Games like IT201-021_Project2_FarheenAli
Looking for games like IT201-021_Project2_FarheenAli? Here are top action recommendations, selected from player-similarity data — start with Joel Collado - IT201-450 - Project-4, IT201_Project2_YashPatel or IT201_Sprint2_Anthony_Rodier.
1 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game2 View GameUse Random obj Spawner button to create objects on screen. Adjust the shape, size, angle, and color using the dropdown menu, slider, and color buttons. Use the Reset button to remove objects. Use the Timely Destroyer check box if you want the objects not to disappear after 3 seconds. You can also change the time system by using the dropdown menu to 12 hour system or 24 hour system Feature 1: T…
View Game3 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
View Game4 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game5 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game6 View GameUsers gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…
View Game7 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game8 View GameFeature 1: Display Mouse position Input: Mouse movement Process: keep the coordinate text on the mouse position and offset it for aesthetic and real-time update the coordinate as the mouse moves or doesn't move. Output: Text is displayed in the lower left corner showing X and Y of the mouse. Feature 2: Create Trees and Rocks by Left Mouse Click Input: Mouse Left Click Process…
View Game9 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game10 View GameNew Features: Feature 1 – Gravity Toggle Input: Checkbox (Toggle UI element) Process: When the toggle is checked or unchecked, the script loops through all spawned shapes in the scene and sets their Rigidbody.useGravity to true or false. Output: Shapes immediately start falling with gravity or float in place, depending on toggle. Feature 2 – Clear All Shapes Button Input: Button clic…
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