Skip to main content
No, I'm not a Human Game Cover

About

No, I'm not a Human is a single player simulation game with a horror theme. It was developed by Trioskaz and was released on September 15, 2025. It received very positive reviews from players.

In a sun-scorched, apocalyptic world, you must survive the deadly Visitors who come seeking refuge at night. Decide who to trust, interrogate guests, and take ruthless action to protect what remains of humanity. Suspense and moral choices define this tense struggle for survival amid darkness and decay.

Skip User Reviews

93%
Audience ScoreBased on 8,388 reviews
story595 positive mentions
stability71 negative mentions

  • Unique and unsettling atmosphere that keeps players engaged.
  • Excellent soundtrack that enhances the overall experience.
  • Multiple endings and character interactions provide high replay value.
  • Gameplay can become repetitive after a few runs.
  • Some characters and endings feel underdeveloped or lack depth.
  • Limited save options can lead to frustrating experiences if mistakes are made.
  • story
    1,248 mentions Positive Neutral Negative

    The game's story is described as deeply immersive and rich, featuring a bleak and unsettling narrative that unfolds through interactions with various characters, each possessing their own backstories. Players appreciate the multiple endings and the psychological horror elements, though some find the storytelling can be vague or confusing, leading to a sense of frustration with the game's mechanics. Overall, the unique art style and atmospheric storytelling create a compelling experience, but the reliance on randomization and limited character interactions can detract from the narrative's impact.

    • “The story is absolutely fascinating, the characters are incredibly well-written, and I can't get over how cool the game's art style is!”
    • “The atmosphere, story, characters, and colors all blend together to make this really dreadful feel.”
    • “The story is intriguing, the characters are interesting, the art style is unique, and the gameplay isn't as repetitive as you would think.”
    • “The initial storyline of characters is minimal, and I was a little confused about it, because the initial 'filtering' was based on...almost nothing?”
    • “They don’t explain much or give any real answers about the story.”
    • “The characters’ stories are boring, the plot is uninteresting and fails to expand, and why anyone would bother trying to reach the other endings is beyond me.”
  • gameplay
    905 mentions Positive Neutral Negative

    The gameplay of "No, I'm Not a Human" is characterized by a simple yet engaging loop that revolves around identifying visitors at your door, which creates a sense of paranoia and tension. While the mechanics are easy to grasp, many players find the gameplay repetitive and reliant on RNG, leading to a lack of depth and diminishing replayability after the initial playthroughs. Despite its intriguing premise and strong atmosphere, the gameplay often feels shallow and can frustrate players due to its reliance on chance and limited interaction options.

    • “The gameplay loop is really quite fun and suspenseful, but the main draw is not knowing what kind of problem is going to be at your door in the coming night.”
    • “The gameplay itself is fairly simple, but there was just something so addictive about discovering new guests and battling to keep them around long enough to get a read on who they were, if a person at all.”
    • “The gameplay loop is simple but satisfying, and I think it allows the story and characters to make a larger impact.”
    • “The gameplay is repetitive and boring.”
    • “The gameplay loop gets a little repetitive on subsequent playthroughs but overall this game is really fire.”
    • “The core gameplay loop is just very simplistic and rigid, leaving players to basically have to guess who is and isn't a visitor.”
  • graphics
    732 mentions Positive Neutral Negative

    The graphics of "No, I'm Not a Human" have been widely praised for their unique and unsettling art style, which effectively enhances the game's eerie atmosphere and psychological horror elements. Players appreciate the captivating visuals that blend 2D and 3D elements, creating a distinct aesthetic that complements the narrative and gameplay. While some critiques mention the graphics may not appeal to everyone, the overall consensus is that the art style significantly contributes to the game's immersive experience.

    • “The art style is unique, and beautiful in a grotesque way.”
    • “The graphics are uncanny and very well drawn, each design is completely unique.”
    • “The art style perfectly suits the game's creepy atmosphere, putting you in a constant state of anxiety.”
    • “The graphics and gameplay were just low quality.”
    • “The art style gives me a headache.”
    • “The visuals are unique without being over the top.”
  • atmosphere
    688 mentions Positive Neutral Negative

    The atmosphere of "No, I'm Not a Human" is widely praised for its unsettling and immersive qualities, effectively blending eerie sound design, unique art style, and a haunting soundtrack to create a sense of dread and paranoia. Players appreciate the game's ability to evoke emotional responses without relying on cheap jump scares, instead fostering a deeply engaging experience that keeps them on edge throughout. Overall, the atmosphere is considered the game's strongest aspect, contributing significantly to its narrative depth and player engagement.

    • “The atmosphere and style are amazing, and I love all the weird characters and lore.”
    • “The sound design also creates a cool atmosphere that genuinely freaked me out the first time I played it; the subtle sound changes based on the scenarios at hand keep me immersed in the heavy narrative and make the encounters all the more impactful.”
    • “The atmosphere is dark and immersive, creating a mysterious world that instantly pulls you in.”
    • “The atmosphere wraps you in a story of suffering, everything down to the doorways looking uncanny.”
    • “The foreboding and oppressive atmosphere made for some truly bleak moments, and I really appreciated the helplessness that surrounded certain characters.”
    • “The atmosphere is thick and it oozes this Slavic hopelessness that we're used from devs of those regions.”
  • music
    529 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to create an immersive and eerie atmosphere, effectively enhancing the overall experience. Many players describe the soundtrack as hauntingly beautiful, with a blend of melancholic and unsettling tones that perfectly complement the game's visuals and narrative. While some find the music repetitive, the majority agree that it significantly contributes to the game's emotional depth and sense of dread, making it a standout feature.

    • “The music is fantastic.”
    • “The main theme is such a vibe and finds a comfortable middle ground between creepy and cozy.”
    • “The soundtrack is subtle but effective, the visuals are uncomfortable in a very deliberate way, and the world feels distant and disconnected.”
    • “The soundtrack is too repetitive.”
    • “The background music loops for too long and becomes repetitive; however, the game delivers a chilling and thought-provoking horror experience.”
    • “The music alone makes the game worth it.”
  • replayability
    371 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players praising its multiple endings and randomized character encounters that encourage repeated playthroughs. While some find the experience engaging and filled with new discoveries each time, others feel that the gameplay can become repetitive and that the novelty wears off after a few runs. Overall, it offers significant replay value for those interested in exploring different outcomes and character stories, but may not satisfy everyone seeking varied gameplay mechanics.

    • “There are multiple endings, and a good deal of replay value on offer here, especially if you want to achievement hunt.”
    • “The replayability is amazing for this game in my opinion!”
    • “The multiple endings and large expanse of characters really keep the excitement alive, making the game consistently replayable and enjoyable.”
    • “Unfortunately, past that point, it loses a lot of replay value.”
    • “The game shows you almost all it has in your first playthrough, with little replayability value, and no reward or satisfaction, as well as just core mechanics that stop working as novelty wears off.”
    • “The forced replayability basically destroyed every single interesting thing I liked about it, and without it the game could have spent more time developing an actually fleshed out story, adding more depth to its setting.”
  • emotional
    75 mentions Positive Neutral Negative

    The emotional aspect of the game is profoundly impactful, with players frequently expressing feelings of dread, despair, and heartache throughout their experiences. Many reviews highlight the game's ability to evoke strong emotional connections with characters, forcing players to confront morally charged decisions that can lead to devastating consequences. The combination of a haunting atmosphere, rich storytelling, and thought-provoking themes creates an unforgettable emotional journey that resonates deeply with players, often leaving them in tears or questioning their own humanity.

    • “Full of people, full of human weight, full of raw emotional presence.”
    • “The story is emotional and thought-provoking, exploring what it really means to be human.”
    • “Its emotional weight, artistic design, and thought-provoking themes came together to create something unforgettable.”
    • “The emotional moments felt forced and lacked genuine impact.”
    • “I found it hard to connect with the characters; their struggles didn't resonate with me.”
    • “The story tried to evoke feelings but ended up feeling cliché and predictable.”
  • stability
    75 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with numerous players reporting frequent glitches, freezes, and problems with the save system that can lead to lost progress. While some users have experienced smooth gameplay, the overall consensus is that the game is quite buggy, making it frustrating to play, especially for those aiming to complete specific achievements. Many hope for future updates to address these critical issues, as the game's potential is overshadowed by its current technical flaws.

    • “Great game, almost no glitches.”
    • “The game runs great even on my laptop; the art is beautiful but unsettling.”
    • “The game isn't buggy, and there's just more features and content/animation.”
    • “There's a bug in the game that if the guy in the black hoodie comes to your door, the game freezes and when you leave, your run gets deleted. Because of this, I failed many game runs and had to restart. This bug makes the game unplayable, especially if you're trying to get the achievement that requires you to finish a run without drinking kombucha. It makes your whole run go to waste and prevents you from seeing what that guy in the black hoodie has to say; it's both a creepy and a bad bug.”
    • “The game is very buggy right now, and way too unforgiving to play without save scumming. I've encountered multiple fatal flaws: a deeply punishing save system that works against the game's design, frustrating randomness, key mechanics that can end a run being intentionally obfuscated, and a bevy of glitches that can softlock you and force you to start from zero.”
    • “Good game but pretty buggy right now; I crashed on save to quit and lost my entire save. The glitches ruin my runs, corrupt my saves, and freeze my game.”
  • character development
    74 mentions Positive Neutral Negative

    Character development in the game is highlighted by its striking and diverse character designs, which evoke an unsettling yet captivating atmosphere. Reviewers praise the unique aesthetics and lore associated with each character, although some express a desire for deeper narrative connections and character growth. Overall, the combination of eerie visuals and engaging storytelling contributes significantly to the game's immersive experience.

    • “Amazing story, wonderfully written characters, incredibly interesting world building, and great character design and art!!!”
    • “The character designs, dialogue, and lore packed into this relatively simple game are astounding.”
    • “I love how each character has their own unique story along with their character design, and there's lots of tiny but meaningful details hidden in the game!”
    • “A character in particular has a lot of narrative weight that could provide roleplaying potential/character development to the protagonist, but instead, there was a missed opportunity.”
    • “I wish there was more in-depth character development and more obvious links between lore fragments that you learn from talking to people as well, not just one specific character that might not be in your playthrough.”
    • “Beyond the promising concept and the meme-worthy character designs, the core mechanics are an outright failure beyond repair.”
  • grinding
    67 mentions Positive Neutral Negative

    The reviews consistently highlight the grinding aspect of the game as tedious and repetitive, often requiring extensive playthroughs to achieve 100% completion or unlock all endings. While some players find enjoyment in the initial gameplay, many express frustration with the monotonous tasks and lack of meaningful variation in subsequent runs, leading to a sense of burnout. Overall, the grinding is seen as a significant drawback, overshadowing the game's positive elements.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “My only qualms with the game is the grindy nature of finishing all achievements.”
    • “It becomes tedious when all you can do to expand the gameplay is to talk to new guests.”
    • “The first playthrough was great, but after that it becomes repetitive and tedious.”
  • humor
    57 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted as a standout feature, with players appreciating the clever and well-written dialogue that balances comedic elements with darker themes. Many reviews note the unique and quirky character designs, which contribute to both the humor and the unsettling atmosphere, making for a captivating experience that elicits laughter amidst moments of tension. Overall, the game successfully blends humor with psychological horror, creating a memorable and engaging narrative.

    • “The dialogue for the characters is really well written; I feel like the devs did a great job conveying different emotions, and some of the dialogue is pretty funny.”
    • “A really interesting concept for a game with great worldbuilding, a distinct art style, a very solid sense of humor, and gameplay that makes me distrust everyone I let inside my home.”
    • “It's got a creepy atmosphere with some humorous dialogue mixed in, and elements of investigative observation to determine who’s human and who’s not human.”
  • optimization
    13 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players appreciate its good price-to-performance ratio and engaging gameplay, there are significant performance issues that detract from the experience. Some users report that it feels like a late Unreal 4 title, and despite improvements in recent updates, the game still suffers from inconsistencies that may affect gameplay. Players are encouraged to utilize Steam's refund system if they encounter performance problems.

    • “You are not going to find a price-to-performance deal like that anywhere else.”
    • “Performance and gameplay surpass the passing mark and stand out from the average.”
    • “The game now runs smoothly, and I can recommend it without hesitation.”
    • “Be wary though of potential performance issues.”
    • “It feels like a late Unreal Engine 4 title in terms of performance, although it's a rather low poly experience built on Unity 3D.”
    • “There’s a lot to love here, and it’s unfortunately mired by terrible performance issues that many others are also experiencing.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game primarily revolves around microtransactions and in-game purchases, which some players find intrusive. Additionally, there are concerns about the lack of clarity regarding game mechanics, such as how to access advertisements for rewards, which can detract from the overall experience.

    • “One thing that does bother me is that when reloading, the phone numbers basically disappear and the TV doesn't really show the ads anymore. But if you're doing everything in one session, it's not a big deal.”
    • “People try to live their normal lives, trying to ignore the oncoming apocalypse... sponsored advertisements still air on local television as newscasters warn of impending doom.”
    • “The whole game runs on RNG and doesn't explain its own mechanics - I didn't know I could watch TV for ads, didn't know you can look out windows, and didn't know the radio even existed until the last day.”
Skip Game Offers

Buy No, I'm not a Human

4h Median play time
5h Average play time
3-6h Spent by most gamers
*Based on 36 analyzed playthroughs
Skip Videos

Videos

Skip Games Like No, I'm not a Human

Games Like No, I'm not a Human

Paper Cages ImagePaper Cages ImagePaper Cages Image
The Mortuary Assistant Image
Children of Silentown Image
Death and Taxes Image
Layers of Fear Image
Skip Game News
Skip FAQs

Frequently Asked Questions

No, I'm not a Human is a simulation game with horror theme.

No, I'm not a Human is available on PC and Windows.

On average players spend around 5 hours playing No, I'm not a Human.

No, I'm not a Human was released on September 15, 2025.

No, I'm not a Human was developed by Trioskaz.

No, I'm not a Human has received very positive reviews from players. Most players liked this game for its story but disliked it for its stability.

No, I'm not a Human is a single player game.

Similar games include Paper Cages, The Mortuary Assistant, Children of Silentown, Death and Taxes, Layers of Fear and others.