacking traditional or complex gameplay elements, it effectively serves the narrative and atmosphere, offering a deeply emotional, thought-provoking experience rather than interactive challenge. Many note it feels more like an interactive story or experience, with its impact stemming from storytelling and presentation rather than gameplay depth or variety.

    • “It's a good game with about 30 minutes of gameplay, really philosophical as the girl breaks the 4th wall and talks directly to us about her life and thoughts. It effectively portrays the trauma of a girl who never went outside after witnessing her father throw himself from a building and how she gets the courage to go out and buy milk.”
    • “Really unique gameplay and abstract storytelling that will leave you thinking about it (and replaying over and over if you're me).”
    • “The simple mechanics work perfectly in service of the story, allowing you to focus on the experience rather than being bogged down by complexity.”
    • “This game has no gameplay, and someone will say, “but it’s an experience.” Sure, but it’s an exceptionally unpleasant experience – not because of the subject matter or “heavy atmosphere,” but more because of the totally wasted potential and concept.”
    • “Tldr: game should be free, highly overrated, 10-20 minutes of "gameplay" (clicking text).”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "how did something this badly written end up on Steam?".”
  • humor
    131 mentions Positive Neutral Negative

    The game's humor is frequently described as dark, macabre, and sometimes silly, blending well with its serious and unsettling themes to create moments that are both funny and thought-provoking. Many players found the dialogue witty, unique, and relatable, with humor arising from character interactions, meta references, and grammatical quirks, though some felt the jokes could be forced or repetitive. Overall, the humor adds a distinctive, often laugh-out-loud charm that balances the game's emotional depth and psychological horror.

    • “The art, the character building, the use of humor in stark contrast with the dark themes, OMG it is great.”
    • “For a psychological horror I found it to be pretty relaxing and at times even hilarious on how meta some of the in-game references can be.”
    • “And the way the main character makes grammatical jokes to prevaricate in order not to directly face the situations she finds scary is both funny and relatable.”
    • “I think I could have stomached this game if it wasn't so hellbent on shoving a terrible joke into every textbox and stretching unfunny gags because they're just repeating the letter 'o' over and over, thinking it's funny now!”
    • “Unfunny and woke.”
    • “It's unfunny and ugly to look at.”
  • replayability
    19 mentions Positive Neutral Negative

    The game generally offers low replayability due to its short length and limited endings, with most players experiencing it in under 30 minutes. However, some note minor variations in dialogue and alternative endings that provide a modest incentive for a second playthrough. Overall, replay value is limited but considered acceptable given the game's niche appeal and low price.

    • “The sequel has more replayability (despite its short length).”
    • “A short horror/mental anguish experience with some replayability; it's very, very good at what it's trying to do and, especially at this price, I do not fault it for size.”
    • “The game has a few endings for the awesome replayability and a great plot twist at the end that no one could expect!”
    • “Only 2 possible endings (not much replayability).”
    • “It doesn't have much replayability though and is quite short.”
    • “So the length is one thing, but it's not really replayable, you have like 1 or 2 unique responses, not too different, probably not worth going through it all over again.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in this game is often described as tedious and requiring significant time, with many users noting the need for a "second life" or multiple retries to progress. The lack of skip functions makes repeated playthroughs and full completion feel especially grind-heavy and time-consuming.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “One long, tedious grind.”
    • “It does get tedious when you're trying to get full completion.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is generally poor, with frequent bugs, crashes, and unresponsive behavior reported, especially on the Steam Deck despite its "verified" status. While glitches are occasionally used effectively for atmospheric purposes, technical issues such as menu loading problems, game restarts without real choices, and textual errors detract significantly from the experience.

    • “Somewhat clunky and buggy on the Steam Deck.”
    • “Bad, annoying writing, even though this is a visual novel there are no actual choices (if you select the "wrong" one the game just restarts), unresponsive and buggy as hell (it says "Steam Deck verified", but it kept crashing or hanging), the game is really short, yet there are still typos and grammar errors in the text.”
    • “This game is unplayably buggy, it keeps breaking.”
  • character development
    7 mentions Positive Neutral Negative

    The character development is generally praised for being well-written, impactful, and emotionally engaging, despite the game's short length limiting extensive growth. The unique and simple character design effectively complements the psychological and thematic depth, creating a memorable and compelling experience.

    • “While the themes and to a lesser extent the surrealist aesthetics were not especially compelling, the character design was well done and impressively jarring considering its simplicity.”
    • “I liked pretty much everything about the game: the retro, limited color palette art style; the soundtrack; the themes; the writing; the subtle, psychological horror; the character design.”
    • “Nice story, great character development, perfect ambiance.”
    • “The game is too short for a short story, not allowing for a lot of character development.”
    • “The character designs are hard to make out due to the color palette being limited to a select couple of colors.”
  • optimization
    4 mentions Positive Neutral Negative

    The game’s optimization is notably poor, with extremely low graphics performance ratings and overall technical issues impacting gameplay. However, the absence of voice acting is seen as a positive, preserving the unique style of the written dialogue.

    • “Graphics quality and performance are extremely poor, rating 1 out of 10.”
    • “The game's optimization is so bad that it significantly hampers the overall experience.”
    • “Performance issues are prevalent, making the game difficult to run smoothly on most systems.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no in-game purchases apart from an optional soundtrack DLC, making its monetization minimal and unobtrusive. Additionally, the inclusion of text-to-speech adds value without extra cost.

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5h Median play time
637h Average play time
2-9h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Milk inside a bag of milk inside a bag of milk is a action game with horror, drama and anime themes.

Milk inside a bag of milk inside a bag of milk is available on Nintendo Switch, PC, Mac OS, Windows and others.

On average players spend around 637 hours playing Milk inside a bag of milk inside a bag of milk.

Milk inside a bag of milk inside a bag of milk was released on August 26, 2020.

Milk inside a bag of milk inside a bag of milk was developed by Nikita Kryukov.

Milk inside a bag of milk inside a bag of milk has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Milk inside a bag of milk inside a bag of milk is a single player game.

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