Games like IT201_Sprint2_GregoryScuello_Scene
Looking for games like IT201_Sprint2_GregoryScuello_Scene? Here are top action recommendations, selected from player-similarity data — start with Joel Collado - IT201-450 - Project-4, Rana Khan IT 201-001 Project 4 or IT201_Project04_Anthony_Rodier.
1 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game2 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game3 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game4 View GameThis project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1. Feature 1: 3D Object Spawneri. Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii. Input: Th…
View Game5 View GameThis project builds off my previous project in which the user was able to create 8 cubes that resemble a firework effect on every click. The 8 cubes move in the 8 ordinal directions and delete after a certain time. The user is able to track their mouse position as well as change the speed and color of the fireworks. They can also randomize the color of the fireworks and background, as well as view…
View Game6 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
View Game7 View GameUsers gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…
View Game8 View GameIn my project, I created a firework tool where the user can create 8 cubes that resemble a firework effect on every click. The 8 cubes move in the 8 ordinal directions and delete after a certain time. The user is able to track their mouse position as well as change the speed and color of the fireworks.Feature 1: Display mouse position Input: Mouse location Process: Assigns the current mouse x …
View Game9 View GameFor my Unity Project I created a range based shooter where the goal is to place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disables the emissive layer for both 3D objects and can change the color type with a dropdown menu. In addition, there is the ability to turn on…
View Game10 View GameFeature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…
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