- September 15, 2025
- Trioskaz
- 4h median play time
No I'm not a Human
Platforms
About No I'm not a Human
No I'm not a Human is a single player casual simulation game with horror, mystery, thriller and violence themes. It was developed by Trioskaz and was released on September 15, 2025. It received very positive reviews from players.
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.










Games Like No I'm not a Human
Looking for games like No I'm not a Human? Here are top casual simulation recommendations with a horror, mystery, thriller and violence focus, selected from player-similarity data — start with Static Dread: The Lighthouse, The Mortuary Assistant or SIMULACRA.
Reviews
- The game features a unique, paranoia-driven deduction gameplay loop with randomized characters and multiple endings, creating strong replayability and suspense.
- Its atmospheric, eerie art style combined with a haunting, melancholic soundtrack deeply immerses players in a bleak, post-apocalyptic psychological horror setting.
- The narrative is richly crafted with well-developed, memorable characters whose backstories evoke strong emotional connections and include dark humor, enhancing storytelling depth.
- Gameplay suffers from repetitiveness, shallow mechanics, and excessive reliance on randomness, which undermines player agency and diminishes long-term engagement.
- The game contains various bugs and stability issues, including crashes, save corruption, and awkward interactions, which disrupt progress and frustrate players.
- Performance and optimization are inconsistent, with lag, slow cutscene rendering, and technical glitches affecting the overall experience.
story
1,580 mentions Positive Neutral NegativeThe story of "No, I'm Not a Human" is widely praised for its captivating and atmospheric narrative, rich lore, and deeply developed, unique characters whose individual backstories engage players and encourage multiple playthroughs to uncover various endings. It combines psychological horror with a bleak apocalyptic setting, evoking existential dread and a sense of paranoia without relying on cheap scares. However, some users find the story repetitive due to gameplay mechanics, the randomization of key elements limiting meaningful player agency, and certain plot threads feeling underdeveloped or abruptly ended, which can detract from the overall narrative cohesion.
“Beautiful lore, storytelling and dialogue options, still very replayable even after meeting every guest and getting every ending, and even that will take a while.”
“The endings aren't just different plot conclusions but offer vastly different ways of looking at the events that unfold as well as yourself, the person playing the game.”
“The story really sets up the gameplay in such an effortless and natural way that it's quite impressive.”
“The only issues are, of course, that it's practically a visual novel with only some basic strategic elements, and having so many endings makes it lose a lot of story depth. Plus, there are a couple of immersion breakers, like how, when you hand nearly anyone the FEMA slip, including the pale lady, they respond with "What's this?"”
“Not good, you realize pretty quick that many of the visitor characteristics do not correlate at all to their 'story'. The randomness in the game, while fun in determining who is a danger, hampers it over multiple runs as once you invite a character in, they are either a killer or just sit around and do nothing except tell you their backstory. Because of the RNG, the story feels like gambling rather than making decisions based on someone's backstory, which diminishes the impact of player's choices.”
“This game has a great atmosphere but it's a really disappointing story-wise and doesn't live up to its potential at all. Many important characters needed for story tasks get kidnapped randomly by FEMA or die, and you can do literally nothing about it. This random event can ruin progress on story quests and achievements, making it frustrating to follow the narrative.”
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Play Times
Frequently Asked Questions
No I'm not a Human is a casual simulation game with horror, mystery, thriller and violence themes. Common tags for No I'm not a Human include first-person, indie, psychological, narrative, psychological horror and others.
No I'm not a Human is available on PC, Steam Deck and Windows.
On average players spend around 5 hours playing No I'm not a Human.
No I'm not a Human was released on September 15, 2025.
No I'm not a Human was developed by Trioskaz.
No I'm not a Human has received very positive reviews from players. Most players liked No I'm not a Human for its story but disliked it for its grinding.
No I'm not a Human is a single player game.
Similar games include Static Dread: The Lighthouse, The Mortuary Assistant, SIMULACRA, Road 96, Project Kat: Paper Lily Prologue and others.











