- February 17, 2014
- Locked Door Puzzle
- 3h median play time
Journal
Platforms
About
"Journal" is a single-player adventure game with an intriguing story of a young girl's journey facing the responsibilities of childhood. The game features hand-painted splendid graphics, an awesome soundtrack, and tackles the theme of memory reliability. Developed by Richard Perrin, with art and writing by Melissa Royall, it promises a highly emotional and thought-provoking experience.
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- The game features a beautifully hand-drawn art style that enhances the storytelling experience.
- The soundtrack is well-composed and effectively sets the mood throughout the game.
- The narrative explores deep themes of loss and personal growth, resonating with players on an emotional level.
- The gameplay is simplistic, with limited interactivity and choices that often feel inconsequential.
- The story can be confusing and disjointed, making it difficult for players to fully engage with the protagonist's journey.
- The game is quite short, lasting only about 2 hours, which may not justify the full price for some players.
story
340 mentions Positive Neutral NegativeThe story of the game is a poignant exploration of adolescence, loss, and personal growth, told through the eyes of a young girl navigating complex emotions and experiences. While the narrative is rich with relatable themes and beautifully presented through unique art and shadow puppet interludes, many players found the storytelling to be muddled and at times confusing, detracting from the overall impact. Despite its shortcomings, the game resonates with those who appreciate deep, emotional storytelling, making it a worthwhile experience for fans of narrative-driven games.
“For a story told using paper cutouts, the beguilingly simple distraction-less game mechanic elevates the art of storytelling.”
“The basis for its drama may be as old as time, but the story manages to freshen it up by focusing on a different kind of consequences, as well as by refusing to add any sort of superficial silver lining to them.”
“It's a beautifully told story, a rather poetic experience.”
“Unfortunately, the storytelling is confusing and leads to frustrating situations where the choices given lose their significance, for example when the player has to make decisions before they have the information to make them.”
“The muddled plot leads to a story that doesn't really go anywhere as they leave out details for pretty much everything, such as her parent's divorce, her grandmother's sudden change of behavior, and the package you have to pick up from the post office.”
“The story is simplistic and seemed to have no point.”