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SAEKO: Giantess Dating Sim

SAEKO: Giantess Dating Sim Game Cover
89%Game Brain Score
story, music
replayability, grinding
89% User Score Based on 283 reviews

Platforms

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SAEKO: Giantess Dating Sim Game Cover

About

SAEKO: Giantess Dating Sim is a single player action game with a horror theme. It was developed by SAFE HAVN STUDIO and was released on May 29, 2025. It received positive reviews from players.

You opened your eyes to find a giant girl looking down at you. Experience the fate of Saeko and the little people in this cruel yet captivating story with avant-garde art.

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89%
Audience ScoreBased on 283 reviews
story38 positive mentions
replayability3 negative mentions

  • The game features an impressive and refreshing take on dialogue choice, creating a unique and engaging experience.
  • The art style and atmosphere are beautifully crafted, enhancing the overall immersion and emotional impact of the story.
  • The story is intriguing and thought-provoking, exploring deep themes of morality, choice, and the consequences of one's actions.
  • The game suffers from an illusion of choice, where many decisions feel predetermined and do not significantly impact the outcome.
  • Some players may find the gameplay mechanics shallow, with limited interaction and a lack of meaningful character development.
  • The game is relatively short, which may leave players wanting more content and deeper exploration of its themes.
  • story
    134 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many praising its engaging narrative and emotional depth, while others criticize its linearity and the illusion of choice, where player decisions often lead to predetermined outcomes. Some players found the character development and world-building lacking, leading to a sense of frustration, especially when trying to achieve all endings. Overall, while the story is appreciated for its unique themes and atmosphere, it is often seen as falling short in execution, leaving players wanting more meaningful choices and deeper exploration of its concepts.

    • “The story unfolds in a way that generally remains engaging, with characters that are varied and interesting.”
    • “An experience focused on emotions, with a well-developed story.”
    • “Equally parts beautiful and horrifying, it is a story not afraid to mix elements of eroticism and dread to create a unique, dark, and memorable experience.”
    • “The game gives you the illusion of choice (spoiler: there is no choice, your decisions don't matter unless you want to get a game over and not progress with the story). The world-building is terrible - there's no explanation for anything or backstory to provide reason for a specific character's actions.”
    • “There's just so many storylines that feel like they go nowhere, and when a storyline is explored later, it feels shallow and underwhelming.”
    • “You know immediately that nothing you're doing matters, and it doesn't really seem to be to fulfill an artistic decision either; it's just a consequence of fairly lazy plot development.”
  • music
    69 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its captivating and atmospheric qualities, blending chill tunes with electronic and traditional suspense tracks that enhance the overall experience. Many players have noted the soundtrack's ability to evoke strong emotions and complement the game's aesthetic, with some even adding tracks to their personal playlists. Overall, the music is considered a standout feature, contributing significantly to the game's immersive and unique atmosphere.

    • “The aesthetic choices in this game are top-notch and it's unreal how good the soundtrack is at capturing the feel of the game.”
    • “The music is great and the atmosphere is decent.”
    • “The unique visuals, story, and music all work together to bring an otherworldly, terrifying, and sometimes humorous experience that at certain points shocked me greatly.”
    • “I don't think that either the fetish is explored enough for it to have any real meaning to the story, or the characters are engaging enough to root for, so I just felt like I was playing to hear more of the soundtrack at that stage.”
    • “Does a lofi, sensual drum and bass song fit a scene where a giant lady eats a person alive?”
    • “Solid visuals, solid music, very unlikeable cast of characters in general.”
  • graphics
    60 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their unique pixel-art style, charming aesthetics, and beautifully realized animations that create a captivating atmosphere. Many reviewers noted the strong synergy between the art and the soundtrack, enhancing the overall experience, while some highlighted the game's ability to evoke emotions despite its darker themes. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal.

    • “The pixel-art style is unique and gorgeously done, with brief bits of lovingly realized animation.”
    • “The art style and the music work well together to create the atmosphere.”
    • “The unique visuals, story, and music all work together to bring an otherworldly, terrifying, and sometimes humorous experience that at certain points shocked me greatly.”
    • “Also, it's really obvious the artwork got censored in production.”
    • “The horror or tension in which the game is dressed is aesthetic only, and while that aesthetic is compelling, it doesn't fully mask the limp in the honestly awful writing.”
    • “A series of aesthetically pleasing, but self-contained little doodads that attract your attention but unify into nothing larger and make you wonder what the point was.”
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay in this visual novel is a mixed bag, with some players appreciating the tension and engagement brought by real-time decision-making and unique mechanics, while others criticize its linearity and simplicity, noting that choices often feel superficial and lead to predetermined outcomes. Despite its short length and minimal gameplay depth, the game is praised for its strong writing and emotional impact, making it a worthwhile experience for fans of the genre. Overall, while the mechanics may not be groundbreaking, they effectively support the narrative and thematic elements of the game.

    • “You can tell it was made with actual care and passion for the material, and the devs managed to find a way to make visual novel gameplay more tense and focused, switching between traditional reading segments to more tense scenes where you actually have to respond correctly and in real-time, under threat of swift and violent death.”
    • “It's one of the best depictions of conversation gameplay I have ever seen implemented into a game, and I feel like other developers should look at how the dialogue system here works to help innovate game design.”
    • “Interesting visual novel; I like the game mechanics they involve to drive the psychological horror home.”
    • “At $15 for about 4 hours of gameplay on your first time through (if you are going slow and trying to do some of the side content/exploring other choices), I can see why some people won't immediately want to pick this game up over other options.”
    • “The mechanics are shallow, the story is really short, and your choices don't really matter that much.”
    • “Also, don't expect anything from the gameplay; in fact, there is barely any gameplay.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique art style and haunting music, which effectively create a sense of dread and psychological tension. Reviewers note that the oppressive ambiance enhances the storytelling, immersing players in a dark exploration of the human psyche. While some find the atmosphere unsettling, it is generally regarded as a standout feature that elevates the overall experience.

    • “An immaculate atmosphere and a story that asks you to be the judge of life and death.”
    • “The game is great for what it is, creating an atmosphere of dread and desperation under the gaze of a horrifyingly detached captor.”
    • “When you see the gorgeous pixel art, the great music, and the night sequences with Saeko, which have a great atmosphere, you can tell that the developer cared about this game.”
    • “On the atmosphere, the game tries and succeeds in making the player feel powerless; if this doesn't sound like something you'll enjoy, I'd play with caution.”
    • “The atmosphere is varied, but disquiet pervades.”
    • “I'm no stranger to that, but the game's atmosphere and storytelling had me needing to take a break before trying other routes.”
  • emotional
    13 mentions Positive Neutral Negative

    The emotional aspect of the game is deeply impactful, resonating with players through its personal and harrowing narrative. Many reviewers highlight the blend of horror and romance, evoking feelings of hopelessness and despair, particularly in the context of difficult choices that lead to heart-wrenching outcomes. While some characters may feel more like caricatures, the overall experience is described as well-written and emotionally charged, leaving players with a lasting sense of melancholy.

    • “There is nothing outstanding here on a mechanical or narrative level, but the way this game made me feel seen and the aesthetic elevated the entire experience made it click for me in a way I can't really explain with words.”
    • “This is a well-written story with heavy emotional resonance.”
    • “Without spoiling the plot, it's simultaneously one of the most harrowing, ridiculous, and heartfelt games I've played.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity and complexity, with witty dialogue and a playful take on fetish themes that elicits both laughter and introspection. Players find the character interactions and the tonal dissonance of the endings amusing, creating a blend of gut-wrenching and cute moments. Overall, the game successfully combines psychological horror with a unique brand of humor that appeals to fans of both genres.

    • “The characters are all complex and funny, the dialogue is beautifully written, and the soundtrack is a certified bop.”
    • “Naturally then, all 3 endings happen because Saeko decides something, which is really funny given the impotent little opinions you worm into her thick beautiful head.”
    • “Tl;dr: great game if you're a fan of psychological horror and absurd humor.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers solid replayability through its branching paths and multiple endings, allowing players to explore different outcomes and experiences. While some users find it enjoyable, others consider the replayability to be merely satisfactory. Overall, the combination of unique storytelling and character interactions enhances its replay value.

    • “Multiple endings and replayability.”
    • “The branching paths, multiple endings, and even the option to skip on replays make it quite replayable.”
    • “Saeko: Giantess Dating Sim is a short but unique game that mixes quirky characters with strong storytelling and replayability.”
    • “Point is - replayability is alright.”
  • grinding
    3 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game; while some find the length appropriate for a $15 visual novel, others feel that repeated failures can lead to tedious backtracking, despite the availability of a speed-up button for conversations.

    • “While the game does provide a speed-up button for conversations, failing them multiple times and having to return to where you left off can become quite tedious.”
    • “The grinding aspect feels overly repetitive, making it hard to stay engaged with the game.”
    • “I found the grinding to be a major drag, as it often felt like I was just going through the motions without any real sense of progress.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is perceived as inconsistent, with abrupt endings and unclear explanations for character abilities, particularly regarding Saeko's powers. While the character designs are praised, including a fondness for Saeko, the overall development feels underdeveloped and lacking depth.

    • “The design of this game is fantastic; I adore the pixel graphics. The character designs are amazing, and I love Saeko as a character.”
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5h Median play time
4h Average play time
4-5h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

SAEKO: Giantess Dating Sim is a action game with horror theme.

SAEKO: Giantess Dating Sim is available on PC, Mac OS, Windows and Linux.

On average players spend around 4 hours playing SAEKO: Giantess Dating Sim.

SAEKO: Giantess Dating Sim was released on May 29, 2025.

SAEKO: Giantess Dating Sim was developed by SAFE HAVN STUDIO.

SAEKO: Giantess Dating Sim has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

SAEKO: Giantess Dating Sim is a single player game.

Similar games include No, I'm not a Human, Always Sometimes Monsters, The Red Strings Club, Yes, Your Grace, Little Goody Two Shoes and others.