Games like Marcello Silva - IT201-450 - Project 4
Looking for games like Marcello Silva - IT201-450 - Project 4? Here are top action recommendations, selected from player-similarity data — start with Joel Collado - IT201-450 - Project-4, Rana Khan IT 201-001 Project 4 or Marcello Silva - IT201-450 - Project 2.
1 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game2 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game3 View GameThis Project 2 game is enhanced from Project 1 that now includes four new interactive features. The first new feature is a set of toggle checkboxes that allow the user to display an analog clock set to one of four U.S. time zones (Eastern, Central, Mountain, Pacific). The clock updates in real-time based on the selected time zone and ensures only one time zone can be selected at a time. The second…
View Game4 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game5 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game6 View GameI enhanced my existing application from Project 2 with four new interactive animated features. The first new feature allows spawned/drawn objects to bounce when a toggle checkbox is checked. The second feature enables spawned/drawn objects to spin either horizontally or vertically, depending on which specific keys are pressed. The third feature involves a color pulsation animation activated by ano…
View Game7 View GameUploading my project here again changed some text alignment on its own, it was all fine when I checked in unity.a) Feature 1:- Display Mouse Position Input: Mouse Location Output:- Text is displayed in the top left corner showing the X and Y coordinates of the mouse. Description:- On the top left corner of the screen there is a display which shows the x and y coordinate position of the mous…
View Game8 View GameFor Project 1 for IT201, this is an application that spawns 3D objects depending on where the user clicks or holds on the screen, displays the mouse's X and Y coordinates wherever the cursor is placed, allows the user to change the shape of the spawned objects using a dropdown menu and prefab objects, and changes the color of the objects through a very wide range of color options using a slider.Fe…
View Game9 View GameThis project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1. Feature 1: 3D Object Spawneri. Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii. Input: Th…
View Game10 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
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