Games like IT201_Sprint4_Adhavan_Swaminathan
Looking for games like IT201_Sprint4_Adhavan_Swaminathan? Here are top action recommendations, selected from player-similarity data — start with IT201_Sprint3_Adhavan_Swaminathan, Joel Collado - IT201-450 - Project-4 or Rana Khan IT 201-001 Project 4.
1 View GameText Description: This app is a painting app with different features that allow the user to interact with the UI and the painting features. Previously, the app allowed users to left click the mouse to draw once or drag the right button of the mouse to draw continuously, while also showing the location of the mouse on the screen. The objects would originally be destroyed after 3 seconds, but a …
View Game2 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game3 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game4 View GameGame Description: This project allows the user to create a 3D object when right-clicking. When the user right clicks an object will get spawned. The user can change shapes between a Cube, Cylinder, Capsule, and an Alien (prefab). The user also can make the object transparency change, make the object bigger or smaller by changing its size, change colors via sliders and is also able to select how q…
View Game5 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game6 View GameFeature #5: Change Shape Using Button Input: Click Sphere or Cube Button Output: Spheres or Cubes will be drawn, respectively Difference from class example (if applicable): In the class example, the instructor uses a dropdown menu to change between shapes, but my project uses button to switch between shapes. Feature #6: Zoom Slider Input: Drag the slider to the left or right Output: Zooms in o…
View Game7 View GameUsers gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…
View Game8 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game9 View GameSpawn Green Ball This feature allows you to spawn green balls all over the floor or walls, anywhere you choose. To be able to spawn this gameObject you need to left-click on the mouse. You can do one click and spawn the object or you can hold left-click and spawn instantaneously. The input is left-clicking and the output is spawning a green ball. You can't spawn objects on the gray part of the flo…
View Game10 View GameFor my Unity Project I created a range based shooter where the goal is to place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disables the emissive layer for both 3D objects and can change the color type with a dropdown menu. In addition, there is the ability to turn on…
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