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Kill or Love

90%Game Brain Score
story, music
replayability, monetization
90% User Score Based on 3,514 reviews

Platforms

PCPCAndroidAndroidWindowsWindowsLinuxLinuxMac OSMac OSMobile PlatformMobile PlatformPhonePhoneTabletTabletSteam DeckSteam Deck

About

"Kill or Love" is a visual novel centered around Jack, a man with no childhood memories, who finds himself in a hospital after a near-death experience. The game explores themes of obsession and loneliness, with the player's choices affecting the amount of murder involved in the story. This engaging narrative promises a deep and thought-provoking experience.

Kill or Love screenshot
Kill or Love screenshot
Kill or Love screenshot
Kill or Love screenshot
Kill or Love screenshot
Kill or Love screenshot

90%
Audience ScoreBased on 3,514 reviews
story1.1k positive mentions
replayability3 negative mentions

  • The story is engaging and keeps players hooked from beginning to end.
  • The plot twist is unexpected and adds depth to the narrative.
  • The character designs and art style are appealing, enhancing the overall experience.
  • There are very few choices throughout the game, with most decisions only appearing at the end.
  • Some character motivations and actions feel inconsistent or unrealistic.
  • The endings can feel rushed and unsatisfying, leaving some plot points unresolved.
  • story
    2,290 mentions Positive Neutral Negative

    The story of "Kill or Love" is a complex blend of psychological themes, featuring a gripping narrative centered around obsession, love, and moral dilemmas. Players navigate through a linear storyline with minimal choices until the end, where their decisions lead to multiple endings, each revealing unexpected twists and character developments. While the writing is generally engaging and the plot intriguing, some reviewers noted a lack of depth in character backstories and a few predictable elements, making it a compelling yet flawed experience overall.

    • “Its a roller coaster for sure and its not the perfect story but it was good and at the end you are really shown how just one simple choice can change a whole person's life or even end it.”
    • “The story is simple and complicated at the same time.”
    • “The twists and turns through this story were excellent, and I could never guess what happened next.”
    • “It just felt disappointing as I was hoping for a more fulfilling story after all the build up, just for the twist to be, kinda lame?”
    • “Also after that point, the story becomes more nonsensical and more stuff is not explained, on top of that the characters start making stupider and stupider decisions for no reason.”
    • “Overall, I don't think the game is worth your time, the plot twists are predictable and the characters are unintentionally unlikeable and, for the most part, annoying.”
  • music
    260 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its ability to enhance the atmosphere and emotional depth of the story. While some found the soundtrack beautiful and fitting for various scenes, others noted that it relied heavily on royalty-free tracks and could have benefited from a more diverse selection. Overall, the music effectively contributes to the game's immersive experience, though some players wished for more original compositions and better integration.

    • “The music fit so well in each scene that made you forget that you were even playing a game.”
    • “From the great narrative to the amazing soundtrack, the game was truly a joy to play through.”
    • “The music, audio, visual artwork, and everything included complement each other amazingly!”
    • “The soundtrack, however, is about the only place this game falls short.”
    • “There's no music, which just leaves me sitting in silence reading.”
    • “Even then, the soundtrack I feel like, while it did its job conveying the theme, I felt it could have been a little bit better.”
  • graphics
    188 mentions Positive Neutral Negative

    The graphics in this visual novel are generally well-received, with many praising the unique art style that blends anime character designs with blurred photographic backgrounds, creating an engaging atmosphere. While some users noted that the visuals could be simplistic or lack dynamism, others appreciated the effort put into the artwork and character expressions, deeming them suitable for the game's narrative. Overall, the visuals complement the story effectively, though opinions vary on their innovation and execution.

    • “The art style is spectacular and so is the 2h+ of text.”
    • “This visual novel does have great visuals, and it is obvious there was a lot of time put into them as well, not just taken from somewhere on the internet as free assets.”
    • “The graphics in this game was a nice mix, the photos in this game were taken and edited enough to look like it was sharpened or blurred out enough to make the background look fuzzy which suited our amnesic friend trying to recall his past, in the meantime the other characters like Grace and Anna were well detailed.”
    • “The graphics are serviceable, the character sprites are nice and have some variation; a shame that there is no CG.”
    • “The preview pictures of this game look pretty good, but once you actually start playing, the graphics are a lot worse than some of the other visual novels I have seen.”
    • “It undershoots every tenet that makes a visual novel without bringing anything new or unique: the art style is bland and generic, the story is awful, the characters are unlikeable and inconsistent, and the endings feel rushed and leave no satisfaction on the player's part.”
  • emotional
    112 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with many players expressing deep attachment to the characters and their journeys, often leading to tears and introspection. The narrative is described as a rollercoaster of feelings, balancing heartwarming moments with darker themes, and while some endings may feel abrupt or unfulfilling, the overall experience is deemed impactful and memorable. The game's art and soundtrack further enhance its emotional depth, making it a standout in the visual novel genre.

    • “This game was genuinely incredible, it had me on the edge of my seat the whole time and the endings were incredibly emotional and surprisingly beautiful.”
    • “The art is beautiful, and the bittersweet story is so heart-wrenching it made me cry.”
    • “Not only is the story touching, it delivers a rare and emotional experience.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay is primarily a visual novel experience with minimal interactivity, featuring only a couple of choices at the end of a 2-3 hour playthrough. While some players found the story engaging and thought-provoking, many criticized the lack of meaningful gameplay mechanics and decision-making, describing it as mostly reading with limited choices. Overall, it offers a decent experience for a free game, but those seeking more interactive gameplay may find it lacking.

    • “Overall, I found this a very engaging and thought-provoking game, well-supported by good use of the visual novel mechanics.”
    • “The gameplay was really interesting and fun; it's a playthrough game with two girls, and in the end, you choose one.”
    • “It is a very nice, little visual novel game with a really interesting and captivating story that you get to know in about 3 hours of gameplay.”
    • “So gameplay wise, this is somewhat lack-luster.”
    • “It is pretty much just a visual novel with pretty much no gameplay or choices, aside from at the very end.”
    • “Wouldn't really call it a full-on visual novel because there are only two choices in the entire 2-3 hours of gameplay.”
  • character development
    44 mentions Positive Neutral Negative

    Character development in the game is generally well-received, with particular praise for the depth and complexity of characters like Grace, whose growth is effectively conveyed through flashbacks. While many players appreciate the engaging story and character designs, some critique the pacing and sudden emotional shifts, particularly in the ending, suggesting that certain character arcs could benefit from more consistent development. Overall, the character development is highlighted as a strong aspect of the visual novel, contributing significantly to its appeal.

    • “Grace's character development is really interesting, as she is the wholesome girlfriend, but she has her own problems and twists as well.”
    • “From the great character development and interesting artwork to the enthralling story, this game is a masterpiece.”
    • “The game is amazing, everything from the story to the little bits added for extra detail, like writing in the dark, to the music, and the twists and turns in the story and character development.”
    • “The only problem was probably the character development; that sudden change of feelings from Anne in what I think is the best ending was very weird. The end was great, but the change of feeling was a little too sudden. There was a lot more character development during the intro and the middle, and I just couldn't see why so little effort was put into character development in that specific ending.”
    • “It's great that this is free and it seems like Andy put a decent amount of work and money into some of the character designs (if he hired an artist), but when you compare it to higher quality free visual horror novels like DDLC, the quality of writing, at a bare minimum, needs to be good.”
    • “The character designs look just as generic as the majority of Danish people.”
  • atmosphere
    32 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, enhanced by effective art and music that create a soothing yet unsettling experience. Players appreciate the sound effects and soundtrack, which contribute significantly to the overall mood, making it a compelling thriller despite its limited interactivity. While some reviewers noted a decline in quality in the latter half, the atmospheric elements remain a standout feature that draws players in.

    • “The atmosphere is almost soothing and the artwork and soundtrack is extremely satisfying.”
    • “This game's atmosphere is where it shined for me.”
    • “The unsettling yet mysterious atmosphere from the character's perspectives and motives had me second guessing after each chapter as the story progressed.”
    • “The game isn't overly graphic in its depictions of gore, but they definitely get the message across, plus its atmosphere does deliver that unsettling, something isn't normal vibes.”
    • “This visual novel has decent art and a soundtrack that does its job rather well in creating the right atmosphere for better immersion into the story.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is described as a mix of intentional and unintentional comedy, with players finding the writing both hilarious and cringe-worthy. While some reviews highlight the game's poor quality, they still appreciate the laughs it provides, often sharing the experience with friends. Overall, the humor is seen as a standout aspect, even if it sometimes misses the mark.

    • “Story was fantastic and the writing was really funny.”
    • “Took around 9 hours for me to complete the whole thing, then again I did this at a slow pace because I kept laughing with my friend while making jokes.”
    • “And why is it referred to as 'making love?' Reading that text made me laugh; the phrasing needs to be worked on.”
    • “It's pretty funny in an unfunny way.”
    • “It's pretty funny in an unfunny way.”
  • replayability
    8 mentions Positive Neutral Negative

    The game's replayability is mixed; some players find significant value in revisiting the experience to discover missed details, while others feel it lacks replay incentive, citing a short duration and minimal new content upon completion. Overall, it seems to depend on individual player preferences and experiences.

    • “Replay value: basically none unless I get amnesia and spend another hour waiting for something to happen.”
    • “Not really high in terms of replayability, but like I said, it's short and sweet.”
    • “There's a lot of replay value, and once you're done once you want to go back and point out all the things you missed or now notice with hindsight.”
  • monetization
    2 mentions Positive Neutral Negative

    The reviews do not specifically address monetization, but they express strong dissatisfaction with the game's overall quality, including its misleading marketing and poor character development. This suggests that players may feel the game does not provide value for any potential costs associated with it.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and lacking in engaging content, with a desire for more buildup and explanation to enhance the experience.

  • stability
    2 mentions Positive Neutral Negative

    Overall, users report that the game demonstrates strong stability, running smoothly without any noticeable bugs or glitches.

Buy Kill or Love

3h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 34 analyzed playthroughs

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