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The Average Everyday Adventures of Samantha Browne

The Average Everyday Adventures of Samantha Browne Game Cover
81%Game Brain Score
story, graphics
grinding, stability
81% User Score Based on 920 reviews

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The Average Everyday Adventures of Samantha Browne Game Cover

About

The Average Everyday Adventures of Samantha Browne is a single player casual role playing game with a drama theme. It was developed by Lemonsucker Games and was released on April 18, 2016. It received positive reviews from players.

The Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who has to make oatmeal in the communal kitchen of her dorm. The gameplay will challenge you to find the right ways to help Samantha as she embarks on her journey to the other side of her bedroom door.

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81%
Audience ScoreBased on 920 reviews
story43 positive mentions
grinding10 negative mentions

  • The game effectively portrays the struggles of social anxiety, making it relatable for many players.
  • The art style is charming and visually appealing, enhancing the overall experience.
  • It's a short, free game that provides a unique perspective on everyday challenges faced by those with anxiety.
  • The gameplay can feel repetitive, especially when trying to achieve all endings, leading to frustration.
  • The main character, Samantha, can come off as unlikable and overly dramatic, which may detract from the player's empathy.
  • Some choices lack clear consequences, making it difficult to navigate the story effectively.
  • story
    200 mentions Positive Neutral Negative

    The story of "The Average Everyday Adventures of Samantha Browne" centers on an introverted college student grappling with social anxiety as she attempts to complete the simple task of making oatmeal. While the narrative is relatable and captures the essence of anxiety in everyday situations, it is often described as minimalistic and repetitive, with some players feeling that it lacks depth and complexity. Overall, the game resonates well with those who have experienced similar struggles, though it may not appeal to everyone due to its simplistic plot and limited character development.

    • “It's a very relatable story for someone who has social anxiety.”
    • “The story is simple but is filled with personality; you quickly connect with Samantha as she goes on her quest of making something to eat.”
    • “This game tells the story of Samantha, a girl with social anxiety who is laying in her dorm peacefully until she notices she's hungry.”
    • “The story is simple but allows you to be sympathetic.”
    • “There is no background story on Samantha Brown - you don't know who she is, where she came from, what she wants, or how she feels.”
    • “Your choices barely matter because most of the time you end up forced to do something according to the story narrative, which means this isn't much of a visual novel to begin with since the point of visual novels is to let players decide how the narrative goes, not how the narrative tells what the player to do.”
  • graphics
    142 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, cute, and hand-drawn aesthetic, which effectively conveys the game's themes of social anxiety and relatability. Many players appreciate the cozy and calming visuals, noting that the art style enhances the overall experience, despite some critiques regarding simplicity and lack of depth. Overall, the artwork is considered a standout feature, contributing significantly to the game's appeal.

    • “Came for the achievements, stayed for the realistic portrayal of 'instant' oatmeal and lovely art style.”
    • “With its simple yet endearing art style and humorous writing, it captures the challenges of social interaction in a lighthearted way.”
    • “The art style is adorable and the story of it all is incredibly relatable.”
    • “The artwork lacks shading (which bugged me a bit), but it's not a huge letdown.”
    • “The artwork is rather simplistic but still visually pleasing; the graphics help put a visual aspect to how anxiety feels.”
    • “Just because it's free doesn't excuse the poor work that went into making it past the graphics.”
  • music
    70 mentions Positive Neutral Negative

    The music in the game is generally described as charming and fitting, enhancing the overall atmosphere and emotional experience. However, many users noted issues with the volume being excessively loud and the lack of options to adjust it, which detracted from their enjoyment. While some found the soundtrack memorable and enjoyable, others felt it was simple and not particularly outstanding, with a few even wishing for a downloadable version.

    • “Would love a longer game with the same aesthetics, the art is beautiful and the soundtrack is on point!!”
    • “This game envelops you in enchanting artwork and a dynamic soundtrack, crafting an emotional atmosphere akin to a charming, albeit slightly tipsy, fairy godmother complete with wisdom and a penchant for attempting to turn pumpkins into carriages after a few too many potions.”
    • “The atmosphere is built pretty good with music and nice visuals.”
    • “The waiting times do convey the message of stress a person with communication problems/phobias have and combined with the music it would work, if you could at least change the volume of it, instead of being deafened by it while turning on the game.”
    • “The less problematic flaws within the game include a simple and repetitive soundtrack, matching gameplay, and total lack of game options.”
    • “The music rather annoyed me.”
  • humor
    46 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its relatability and lighthearted approach to social anxiety, with many players finding the writing both funny and endearing. The comic-like art style complements the humorous anecdotes, creating a charming experience that resonates with everyday challenges. However, some players felt the humor didn't always land, with mixed opinions on its cleverness and overall impact.

    • “With its simple yet endearing art style and humorous writing, it captures the challenges of social interaction in a lighthearted way.”
    • “This game serves as a love letter to life’s quirks, blending captivating visuals, impactful choices, and a healthy dose of humor that's as unpredictable as a cat with a vendetta against laser pointers.”
    • “The average everyday adventures of Samantha Browne proved to be quite an interesting, funny, and enjoyable game to play.”
    • “The humor falls flat and feels forced.”
    • “I found the jokes to be unoriginal and lacking in wit.”
    • “The attempts at humor were more cringeworthy than funny.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay has received largely negative feedback, with many users describing it as repetitive, simplistic, and lacking depth. While some appreciate the visual novel format and the thematic representation of social anxiety, the mechanics often feel clunky and unengaging, leading to frustration rather than enjoyment. Overall, players express a desire for more substantial gameplay elements beyond just making choices for the character.

    • “I found it fun in gameplay and artwork as well.”
    • “Simple gameplay, great illustrations & music.”
    • “The gameplay was stunning and it had a wonderful, immersive story with high quality audiovisual effects!”
    • “The art was good, but the gameplay is repetitive and honestly annoying.”
    • “While the idea is intriguing and the art is nice, the gameplay execution is very poor.”
    • “This game is a very boring 'visual novel' where the goal is to get a very socially awkward girl oatmeal; there really aren't any gameplay mechanics or storyline to speak of, it is pretty much a waste of time to play this 'game'.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its meaningful choices, charming art style, and heartfelt narrative, which resonate deeply with players, making them feel less alone in their struggles. Many reviewers appreciate the game's ability to evoke a range of emotions, from joy to sadness, while providing a relatable and immersive experience that encourages vulnerability. However, some critiques point to a lack of depth in storytelling and art, contrasting with the overall emotional impact felt by others.

    • “The choices you make feel meaningful, and Samantha’s journey is both funny and heartfelt.”
    • “With its charming art style, heartwarming narrative, and memorable characters, the average everyday adventures of Samantha Browne is more than just a game—it's an immersive experience that leaves a lasting impact.”
    • “It may take more emotional energy than you expect to play this game, if you connect with it like I do, but it's also an experience I appreciate the most when I'm feeling vulnerable because it's a way to know I'm not alone when I'm not equipped to speak to real people.”
    • “This is a boring story of the most pathetic loser ever depicted in a visual novel with awful art and elementary school writing.”
  • grinding
    11 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly when attempting to achieve 100% completion or explore all endings. The lack of options to skip dialogue and the repetitive nature of decision-making contribute to a frustrating experience, making it feel like a chore rather than an engaging part of the gameplay. Overall, while the game may appeal to visual novel fans, the grinding can lead to boredom and a sense of wasted time.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “It's also a bit tedious to 100% because there's no skip for seen dialogue, so you just sit there rapidly clicking your mouse to get to the next decision event.”
    • “The game is relatively tedious to even just go through once, but getting the achievements was particularly tedious.”
    • “Short and simple story if you're going through it one time, but boring and tedious if you're trying to get all endings in one go if you're impatient.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by enchanting artwork and a dynamic soundtrack that together create an emotional and immersive experience. While the music is not particularly standout, it complements the visuals effectively, resulting in a charming and whimsical ambiance reminiscent of a fairy tale. Overall, the atmosphere is well-crafted, enhancing the overall enjoyment of the game.

    • “The atmosphere is built pretty well with music and nice visuals.”
    • “Art is giving atmosphere.”
    • “This game envelops you in enchanting artwork and a dynamic soundtrack, crafting an emotional atmosphere akin to a charming, albeit slightly tipsy, fairy godmother complete with wisdom and a penchant for attempting to turn pumpkins into carriages after a few too many potions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability due to its multiple pathways to success and failure, encouraging players to explore different endings, especially the good one. This variety in gameplay experiences enhances its overall value compared to other titles.

    • “There are multiple ways to fail or win, so there is significant replay value.”
    • “Figuring out how to achieve the different endings, particularly the good ending, adds to the replayability.”
    • “There are multiple ways to fail or win, so there is some replay value.”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game has been criticized due to numerous bugs, particularly highlighted by players experiencing issues while attempting to unlock the "once more, with feeling" achievement across multiple playthroughs.

    • “In 10 repetitive playthroughs, I encountered an extremely buggy achievement called 'Once More, With Feeling'.”
    • “The game crashes frequently, making it nearly impossible to progress without losing hours of work.”
    • “I experienced constant frame drops and glitches that ruined the overall gameplay experience.”
  • optimization
    3 mentions Positive Neutral Negative

    Users emphasize that optimization and efficiency are crucial priorities for developers, suggesting that they significantly impact the overall quality and performance of a game.

    • “Optimization and efficiency should be a top priority for developers of all kinds.”
    • “Optimization and efficiency should be a number one priority for developers of all kinds.”
    • “The game runs poorly on even high-end systems, which is frustrating.”
    • “I expected better performance, but the constant lag and stuttering make it unplayable.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers note that the limited length of the visual novel restricts character development, resulting in a lack of depth and growth for the characters.

    • “As a shorter visual novel, there was not much room for any character development.”
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Frequently Asked Questions

The Average Everyday Adventures of Samantha Browne is a casual role playing game with drama theme.

The Average Everyday Adventures of Samantha Browne is available on PC, Mac OS, Windows and Linux.

The Average Everyday Adventures of Samantha Browne was released on April 18, 2016.

The Average Everyday Adventures of Samantha Browne was developed by Lemonsucker Games.

The Average Everyday Adventures of Samantha Browne has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

The Average Everyday Adventures of Samantha Browne is a single player game.

Similar games include Depression Quest, Always Sometimes Monsters, Little Misfortune, Carpe Diem, Emily is Away and others.