- August 17, 2016
- Florastamine
Gone In November
Platforms
About
"Gone In November" is a single-player adventure game that explores the theme of depression. As a patient with a terminal illness, you'll experience the character's emotional journey, filled with texting inactive social media accounts, watering cacti, and isolating yourself. The game challenges the player to confront feelings of loneliness and the impact of modern society, where closeness can still feel isolating.
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- The game tackles heavy and important themes such as depression and illness, providing insight into the struggles faced by individuals dealing with these issues.
- Some players found the story to be emotionally impactful, resonating with their personal experiences and offering a sense of comfort.
- The game is inexpensive, making it accessible for those interested in exploring its narrative.
- The execution of the story is poor, with confusing dialogue, grammatical errors, and overlapping text that detracts from the overall experience.
- The graphics and overall design are considered subpar, leading to a lack of immersion and engagement with the game world.
- The gameplay is primarily a walking simulator with minimal interaction, resulting in a short experience that many players found unsatisfying.
story
133 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many players finding it confusing, poorly executed, and lacking depth. While some appreciate the emotional themes surrounding illness and depression, they criticize the fragmented narrative, bad grammar, and short runtime that hinder a meaningful experience. Overall, the game attempts to convey a poignant message but often falls short due to its unclear storytelling and execution.
“A very well written story, it feels as if the developer is taking you on a deep dive into his life and thoughts.”
“This game hit me in a certain spot that I cannot seem to explain unless you play it for yourself; the story is very touching and sad, and you have to have the mentality to hold yourself in playing this.”
“Overall, there isn't much gameplay, but the story is powerful enough to give a good experience while following someone who isn't as fortunate as the rest of us.”
“Furthermore, 'Gone in November' is an exceptionally short game, leaving little room for significant exploration or in-depth storytelling.”
“The story is piecemeal and poorly structured, making it lose any capacity for evoking emotions.”
“The unclear parts of the story mar what seems to be a strong beginning, and the intriguing points lack sufficient development.”