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My name is You and it's the only unusual thing in my life

My name is You and it's the only unusual thing in my life Game Cover
72%Game Brain Score
story, music
gameplay, grinding
72% User Score Based on 258 reviews

Platforms

PCWindows
My name is You and it's the only unusual thing in my life Game Cover

About

My name is You and it's the only unusual thing in my life is a single player action game with a horror theme. It was developed by Nikita Igorevich Studio and was released on December 26, 2019. It received mostly positive reviews from players.

This is a novel with multiple plot lines, in which you only get to witness only a couple of days of a character who’s name is You. It may seem that except for his name, his life is nothing exceptional. That is if it wasn’t for a chain of events that fluctuate between his daily routine and an existential terror of reiteration. What is the most important part? It’s you and You facing inevitability.

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72%
Audience ScoreBased on 258 reviews
story53 positive mentions
gameplay4 negative mentions

  • Unique minimalist visual novel with a melancholic and philosophical atmosphere.
  • Engaging branching narrative structure with multiple endings encouraging replay to piece together the story.
  • High quality and evocative soundtrack with unique music for each ending enhances the mood and experience.
  • Lacks quality-of-life features like fast forward, skip seen text, and auto-play, making multiple replays tedious.
  • Monotonous and sometimes awkward narration that some players found detracted from immersion.
  • Story can feel vague, disjointed, or incomplete with many subtle or ambiguous elements, which may frustrate players seeking a more cohesive narrative.
  • story
    208 mentions Positive Neutral Negative

    The story of "my name is you and it's the only unusual thing in my life" is a dark, philosophical, and introspective narrative told through multiple branching paths that gradually reveal the protagonist's fragmented life and existential themes. While praised for its depth, atmosphere, and thought-provoking nature, the story can feel slow, repetitive, and difficult to fully grasp without multiple playthroughs, with some players finding it cryptic or lacking clear resolution. The experience is more akin to an interactive short story with a melancholic tone rather than a traditional game narrative, appealing mainly to those who enjoy piecing together ambiguous, existential tales.

    • “The story only really begins to make some sort of sense after going down at least half of the story paths, so I advise taking the time to be patient with the text and really dive deep to get the whole sense of You's character and the context of his predicaments.”
    • “The choices the player makes lead to distinct story lines of widely varying length and complexity, each plot segment giving only a bit of information about the life of You, which makes the whole into a sort of puzzle one feels one might solve.”
    • “The story is heavily influenced by writers like Kafka and Camus, focusing on existential anxiety, the pressures of daily life, and the struggle to find meaning in a seemingly pointless world.”
    • “There's just no story and the game is so poorly done, that it's easier to drop it instead of waiting 10,000 years between pages you've already read.”
    • “The story isn't engaging enough for me to want to read it ten times over, and even when I got to new areas of the story, I found myself trying to push through it as quickly as possible (which isn't very quickly) because I was already bored to death of it.”
    • “Maybe I'm too sleepy because of the fact that there's no skip button and you have to play the entire chapters all over like at least 5 times each, but the story made no sense at all to me; it had potential at some places but it just left me with nothing, there is nothing I will remember from this game sadly.”
  • music
    73 mentions Positive Neutral Negative

    The game's soundtrack is widely praised as its standout feature, with unique, emotionally resonant songs accompanying each ending that greatly enhance the mood and atmosphere. Many users find the music more compelling than the story itself, describing it as beautiful, well-composed, and worth experiencing on its own, though occasional issues such as volume imbalance and bugs with ending tracks were noted. Overall, the music is considered a major draw, enriching the game's tone and leaving a lasting impression.

    • “The soundtrack is easily the best part; it honestly feels like more effort went into the music than the writing.”
    • “Each ending is accompanied by a distinct piece of music, designed to enhance its mood—sometimes mournful, sometimes contemplative, sometimes eerily calm.”
    • “An incredible soundtrack, with a unique and emotional song for each ending.”
    • “The ending music is bugged and will continue playing if you exit out before you reach the end, and the ending music is so much louder than the actual game.”
    • “The end music was a little jarring and felt out of place.”
    • “There is no option to turn the credits music off, which is kinda awkward.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is minimal and largely consists of clicking through dialogue, with limited interactivity or challenge, making it feel more like an interactive story than a traditional game. Users find the pacing slow and repetitive, with missing quality-of-life features like dialogue skipping, which undermines the experience, especially for a visual novel. While generally smooth and stable, the gameplay lacks depth and can become monotonous, detracting from overall engagement.

    • “It's a huge reason why I love visual novels, because it's harder to justify their existence and thus more creative narratives, gameplay elements, and insights into what we can call video games.”
    • “A part of the 'gameplay' (playability/smoothness in this context) was very good, I had only 1 crash and for 99% of the gametime it was smooth.”
    • “A good way to pass time with a short gameplay, but gets a little boring eventually because you must start over to try different pathways and dialogues cannot be skipped.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “It’s not for everyone — the pacing is slow, and the gameplay is extremely limited.”
    • “A good way to pass time with short gameplay, but gets a little boring eventually because you must start over to try different pathways and dialogues cannot be skipped.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics feature minimalist, grayscale visuals that effectively create a gloomy, melancholic, and immersive atmosphere. While some find the aesthetic uniquely fitting and well-executed, others feel it is underutilized but still complements the story and tone well. Overall, the simple yet distinctive art style is praised for enhancing the game's philosophical and emotional impact.

    • “Combined with the muted visuals, it creates an immersive environment that feels both comforting and unnerving, a dreamlike space where time seems to blur.”
    • “The game has a clear aesthetic goal, with visuals and score matching the tone set by the dialogue.”
    • “A dark, unsettling atmosphere created through grainy visuals and minimalist design.”
    • “My Name Is You sets a gloomy mood with its greyscale visuals.”
    • “This isn’t exactly a game — more of an interactive story with minimalist visuals, a melancholic atmosphere, and philosophical undertones.”
  • grinding
    15 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious due to repetitive clicking through lengthy dialogues, with a lack of quality-of-life features like dialogue skipping compounding the frustration. While the story and humor are appreciated by some, the slow pacing and necessity to replay sections multiple times make the overall experience feel monotonous and taxing for many players.

    • “Its repetition, while thematically justified, can feel tedious for players who are used to more dynamic storytelling.”
    • “Although the story is interesting, the UI and music style are really good, but to know all the possible endings becomes really tedious as you have to relive the same dialogue over and over again.”
    • “In my opinion, this is tedious and should be changed to a skip for the other playthroughs as it would save on constantly clicking the mouse all through the game.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its melancholic, introspective, and dark tone, enhanced by minimalist visuals, subdued colors, and a fitting soundtrack. The narration and sparse, grainy art style effectively create a quiet, unsettling mood that complements the game's philosophical and emotional themes. Overall, the game excels as an immersive, reflective experience rather than through gameplay depth or challenge.

    • “The art is sparse, using simple hand-drawn imagery and subdued colors to evoke an atmosphere of quiet melancholy.”
    • “This isn’t exactly a game — more of an interactive story with minimalist visuals, a melancholic atmosphere, and philosophical undertones.”
    • “All these ruin the game's rhythm and atmosphere.”
    • “It mostly uses text over blurry grayscale images, offering a depressing, calm atmosphere.”
    • “A dark, unsettling atmosphere created through grainy visuals and minimalist design.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of dry, subtle, and occasionally dark comedic moments, often enhanced by the narrator's dramatic and over-the-top delivery. While some users found certain scenes genuinely funny and appreciated the intentional comedic dialogue, others felt the humor was inconsistent or detracted from the immersion. Overall, the game balances somber storytelling with sporadic humor that may appeal to fans of darker comedy.

    • “The narrator's combination of dry storytelling, mild dramaticism, and overacting led to some hilarious moments in my opinion.”
    • “"A new chandelier!" had me laughing out loud for real, and I needed that.”
    • “It has a weird, subtle sense of humor.”
  • emotional
    5 mentions Positive Neutral Negative

    The game’s emotional impact is characterized by its subtlety and ambiguity, encouraging players to interpret and fill in emotional gaps through minimal yet evocative sound design and a powerful soundtrack. It prioritizes emotional honesty over entertainment, provoking thoughtful and introspective responses that make ordinary moments feel extraordinary.

    • “This ambiguity leaves space for interpretation, allowing the player’s imagination to fill in the emotional gaps.”
    • “The sound design is minimal yet deeply evocative, functioning almost like an emotional language that replaces dialogue at key moments.”
    • “For those who approach it with patience and openness, it offers a rare kind of emotional honesty—one that makes the ordinary feel extraordinary precisely because it forces us to look closer at ourselves.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability through multiple story paths that encourage viewing the narrative from different perspectives. However, its slow pacing may hinder enjoyment and make repeated playthroughs less appealing for some players.

    • “This multiplicity of paths gives the game strong replay value, but it also invites reflection: to truly understand the story, one must see it from multiple angles.”
    • “For a game that requires replayability, everything moves very slowly in the game, making it very hard to recommend this.”
  • optimization
    2 mentions Positive Neutral Negative

    The game delivers very good optimization overall, though some users experience occasional stuttering during save and load times, which tends to worsen as story progress increases.

    • “I also had some stuttering during save/loading, which got worse as more story progress was made.”
  • character development
    1 mentions Positive Neutral Negative

    Users feel that "My Name Is You" lacks the strong character development that made "Monsters of Little Haven" engaging, leading to some disappointment in its narrative depth.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

My name is You and it's the only unusual thing in my life is a action game with horror theme.

My name is You and it's the only unusual thing in my life is available on PC and Windows.

On average players spend around 6 hours playing My name is You and it's the only unusual thing in my life.

My name is You and it's the only unusual thing in my life was released on December 26, 2019.

My name is You and it's the only unusual thing in my life was developed by Nikita Igorevich Studio.

My name is You and it's the only unusual thing in my life has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

My name is You and it's the only unusual thing in my life is a single player game.

Similar games include Soul Gambler, Invisible Apartment, Monsters of Little Haven, Caligo, My Name is You and others.