- February 17, 2014
- Locked Door Puzzle
- 3h median play time
Journal
Platforms
About
"Journal" is a single-player adventure game with an intriguing story of a young girl's journey facing the responsibilities of childhood. The game features hand-painted splendid graphics, an awesome soundtrack, and tackles the theme of memory reliability. Developed by Richard Perrin, with art and writing by Melissa Royall, it promises a highly emotional and thought-provoking experience.






- The game features a beautifully hand-drawn art style that enhances the storytelling experience.
- The narrative is emotionally engaging, tackling themes of loss, adolescence, and personal growth.
- The soundtrack is well-composed and effectively sets the mood throughout the game.
- The choices made by the player often feel meaningless, as they do not significantly impact the overall outcome of the story.
- The pacing can be slow, with some players finding the gameplay repetitive and lacking in depth.
- The protagonist is often unlikable, which may hinder players' ability to connect with her journey.
story
680 mentions Positive Neutral NegativeThe story of the game is a poignant exploration of adolescence, loss, and emotional turmoil, told through the perspective of a young girl navigating her troubled life. While the narrative is rich with relatable themes and beautifully presented through unique art and music, many players found the storytelling confusing and the character choices to be largely inconsequential, leading to a mixed reception regarding its overall impact. Despite its flaws, the game resonates with those who appreciate deep, personal storytelling, making it a worthwhile experience for fans of narrative-driven games.
“For a story told using paper cutouts, the beguilingly simple distraction-less game mechanic elevates the art of storytelling.”
“The basis for its drama may be as old as time, but the story manages to freshen it up by focusing on a different kind of consequences, as well as by refusing to add any sort of superficial silver lining to them.”
“It's a beautifully told story, a rather poetic experience.”
“Unfortunately, the storytelling is confusing and leads to frustrating situations where the choices given lose their significance, for example when the player has to make decisions before they have the information to make them.”
“The muddled plot leads to a story that doesn't really go anywhere as they leave out details for pretty much everything, such as her parent's divorce, her grandmother's sudden change of behaviour, and the package you have to pick up from the post office.”
“I wanted so badly to be drawn into the beautiful artwork and somber soundtrack which seem so ready to compliment a deeper story than we've become accustomed to, but it all fell flat.”