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Trick and Treat - Visual Novel

Trick and Treat - Visual Novel Game Cover
85%Game Brain Score
story, music
gameplay, grinding
85% User Score Based on 1,417 reviews

Platforms

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Trick and Treat - Visual Novel Game Cover

About

Trick and Treat - Visual Novel is a single player casual simulation game. It was developed by Eternal Night Studios and was released on December 30, 2016. It received positive reviews from players.

"Trick and Treat - Visual Novel" is a thrilling mystery visual novel that takes place in a forest with a legendary monster. After an attack, the protagonist encounters two girls, Ashley and Lilian, whose intentions and hidden secrets are unclear. The game is in English and offers about 3 hours of gameplay with a little romance.

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85%
Audience ScoreBased on 1,417 reviews
story420 positive mentions
grinding11 negative mentions

  • Engaging story with multiple endings that keep players interested.
  • Cute character designs and a charming atmosphere.
  • Free to play, making it accessible for everyone.
  • Poor translation and numerous grammatical errors detract from the experience.
  • Limited artwork and repetitive backgrounds can make the game feel dull.
  • Some choices feel forced and do not significantly impact the story.
  • story
    916 mentions Positive Neutral Negative

    The story of this visual novel has received mixed reviews, with many players appreciating its engaging narrative and multiple endings, which add depth and replay value. However, several critiques highlight issues such as grammatical errors, predictable plot points, and a slow start that may detract from the overall experience. Despite these drawbacks, many players found the story to be charming and emotionally resonant, making it a worthwhile experience, especially given its free-to-play nature.

    • “This game is charming despite being simple; it has an engaging story with many endings, and I had a lot of fun.”
    • “The story is cohesive, and there is actually a part or two where you won’t know what’s going to happen next.”
    • “The story was pretty interesting, and I like how you have to exhaust all the options to reach the true ending.”
    • “The story is boring, generic, and just bad.”
    • “The story is very boring.”
    • “The story itself was already fairly generic, but had the writing been fleshed out a bit more before releasing, I could understand the glowing reviews it had somehow snatched up.”
  • music
    165 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players noting its ability to enhance the atmosphere and complement the story effectively. While some tracks are described as repetitive or generic, others are praised for their emotional depth and fittingness to the game's themes. Overall, the soundtrack contributes positively to the experience, despite some criticisms regarding its royalty-free origins and occasional lack of variety.

    • “The music adds to the eeriness of the story well.”
    • “The music is amazing.”
    • “The soundtrack and backgrounds are very well done and capture a perfectly creepy and emotional atmosphere, the overall vibe of the game is perfect for anyone who's into RPG horrors.”
    • “The music in the main menu sounds really cliché-ish and has no personality.”
    • “The music gets repetitive and annoying quickly, just like the art, because I had to stare at the same three pictures the whole time.”
    • “The soundtrack is looping and slightly annoying, and doesn't set much of an atmosphere after the first five minutes.”
  • graphics
    102 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the nostalgic and simplistic art style, while others criticize it for being outdated and lacking variety. Many agree that while the visuals are not the strongest aspect of the game, they are adequate enough to support the story and atmosphere. Overall, the graphics are described as decent but could benefit from improvements in quality and variety.

    • “The visuals themselves are nice to look at, with most of the action taking place in the backdrop of a forest scene wreathed in black, and there's even a cool fog effect you see here and there.”
    • “The artwork is lovely, the music simple but pleasant, and the story interesting.”
    • “The story is so well written and I didn't want it to end; the characters had a lot of depth to them, many endings, and stunning graphics and music.”
    • “The aesthetic is hokey, and menu navigation is terrible.”
    • “Not the best visual novel I've ever played; the graphics are weird and bad, and the UI needs a huge overhaul.”
    • “What made it so boring is the lack of variety in the visuals and music, which defeats the purpose of it being a visual novel.”
  • emotional
    56 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke strong feelings, with many players reporting tears during various endings, particularly the true and secret endings. While some found the story boring or poorly written, others praised its heartfelt narrative and character connections, describing it as a touching and memorable experience. Overall, the game successfully combines dark themes with heartwarming moments, making it a compelling emotional journey for players.

    • “The last ending was truly emotional, and even made me almost cry.”
    • “A rather short yet gripping tale that takes you for an emotional rollercoaster and finally, somewhat unexpectedly, warms your heart.”
    • “The music, characters, visuals, and choices offered, while not individually outstanding, worked together to create a really touching story.”
    • “The game has several endings, some are available from the start but the rest must be unlocked by completing the previous ending, which leads to restarting the game, progressing again through the boring story, choosing the new option, seeing the new ending, restarting the game, progressing again through the same story, choosing the new option, you get the idea.”
    • “Horrible English and an absolutely boring storyline.”
    • “Rather boring story with a predictable twist.”
  • atmosphere
    37 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its effective use of music and visuals, creating an engaging and immersive experience that complements the story. While many players appreciate the emotional and eerie tones, some note inconsistencies in the soundtrack and minor grammatical issues that detract from the overall ambiance. Overall, the game successfully captures a compelling atmosphere that enhances the narrative, making it appealing for fans of story-rich visual novels.

    • “The atmosphere of the game was perfect; the characters I loved to watch, and the three achievement endings were done amazingly and beautifully.”
    • “The soundtrack and backgrounds are very well done and capture a perfectly creepy and emotional atmosphere; the overall vibe of the game is perfect for anyone who's into RPG horrors such as 'Ib'.”
    • “It's like you really can feel the atmosphere.”
    • “The game is filled with annoying misspellings and just weird phrasings that really put off the atmosphere that the developers tried to create.”
    • “I had only briefly skimmed the reviews before downloading it for myself, and I went with the assumption that there'd be a little more atmosphere and tension given that it's a Halloween theme, but that was a mild disappointment.”
    • “The sound track is looping and slightly annoying, and doesn't set much of an atmosphere after the first 5 minutes.”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay in the reviewed titles is largely criticized for being simplistic and lacking depth, often reduced to clicking through dialogue with minimal interactivity. While some users appreciate the story and characters, many find the mechanics unengaging, with gameplay described as repetitive and not offering significant variation or challenge. Overall, the experience is seen as more of a visual novel than a traditional game, with some hope for improvement in future titles.

    • “Trick and Treat is a short and intriguing visual novel, with 1-2 hours of gameplay and multiple endings.”
    • “Gameplay is greatly executed as is the story, with the exception of grammar mistakes. Obviously, anyone can understand and you'd be sure to play it again in the future due to its plot and narrative.”
    • “Amazing storyline, loved the characters and the gameplay.”
    • “The jokes are funny, but it's nothing too impressive, and honestly it got boring with only 30 minutes of gameplay.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, coupled with a few largely pointless questions/prompts that don't suddenly turn this into a proper interactive video game or anything.”
    • “Since it has no gameplay to speak of, beyond 'click for more text', everything hangs on the story and the art.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding the bad translations and typos to be the source of unintentional hilarity, often leading to laughter despite the game's shortcomings. While some jokes and the absurdity of certain scenarios are appreciated, the overall comedic impact is diminished by the game's brevity and lack of depth, leaving some players feeling that it falls flat. Ultimately, those who enjoy humor derived from poor translations may find it entertaining, but others may find it more cringeworthy than funny.

    • “This game could be interesting if the bad translations did not have me falling out of my chair laughing.”
    • “The premise is interesting, and I feel like it's a good story, but the English translation from what I assume is Russian is hilariously bad and it makes the game impossible to take seriously.”
    • “That true end is the most hilariously contrived final act I have seen in a long time.”
  • grinding
    12 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is largely tedious and time-consuming, with players feeling that the lengthy dialogue and slow progression detract from the overall experience. Many express frustration with the repetitive nature of achieving endings through multiple playthroughs rather than meaningful choices, leading to a sense of boredom and a lack of engagement. While some find value in the story, the overwhelming amount of text and minimal illustrations contribute to a perception of the game as a chore rather than an enjoyable journey.

    • “You'll need a second life for grinding.”
    • “The first time I went through the game was tedious.”
    • “Legit one of the most boring things I've tried in a while... all I did was spam my mouse forward and engage in 2-3 decisions max.”
  • replayability
    10 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players noting the presence of eight distinct endings and various choices that enhance replay value, while others feel that the differences between routes are not substantial enough to warrant extensive replay. Overall, it offers a decent amount of replayability, but the experience may feel limited after a few playthroughs.

    • “Cool little game, the story I thought was interesting with 8 endings and different choices/routes, so loads of replay value. Plus, you get an auto feature to skip the parts you've been through. Nice music and graphics!”
    • “Ahead of you is a great adventure, if a somewhat short one, but there are eight different endings which increases its replayability greatly.”
    • “Length-wise, it is not the longest I have come across; however, it will no doubt keep you interested throughout its duration, and as I said, it has a great deal of replayability.”
    • “However, the different options and story paths vary drastically from one another, so there is a little bit of replay value, amounting to a couple of hours in total.”
    • “Replayability: 2/10”
    • “-lots of (same-ish) endings, so +replay value”
  • character development
    9 mentions Positive Neutral Negative

    Character development in "Trick and Treat" improves significantly as the game progresses, with players noting that the initial slow pace gives way to more engaging narratives for the two main characters. However, some reviewers criticize the character design as generic and lacking depth, which detracts from the overall experience. Despite these design flaws, reaching certain endings can enhance the appreciation of character growth.

    • “Like many visual novels, Trick and Treat is slow at the beginning, but the story and the character development of the two girls you meet get more interesting as the game progresses and even as some endings are reached.”
    • “Good story, good character development, good for Halloween or for any day of the year, short and sweet.”
    • “Then, as I reached the 'secret' ending (through the help of Google), the character development turned out for the better.”
    • “The art and overall character design leaves much to be desired as well, rather basic with no attempts to design their own backgrounds, which would have been a nice addition.”
    • “The character designs of Lillian and Ashley were extremely generic and the art was mediocre at best.”
    • “I don't know exactly what's off, but I feel like others understand what I mean when I think I can see the difference between DeviantArt-tier original anime creations and actual professionally-drawn character design.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from stability issues, including random crashes that can result in lost progress if players forget to save frequently. Users are advised to save regularly to avoid starting over due to these glitches.

    • “You need to remember to save regularly as the game has some glitches where it will randomly close, and if you did not save, you will have to start from the beginning.”
    • “The game crashes frequently, making it nearly impossible to progress without losing hours of work.”
    • “I experienced multiple freezes during gameplay, which forced me to restart the game and lose my progress.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its strong optimization, delivering good graphics and an engaging narrative despite its short length. Players recommend utilizing community guides for a complete experience, indicating that optimization contributes positively to overall gameplay.

    • “Without a doubt, this is a short game, but it features good graphics and an excellent storyline. The game is super optimized, and I emphasize that if you want to complete the game at 100%, reading some guides available in the community will help you in your progress.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Trick and Treat - Visual Novel is a casual simulation game.

Trick and Treat - Visual Novel is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Trick and Treat - Visual Novel.

Trick and Treat - Visual Novel was released on December 30, 2016.

Trick and Treat - Visual Novel was developed by Eternal Night Studios.

Trick and Treat - Visual Novel has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Trick and Treat - Visual Novel is a single player game.

Similar games include Everlasting Summer, Sepia Tears, Carpe Diem, Seduce Me the Otome, Kill or Love and others.