Games like IT201_Sprint2_Anthony_Rodier
Looking for games like IT201_Sprint2_Anthony_Rodier? Here are top action recommendations, selected from player-similarity data — start with IT201_Project04_Anthony_Rodier, IT201_Project1_Anthony_Rodier or Rana Khan IT 201-001 Project 4.
1 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game2 View GameFeature 1: Display Cursor Position Input: Cursor Location Process: The mouse position on the screen is tracked using Input.mousePosition and stored in a two-dimensional vector. The vector's x and y coordinates are then formatted and assigned to the TextMeshProUGUI.This portion of the code is inside the update function, which allows the position to update in real-time. Output: In the bottom …
View Game3 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game4 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game5 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game6 View GameWhats New: I updated the UI and made it much more organized in the latest version of the game. Not much functionality has changed but it is more polished now.Itemized Features Feature 1: User can place spheres in the scene Input: Left mouse click / Mouse location Process: Detect mouse click. Check if the Y-coordinate of the click position is less than or equal to 4.1f. If the condit…
View Game7 View GameFeature 1: Display Mouse position Input: Mouse movement Process: keep the coordinate text on the mouse position and offset it for aesthetic and real-time update the coordinate as the mouse moves or doesn't move. Output: Text is displayed in the lower left corner showing X and Y of the mouse. Feature 2: Create Trees and Rocks by Left Mouse Click Input: Mouse Left Click Process…
View Game8 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game9 View GameMy application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…
View Game10 View GameNew Shape Clicker introduces an advanced set of features oriented toward animation in enhancing the gaming experience. A target can now be given different animations from a drop-down selection menu for custom plays. An added animation speed slider will allow players to change how fast the animations are to be run, from a minimum of two to five times the base speed. More interestingly, there is the…
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