- March 9, 2023
- silver978
- 1h median play time
Looking Up I See Only A Ceiling
Platforms
About
"Looking Up I See Only A Ceiling" is a first-person exploration game where players uncover the story of a missing scientist. Navigate through a research facility, solving puzzles and discovering clues to reveal the truth behind the disappearance. The game features a unique narrative, atmospheric visuals, and immersive sound design, providing a memorable experience for fans of the exploration genre.

- The game features beautiful art and a charming atmosphere that enhances the overall experience.
- It effectively tackles themes of stress and anxiety, resonating with players, especially students.
- The short playtime makes it accessible, and the price is very reasonable for the quality of the game.
- The writing can feel flat and overly simplistic, lacking depth in character development and storytelling.
- Some players found the game too short, leaving them wanting more content and exploration.
- The gameplay mechanics can be repetitive, especially when trying to achieve full completion.
story
324 mentions Positive Neutral NegativeThe game's story is generally praised for its depth and relatability, particularly in addressing themes of stress and mental health, with many players appreciating its unique storytelling approach and beautiful art style. However, some critiques highlight that the narrative can feel overly simplistic or on-the-nose, and the brevity of the game leaves certain elements underexplored. Overall, while the story resonates with many players, there are calls for a more fleshed-out narrative to enhance the emotional impact.
“I absolutely love how this short indie masterpiece has a much deeper and meaningful story than any recent Ubisoft game.”
“The story kept me on the edge of my seat and kinda hit harder than expected in my personal life.”
“10/10 this game is incredible, the story will make you experience a lot of emotion (sad, joy, etc.) I recommend this to everyone, it's an experience not to be missed.”
“By the end of the DLC, the repetition kicks in, and the story loses some of its earlier impact.”
“The story itself is a little too short and often felt too bland or too vague.”
“There's practically no creativity here and it feels more like playing the outline instead of the actual game, and the plot is just one huge, poorly disguised metaphor that ends with the biggest cliché imaginable.”