My name is You and it's the only unusual thing in my life
- December 1, 2019
- Nikita Kaf
"My Name is You" is a narrative-driven game where you follow the character named aceparents Exceptional life of "You" unfolds amidst a monotonous routine, with the specter of existential dread looming. As you navigate through the game's multiple storylines, you'll face the consequences of your choices and confront the inevitability of fate. With its unique narrative style, the game offers a thought-provoking exploration of identity, destiny, and the human condition.
Reviews
- The game features an interesting and engaging story that encourages players to explore multiple endings.
- The soundtrack is well-composed, with unique music for each ending that enhances the overall experience.
- The game's aesthetic, with its black-and-white visuals and calm narration, creates a melancholic atmosphere that resonates with players.
- The pacing is very slow, with no option to skip previously read dialogue, making replaying for different endings tedious.
- The voice acting is often criticized for being monotonous and not fitting the tone of the story, detracting from immersion.
- Many players found the story to be confusing and lacking clear resolutions, leading to frustration rather than satisfaction.
- story167 mentions
- 28 % positive mentions
- 67 % neutral mentions
- 5 % negative mentions
The story of "My Name is You" is characterized by its non-linear structure, requiring players to replay multiple paths to piece together a fragmented narrative, which some find intriguing while others deem tedious and lacking depth. While the game offers a variety of endings and unique soundtracks, many reviewers criticize the pacing, monotonous narration, and occasional plot holes that detract from the overall experience. Despite its potential for a compelling story, the execution leaves some players feeling unsatisfied and confused, with a mix of dark humor and existential themes that may resonate differently with each individual.
“It's a good game if you want to kill a couple of hours and delve into a really encapsulating story.”
“The story promises that to get the full picture, you have to piece it together from all the plotlines.”
“Great story, great music.”
“The story is kind of dull and very short.”
“The voice acting is good, but the plot is linear and very boring.”
“I downloaded this game with the thought that it would fulfill on its promise of the story making sense in the end after all the playthroughs, and yet very little gets explained after completing the whole game and getting every ending including the secret one.”
- music57 mentions
- 53 % positive mentions
- 42 % neutral mentions
- 5 % negative mentions
The music in the game has received high praise, particularly for its unique soundtracks accompanying each ending, which many players found refreshing and enjoyable. While the overall soundtrack enhances the atmosphere and mood of the game, some users noted issues with volume levels and bugs affecting the ending music. Despite minor complaints, the quality and variety of the music are often highlighted as standout features that significantly contribute to the game's experience.
“I really appreciate that you can only get the full story by selecting all endings, and that each one comes with a unique music track.”
“Each ending has its own song, and it's really refreshing and enjoyable to hear each one of them.”
“The soundtrack, especially the varied closing themes, is undeniably strong.”
“The end music was a little jarring and felt out of place.”
“However, the fact that there is no option to turn the credits music off is kinda awkward.”
“- tone down the songs volume at the ending legit earrape”
- gameplay17 mentions
- 18 % positive mentions
- 65 % neutral mentions
- 18 % negative mentions
The gameplay of this visual novel is criticized for its lack of engaging mechanics and design, often feeling repetitive and tedious due to poorly written dialogue and minimal interactivity. While the game runs smoothly with few technical issues, players find it boring over time, as it relies heavily on trial and error without the ability to skip previously seen dialogue. Overall, it appeals primarily to those who enjoy narrative-driven experiences, but may disappoint players seeking more dynamic gameplay elements.
“It's a huge reason why I love visual novels, because it's harder to justify their existence and thus more creative narratives, gameplay elements, and insights into what we can call video games.”
“A part of the gameplay (playability/smoothness in this context) was very good; I had only 1 crash and for 99% of the game time it was smooth.”
“The gameplay is alright; I mean you just click or press spacebar, but it would've been nice if you could skip dialog that you've already seen.”
“But this game needs heavy improvement on mechanics and design.”
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
“A good way to pass time with a short gameplay, but gets a little boring eventually because you must start over to try different pathways and dialogues cannot be skipped.”
- graphics13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The graphics of the game are characterized by a unique and minimalistic aesthetic, primarily utilizing a greyscale palette that effectively sets a gloomy mood. While some players appreciate the art style and its alignment with the game's storytelling, others feel that the visuals are underutilized and could have been more impactful. Overall, the graphics are generally well-received, with many noting their simplicity and effectiveness in conveying the game's tone.
“The aesthetic is really good, even with how simple it is.”
“Grayscale aesthetics.”
“My name is you sets a gloomy mood with its greyscale visuals.”
“The game has a clear aesthetic goal, with visuals and score matching the tone set by the dialogue.”
- grinding12 mentions
- 25 % positive mentions
- -17 % neutral mentions
- 92 % negative mentions
Reviews consistently highlight the grinding aspect of the game as tedious and frustrating, primarily due to the need for repetitive clicking to progress through dialogue and explore different story paths. Players express a desire for a skip feature to alleviate the monotony of reliving the same content, which detracts from the overall experience despite the interesting story and good UI.
“You'll need a second life for grinding.”
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“Other than that, this game honestly felt very tedious and underwhelming.”
“Although the story is interesting, the UI and music style are really good, but knowing all the possible endings becomes really tedious as you have to relive the same dialogue over and over again.”
“In my opinion, this is tedious and should be changed to a skip for the other playthroughs as it would save on constantly clicking the mouse all through the game.”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of dry storytelling, intentional comedic dialogue, and moments of dark humor, which some players found genuinely funny. While certain scenes elicited laughter, others felt out of place or detracted from the overall experience, leading to mixed reactions about the effectiveness of the humor. Overall, it appeals to those who appreciate subtle and dark comedic elements, though not everyone found it satisfying.
“The narrator's combination of dry storytelling and mild dramaticism and overacting led to some kind of hilarious moments in my opinion.”
“The dialogue features some intentionally funny moments, so the voice acting decisions were probably intentional.”
“"A new chandelier!" had me laughing out loud for real, and I needed that.”
- atmosphere5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The atmosphere of the game is characterized by a melancholic and reflective tone, enhanced by discreet music and the use of text over blurry grayscale images, creating a calm yet somewhat depressing environment. While many players appreciate this unique atmosphere, some feel it can disrupt the game's rhythm. Overall, it is a significant aspect that contributes to the game's emotional depth.
“I, personally, liked it a lot mostly because of the melancholic atmosphere, and I'm simply in love with any game that makes me reflect upon mundane things.”
“Nice, discreet music that enhances the atmosphere.”
“It mostly uses text over blurry grayscale images, offering a depressing, calm atmosphere.”
“All these ruin the game's rhythm and atmosphere.”
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The optimization of the game is generally well-received, but some users report experiencing stuttering issues during save and loading sequences, particularly as the story progresses.
“I experienced significant stuttering during save and loading times, which worsened as I progressed further in the story.”
“The game's optimization is lacking, leading to frequent frame drops and inconsistent performance.”
“Despite having a high-end system, I encountered numerous performance issues that detracted from the overall experience.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's slow pace significantly hinders its replayability, leading to a lack of enthusiasm for repeated playthroughs and making it difficult to recommend.
“For a game that requires replayability, everything moves very slowly in the game, making it very hard to recommend this.”
“Once you've completed the main story, there's little incentive to dive back in; the lack of meaningful side quests really hampers replayability.”
“The game feels like a one-and-done experience; after finishing it, I found no reason to return for a second playthrough.”