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You Will (Not) Remain

You Will (Not) Remain Game Cover
92%Game Brain Score
story, graphics
grinding, replayability
92% User Score Based on 1,980 reviews

Platforms

PCWindows
You Will (Not) Remain Game Cover

About

You Will (Not) Remain is a single player casual role playing game. It was developed by Bedtime Phobias and was released on January 6, 2022. It received very positive reviews from players.

You must stay in your apartment as the city around you falls to an Eldritch horror.

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92%
Audience ScoreBased on 1,980 reviews
story200 positive mentions
grinding8 negative mentions

  • The game effectively captures themes of isolation, depression, and existential dread, resonating with many players.
  • The art style and sound design are praised for their unique and atmospheric qualities, enhancing the overall experience.
  • The short playtime (around 30-40 minutes) makes it accessible, and the narrative leaves a lasting impression on players.
  • The gameplay is repetitive and lacks meaningful choices, leading to a feeling of monotony.
  • Many players found the story vague and felt it didn't provide enough depth or resolution to the themes it presented.
  • Some players experienced bugs that hindered their ability to progress, detracting from the overall enjoyment of the game.
  • story
    473 mentions Positive Neutral Negative

    The game's story is a brief yet poignant exploration of themes such as isolation, mental health, and existential dread, often resonating deeply with players. While many appreciate its emotional depth and unique art style, several reviews note that the narrative feels incomplete or lacking in context, leaving players wanting more backstory and character development. Overall, it is a captivating experience that effectively conveys its themes, despite its short length and occasional vagueness.

    • “A beautifully melancholic story about isolation and the quiet ways we end up living for something beyond ourselves.”
    • “Through its story, the game encourages empathy and reminds us of the importance of compassion and connection in a world that often feels isolating.”
    • “The story is about loss, isolation, and the conversations you have with yourself when you feel alone in this world.”
    • “I have no idea the relation of this woman they refer to whether they're romantic, friends, family, someone they knew, etc. I can tell the gist of the story is 'don't let people get close to you because they'll only hurt you' - but we really don't get to find out much past that.”
    • “The story itself could have been expanded a lot more; I'd have expected a second possible ending and at least a bit more depth to the portrayal of the mental health issues.”
    • “The story is simultaneously really basic and kinda cryptic.”
  • graphics
    191 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the charming pixel art style and its ability to evoke a strong atmosphere that complements the narrative. While some players found the visuals simplistic or reminiscent of retro games, others appreciated the unique aesthetic and emotional depth conveyed through the art. Overall, the graphics are seen as a significant strength, enhancing the game's themes of isolation and mental health.

    • “The art style is top notch and very interesting.”
    • “I loved the visuals being simple yet intricate use of pixel designs, all while using only three colors.”
    • “The graphics are very good looking, I really enjoyed the black-white-purple color scheme.”
    • “This features really godawful pixel crap 'art' instead of real graphics.”
    • “It's hard to say if this was because the developer didn't have the skill to create 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter.”
    • “The graphics are very basic, but the story doesn't need graphics.”
  • music
    111 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to create a haunting yet calming atmosphere, effectively complementing the narrative and visuals. Many players appreciate the soothing, repetitive nature of the soundtrack, which enhances the game's themes of isolation and familiarity, while the sound effects add a unique touch. Overall, the soundtrack is described as beautiful, nostalgic, and integral to the game's emotional impact, making it a standout feature for many reviewers.

    • “The music composed by Talia Roso evokes a feeling of comfort and safety, a strange whimsy of sorts that I would expect from a GameCube-era game for some reason.”
    • “The art, and the music blended together so in a way that perfectly captured that feeling of isolation, eternity, but also hope.”
    • “The soundtrack really adds to the atmosphere and so do the sound effects of the character talking and the dog barking and howling, which each has a different sound.”
    • “It’s lack of musical variety reinforces the idea of the endless days, the same events repeating over and over and over.”
    • “It’s audio design is superb, feeling almost nightmarish as the same songs replay, again and again and again, trapping you in the repeating fever dream-esque nature of the game.”
    • “The music induces a sense of existential dread as well as a soothing sensation.”
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay is largely minimal and repetitive, focusing more on storytelling and atmosphere than traditional mechanics, with players primarily interacting with highlighted objects to advance the narrative. While some find the simplicity effective in conveying themes of isolation and mental health, others criticize it for lacking depth and engagement. Overall, the game is designed for a short playthrough, making it suitable for those seeking a brief, story-driven experience rather than complex gameplay.

    • “The game is both literal and metaphorical in its message and gameplay, and it does both phenomenally well.”
    • “While the gameplay is very minimal, the emotion and atmosphere of the world are far and above able to make up for it.”
    • “The art style is charming and the gameplay is enough for a game of this size.”
    • “Not very horror-ish, gameplay almost non-existent too (you just interact with purple highlighted stuff), but it does add to the immersion, making you feel lonely very quickly.”
    • “Its a tease horror aesthetic with no reward, gameplay, or lore to actually make any of the time you put in remotely worth it.”
    • “The gameplay is merely an empty vessel for the words to be told, which is fine, and it's made to complete in one playthrough with no save.”
  • emotional
    77 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its ability to evoke deep feelings, ranging from sadness to introspection, often touching on themes of mental health, isolation, and personal struggle. Many players reported crying or feeling profoundly affected by the game's poignant storytelling and atmosphere, highlighting its unique ability to resonate with their own experiences. Overall, the game is described as a beautiful yet bittersweet journey that leaves a lasting emotional impact.

    • “A beautiful game with a very distinct visual style and an emotional story.”
    • “This game has a special place in my heart and memory now, and it made me feel okay about not feeling okay.”
    • “Mental health to me and so many other people is a big issue and this game is fantastic in providing a way for others to see what people who struggle feel on an emotional level.”
  • atmosphere
    67 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark, stylized aesthetic and emotional depth, effectively conveying themes of isolation and mental health. Players appreciate the combination of beautiful pixel art, a haunting soundtrack, and minimalistic sound design that enhances the overall experience. Many reviews highlight the game's ability to evoke feelings of emptiness and dread, making it a compelling choice for those seeking an atmospheric and introspective gaming experience.

    • “This is a wholesome but also depressing game with nice music and a beautiful atmosphere.”
    • “The atmosphere of loneliness and that the world is about to collapse outside and all you can do is wait and hope to be saved, it brings a perfect feeling.”
    • “Its hopeless and Lovecraftian atmosphere helps the player to connect better with the main character's feeling of emptiness and its interaction with the enclosed world where it lives.”
    • “The game is about the atmosphere and the themes of mental health with isolation (stuff the developers warn you about on the first screen) and boy does the game deliver.”
    • “In my opinion, the game has a gloomy, uneasy atmosphere, but this is what the game wanted to feel understandably, it does it well.”
    • “Offers a great representation of mental health problems while crafting an eerie and hopeless atmosphere that really gives you that 'trapped' feeling.”
  • grinding
    13 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players noting that it can feel tedious and artificially extend gameplay length. While some appreciate the art style and storyline that help mitigate the repetitiveness, others criticize it for lacking meaningful content, leading to a sense of burnout rather than engagement. Overall, the grinding experience is described as a double-edged sword, offering both fun and frustration.

    • “You'll need a second life for grinding.”
    • “It does feel a little tedious at times, but the art style and storyline makes up for it!”
    • “The remotely kind of gameplay loop gets tedious after a while and the climax just felt confusingly weak.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and emotional resonance, effectively exploring themes of depression and existentialism through unique and intriguing character designs. While many players appreciate the art style and character aesthetics, some critique the lack of context and detail, which can hinder the overall narrative experience. Overall, the character design is consistently highlighted as a strong point, contributing to the game's atmospheric storytelling.

    • “I like the existentialism it contains and the way the story unfolds; the art is pretty, the character design, and the ambience is good.”
    • “It has good character development and I really enjoyed it!”
    • “I suppose I get the vibe the developers were going for, in this short narrative game, but a lack of context and detail, plot and character development means that playing through you will feel like wandering around in the middle of a bad trip for thirty minutes.”
    • “I love the art design, I love the character design, I love the world design - but man, overall I wouldn't even say this is worth playing for free.”
    • “Un gioco profondissimo che racconta di depressione, dissociazione e tanti problemi simili attraverso questa avventura grafica a propria interpretazione... ho amato tutto, sono stato male e felice allo stesso tempo, una tristezza unica, una bellezza monocromatica davvero unica, character design stupendi e ambientazioni altrettanto allucinanti.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some users praise its good replay value, particularly for a free text-based game, others note its short length and lack of alternate endings, leading to limited replayability. Despite these criticisms, many still find the experience enjoyable.

    • “Good replay value, text-based game.”
    • “Great game, excellent replay value.”
    • “Good replay value, 10/10, plus it's free.”
    • “All in all though I absolutely love the game and would definitely recommend it in spite of its short length and lack of replayability.”
    • “Yeah, it's short, with very little replay value, but the time I did spend with it was very enjoyable.”
    • “Replayability: not much, it's just 30 minutes with no alternate endings.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its Lovecraftian vibes, where the absurdity of the unknown adds to the comedic experience, particularly through interactions with quirky characters like a funny dog. Players express a desire for more humorous content, such as multiple endings and additional comedic side quests, to enhance the overall experience.

    • “The funny thing is, it excels in the Lovecraft vibes because you don’t know what anything looks like besides you, Lambshank, and whatever the hell that being is in the background from the roof.”
    • “The dog looked at me funny and ate my food.”
    • “I wish there would have been more possibilities like multiple endings or some more funny side stuff.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game is praised for its stability, with users noting a lack of bugs and glitches, which enhances the overall experience. Players appreciate that the game runs smoothly, allowing them to remain engaged without the frustration of technical issues.

    • “One of my gripes with shorter games that try to make you 'invested' is that they are often annoying and buggy to play, and it really detracts from me caring about a game when it's also irritating; no such problems here.”
    • “Amount of glitches”
    • “Glitches?”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

You Will (Not) Remain is a casual role playing game.

You Will (Not) Remain is available on PC and Windows.

On average players spend around 2 hours playing You Will (Not) Remain.

You Will (Not) Remain was released on January 6, 2022.

You Will (Not) Remain was developed by Bedtime Phobias.

You Will (Not) Remain has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

You Will (Not) Remain is a single player game.

Similar games include Missed Messages, Looking Up I See Only A Ceiling, Milk outside a bag of milk outside a bag of milk, Night in the Woods, At Home Alone Final and others.