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Marie's Room Game Cover

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Marie's Room is a single player casual simulation game with a mystery theme. It was developed by Kenny Guillaume and was released on April 13, 2018. It received very positive reviews from players.

"Marie's Room" is a first-person exploration game where players delve into the past of the eponymous character. By interacting with objects and notes in Marie's childhood room, players uncover a gripping and emotional narrative about friendship, secrets, and growth. The game's distinctive pixel art style contributes to its nostalgic atmosphere, making for a poignant and immersive storytelling experience.

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93%
Audience ScoreBased on 4,361 reviews
story1.7k positive mentions
grinding14 negative mentions

  • Beautiful graphics and art style that create an immersive atmosphere.
  • Engaging and emotional story that unfolds through exploration and interaction with objects.
  • Short playtime (around 30-60 minutes) makes it easy to complete in one sitting.
  • Some players experienced bugs that affected gameplay, such as movement issues and unresponsive controls.
  • The story may feel predictable or clichéd to some, lacking depth in character development.
  • Achievements can be buggy, making it difficult to unlock all of them without following specific guides.
  • story
    3,417 mentions Positive Neutral Negative

    The story in "Marie's Room" is a poignant exploration of friendship and memory, told through the lens of Kelsey as she revisits Marie's room and uncovers their shared past. Players piece together the narrative by interacting with various objects, each revealing fragments of their story, leading to an emotional climax that resonates deeply. While the game is short, lasting about 30 to 60 minutes, its rich storytelling and atmospheric presentation make it a compelling experience, reminiscent of titles like "Life is Strange" and "Gone Home."

    • “The way the story is told is so unique, putting you into this environment, letting you explore and slowly piece together what happened with unexpected twists and complex character relationships.”
    • “This game doesn’t just tell a story, it makes you feel it.”
    • “The story unfolds beautifully, and the way it is told is just amazing.”
    • “The story is forgettable; also, I was expecting some gameplay.”
    • “Without Spanish translation, it is 0% enjoyable. I don't handle English very well, so I tried to use translators, but the dialogue that basically explained the whole story lasts 5 minutes of continuous dialogue, and it's impossible to translate it all.”
    • “The story itself was really mid, for a lack of better words.”
  • music
    739 mentions Positive Neutral Negative

    The music in the game has been widely praised for its emotional depth and nostalgic quality, often drawing comparisons to the soundtrack of "Life is Strange." Players appreciate the soothing acoustic guitar tracks that enhance the game's atmosphere and storytelling, creating a cozy and immersive experience. Overall, the soundtrack is considered one of the standout features, contributing significantly to the game's emotional impact and aesthetic appeal.

    • “The soundtrack in Marie's Room actually enhances the gameplay experience, making it one of the rare games with a truly enjoyable soundtrack!”
    • “The music, visuals, and story are all quite enjoyable.”
    • “The music was beautiful, the artwork was splendid and the story was heartwarming!”
    • “I find the music to be awful.”
    • “Annoying, plunky soundtrack.”
    • “The dialogue would become quiet while background music that hadn't even been playing before blared.”
  • graphics
    679 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beauty and aesthetic appeal, often drawing comparisons to titles like "Life is Strange." Players appreciate the cozy atmosphere created by the visuals and the effective use of lighting, which enhances the emotional narrative. Overall, the art style is considered a standout feature, contributing significantly to the game's immersive experience.

    • “The graphics, especially the lighting, work well with the vibe.”
    • “The visuals are stunning, creating a cozy atmosphere that really fits the emotional narrative.”
    • “The graphics are beautiful, the atmosphere is incredible, and the style is similar to games such as Life is Strange or What Remains of Edith Finch.”
    • “The graphics were pretty bad considering it was the Unreal Engine.”
    • “On my old laptop on Windows 7, the graphics and the lighting were so horrible, I couldn't see anything.”
    • “I did encounter a graphical bug upon starting the game with my screen flashing and flickering green.”
  • gameplay
    256 mentions Positive Neutral Negative

    The gameplay of "Marie’s Room" is primarily focused on exploration and interaction with objects within a small, single-room setting, resembling a walking simulator with minimal mechanics. Players can expect a short experience, typically lasting around 30 to 60 minutes, where the narrative unfolds through item interactions rather than complex gameplay elements. While some players appreciate the emotional storytelling and atmosphere, many criticize the lack of engaging gameplay and depth, likening it to other narrative-driven titles like "Gone Home" and "Life is Strange."

    • “The gameplay is straightforward: you explore one room and interact with items that reveal bits of the story.”
    • “Despite the gameplay being a maximum of one or two hours, the story is incredibly rich, well explained and you end up really understanding the characters and what they went through.”
    • “Marie’s room integrates the admittedly minimal gameplay with the narrative to produce a surprisingly moving story.”
    • “There were many times throughout the game that had slightly longer gameplay and massively expanded exploration, I found myself disconnected from the protagonist and disappointed by many items/rooms that seemed crucial to the plot but could not be engaged with, while countless irrelevant objects were needlessly interactable.”
    • “The gameplay is very simple; find clues in a small room, but honestly, this game doesn't focus on gameplay at all.”
    • “The gameplay is limited to only interacting with the objects around you, but the ambiance and storytelling make up for it.”
  • atmosphere
    244 mentions Positive Neutral Negative

    The atmosphere of "Marie's Room" is widely praised for its cozy yet melancholic tone, enhanced by beautiful visuals, soothing music, and heartfelt narration. Many reviewers note its strong resemblance to games like "Life is Strange" and "What Remains of Edith Finch," highlighting its ability to evoke nostalgia and emotional depth despite its short playtime. Overall, players find the immersive atmosphere to be a key element that enriches the storytelling experience, making it a memorable and engaging journey.

    • “The atmosphere is quiet but heavy; each object you interact with unlocks a hidden memory and explains what happened.”
    • “The writing is heartfelt, the atmosphere is cozy but tinged with sadness, and the environmental storytelling is top-notch.”
    • “The atmosphere leaves you with the sense that rooms can be like sacred spaces, holding secrets and memories more profound than we often realize.”
    • “Marie’s room is captivating with its beautiful music and narrative atmosphere, yet the story itself feels lackluster and underwhelming.”
    • “Even though it's a rather short game, I felt like playing it much longer because the atmosphere and chills were great and sucked me into this room.”
  • emotional
    207 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its heartfelt storytelling and immersive atmosphere, often described as touching and poignant despite its brevity. Many players appreciate the game's ability to evoke a range of emotions, from nostalgia to sadness, through its narrative and artistic presentation. However, some critiques focus on the voice acting, which can detract from the emotional impact, leading to mixed feelings about the overall experience.

    • “A short but emotional story that unfolds beautifully in just one room.”
    • “The writing is heartfelt, the atmosphere is cozy but tinged with sadness, and the environmental storytelling is top-notch.”
    • “Marie’s room is a short but touching walking simulator that offers an amazingly heartfelt story for a short game.”
    • “Lame and boring story, don't download.”
    • “This game is all the worst parts of point-and-click games but with no other gameplay and an especially boring story.”
  • grinding
    20 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and unengaging, with players noting the repetitive nature of item hunting and pixel-searching. While some appreciate the story that unfolds through this process, many feel that the gameplay loop becomes monotonous, especially during subsequent playthroughs. Overall, the grind is seen as a significant drawback, detracting from the overall experience.

    • “You'll need a second life for grinding.”
    • “Grindy, every MMO ever type of grindy.”
    • “It's really tedious and a little boring finding all the clues, and once you do, the ending is a few minutes of pretty anticlimactic cut scenes.”
    • “The UI is clunky and the gameplay loop starts to feel pretty tedious after a while.”
    • “My only two criticisms are: 1) finding the last few items gets tedious, so you end up doing a bit of pixel-hunting; 2) the concluding cut scene is a bit long.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting significant bugs, particularly related to movement and achievements. While some users experienced frequent glitches that hindered gameplay, others noted that recent updates may have resolved some issues. Overall, while the game offers a compelling story, its stability is marred by persistent bugs that detract from the experience.

    • “One negative thing though: walking in the 'present time' is really buggy for some reason, I hope it's fixable.”
    • “But the walking is really buggy; you get stuck every five seconds when you stop and have to really finagle the keys to unstick yourself.”
    • “Have a glitch where the game does not allow me to move, and when it does, it freezes me in spot until it miraculously lets me play the game.”
  • replayability
    17 mentions Positive Neutral Negative

    Overall, the game has low replayability, with many players noting that it is primarily a one-time experience due to its linear narrative and short length. While some may return to hunt for achievements or journal entries, the general consensus is that there is little incentive to replay the game beyond the initial playthrough.

    • “☐ infinitely replayable (or almost)”
    • “Not much replay value, unless you didn't find everything the first time around and choose to play it again to get all the journal entries.”
    • “I guess that means it has replay value!”
    • “Low replay value, and feels more tedious on the ending monologue by the second run - but it's not really a game aiming for that, so I respect it.”
    • “Good for a one-time play, but it has zero replayability.”
    • “Overall, it's not bad at all, but isn't something I find any replay value in.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game is highly praised for its excellent optimization, running smoothly on various systems with high framerates and minimal bugs. Despite some criticism of the voice performance, the detailed environments and overall graphical quality contribute to a well-optimized experience, especially for a free title developed on Unreal Engine. Players noted that it effectively balances performance with visual fidelity, making it accessible to a wide audience.

    • “But it clearly is really well optimized.”
    • “The performance was great too, especially considering how detailed the area is.”
    • “The fact that this game was optimized enough that I could run it that well is impressive.”
    • “The voice performance leaves something to be desired; a supposedly incredibly emotional story is explained in an incredibly monotone voice, totally devoid of emotion until the final segment of the game.”
    • “It's a little story with an atmosphere that reminds the player of Life is Strange, with a few puzzles and a playtime of an hour, made on the Unreal Engine, with a 5-star optimization for free.”
    • “The voice work is also very well done, and it made me wish the game was a bit longer so that the actors' performance could reach that dramatic high note.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is generally well-received, with players appreciating the interesting story and unique traits of characters like Marie. However, some users noted a lack of depth in character development, despite enjoying the overall aesthetic and design elements that align with the narrative.

    • “The character development is interesting, the story is engaging, and Marie is... unique.”
    • “I very much enjoyed the aesthetic of the game, and I was quite happy with the character designs (not visual, as you don't really see them, but in terms of their characteristics).”
    • “This contributed to a pretty good character development in line with the game's storyline.”
    • “No character development.”
    • “I very much enjoyed the aesthetic of the game, and I was quite happy with the character designs (not visual, as you don't really see them, but characteristic-wise).”
    • “I do like the character development.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is described as both poetic and amusing, with players finding joy in its quirky dialogue and voice acting, which can come off as amateurish yet endearing. The interactions, such as rummaging through items and hearing humorous prompts, add a lighthearted touch that contrasts with the game's deeper themes. Overall, the humor is a blend of intentional wit and unintentional charm, making it an enjoyable experience for players.

    • “I find it funny; most seem to find it genuinely compelling (and I love that for them). Go ahead and give it a play if you've got an hour or so on your hands.”
    • “Rummaging through drawers and picking up knickknacks, Kelsey can almost hear Marie’s voice humorously asking why she’s back for just a journal and suggesting she take a look in the closet.”
    • “The voice acting is amateurish (the 'I don't dream... I... plan' line is especially hilarious).”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no in-game purchases or monetization options, which surprised users expecting to buy additional content or episodes.

    • “When I downloaded the game, I thought there would be some stuff to buy (e.g., other episodes), but no, there are absolutely no in-game purchases.”
    • “The monetization model is frustrating; it feels like the game is designed to push you towards spending money rather than enjoying the gameplay.”
    • “I was disappointed to find that the game relies heavily on microtransactions, making it hard to progress without spending real money.”
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2h Median play time
3h Average play time
1h Main story
1h Completionist
1-6h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Marie's Room is a casual simulation game with mystery theme.

Marie's Room is available on PC and Windows.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 1 hours to finish. On average players spend around 3 hours playing Marie's Room.

Marie's Room was released on April 13, 2018.

Marie's Room was developed by Kenny Guillaume.

Marie's Room has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Marie's Room is a single player game.

Similar games include Gone Home, Serena, Tacoma, The Station, What Remains of Edith Finch and others.