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Games like IT201-Project 2-Harshi-Chalamani

Looking for games like IT201-Project 2-Harshi-Chalamani? Here are top action recommendations, selected from player-similarity data — start with Rana Khan IT 201-001 Project 4, Joel Collado - IT201-450 - Project-4 or IT201_Project4_Felobateer_Shenoda.

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • Project 1 Features: 1. Feature 1: Display Mouse Position     Input: Mouse moving anywhere on the screen     Process: The script reads mouse X and Y coordinates      Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click     Input: User clicks the “Drop Shape” button     Process: The script converts mouse screen position to wo…

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  • Uploading my project here again changed some text alignment on its own, it was all fine when I checked in unity.a) Feature 1:- Display Mouse Position Input: Mouse Location Output:- Text is displayed in the top left corner showing the X and Y coordinates of the mouse. Description:- On the top left corner of the screen there is a display which shows the x and y coordinate position of the mous…

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  • Description: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features:  Featur…

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  • New Features: Feature 1 – Gravity Toggle Input: Checkbox (Toggle UI element) Process: When the toggle is checked or unchecked, the script loops through all spawned shapes in the scene and sets their Rigidbody.useGravity to true or false. Output: Shapes immediately start falling with gravity or float in place, depending on toggle. Feature 2 – Clear All Shapes Button Input: Button clic…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • Features: Feature 1: GameObject creation with left mouse click. Input: Left mouse button Output: Created game objects Description: If the left mouse button is pressed while the cursor is in the black play area, an object is placed at the cursor’s current location. If the button is held, objects are repeatedly placed with a 100ms delay between them. This lets the user “draw” with objects. Feature 2…

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  • Feature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…

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  • This project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1.           Feature 1: 3D Object Spawneri.             Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii.            Input: Th…

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