- April 18, 2016
- Lemonsucker Games
The Average Everyday Adventures of Samantha Browne
Platforms
About
The Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who has to make oatmeal in the communal kitchen of her dorm. The gameplay will challenge you to find the right ways to help Samantha as she embarks on her journey to the other side of her bedroom door.







- The game provides a relatable and charming portrayal of social anxiety, resonating with players who have experienced similar feelings.
- The art style is cute and visually appealing, enhancing the overall experience of the game.
- It's a free game that offers multiple endings, making it a fun and quick playthrough for those looking for a light narrative.
- The gameplay can feel repetitive and tedious, especially when trying to achieve all endings in one playthrough.
- The main character, Samantha, can come off as unlikable and rude, which may detract from the player's empathy towards her struggles.
- Some choices lack clear consequences, leading to frustration when trying to navigate the story effectively.
story
202 mentions Positive Neutral NegativeThe story of "The Average Everyday Adventures of Samantha Browne" revolves around an introverted college student grappling with social anxiety as she attempts to make oatmeal in her dorm's communal kitchen. While the narrative is simple and relatable, effectively capturing the challenges of everyday tasks for those with anxiety, some players find it lacks depth and complexity, leading to mixed feelings about its execution. Overall, the game resonates with many who share similar experiences, though its minimalistic plot may not appeal to everyone.
“The plot may seem minimalistic, just a quest to make oatmeal, but it effectively captures the essence of social anxiety.”
“Very nice, short story about what it's like to live with social anxiety.”
“This game tells the story of Samantha, a girl with social anxiety that forgot her keys.”
“There is no background story on Samantha Browne - you don't know who she is, where she came from, what she wants, or how she feels.”
“The story is simple but is filled with personality; you fairly quickly connect with Samantha as the story goes on, or at least I did anyway, as she goes on her quest of making something to eat.”
“Your choices barely matter because most of the time you end up forced to do something according to the story narrative, which means this isn't much of a visual novel to begin with since the point of visual novels is to let players decide how the narrative goes, not how the narrative tells what the player to do.”