Skip to main content

Games like IT201_Project3_Anthony_Rodier

Looking for games like IT201_Project3_Anthony_Rodier? Here are top action recommendations, selected from player-similarity data — start with IT201_Project04_Anthony_Rodier, Joel Collado - IT201-450 - Project-4 or IT201_Sprint2_Anthony_Rodier.

Change display type

Skip Platform filter

Skip Play Mode filter

Skip Price filter
  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

    View Game
    View Game
  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

    View Game
    View Game
  • For this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…

    View Game
    View Game
  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

    View Game
    View Game
  • Project 1 Features: 1. Feature 1: Display Mouse Position     Input: Mouse moving anywhere on the screen     Process: The script reads mouse X and Y coordinates      Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click     Input: User clicks the “Drop Shape” button     Process: The script converts mouse screen position to wo…

    View Game
    View Game
  • Jungle Survival is a first person exploration and survival game set in a dynamic jungle environment. Players navigate the terrain, collect and manage items through an intuitive inventory system, and interact with the world using real-time UI controls. The game features core survival mechanics such as health, hunger, and stamina, where players must eat to survive, manage energy while sprinting, and…

    View Game
    View Game
  • My application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…

    View Game
    View Game
  • Users gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…

    View Game
    View Game
  • Feature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…

    View Game
    View Game
  • Objective: The player earns points by clicking on different objects that spawn randomly on the screen within a set time limit. Gameplay Mode: Fast-paced point-and-click game focused on quick reactions and precision. Features Core Gameplay Object Rotator Check off the checkbox, and objects will spawn in different rotations. Random Object Spawning: Objects (Cubes, Spheres, Capsules)…

    View Game
    View Game