Games like IT201_Sprint04_Andrew_Carpen
Looking for games like IT201_Sprint04_Andrew_Carpen? Here are top action recommendations, selected from player-similarity data — start with IT201_Project01_Andrew_Carpen_Full, Joel Collado - IT201-450 - Project-4 or Joel Collado - IT201-450 - Project-3.
1 View GameMy project lets users create different kinds and colors of 3D prefabs of flowers by interacting with dropdown menus and buttons. Users can also spawn in a special flower that stays hidden until scaled up by the slider below. Flower prefabs are destroyed when another option is picked for the dropdown and buttons respectively. Users mouse input and location is also tracked and user can tap “f” to cr…
View Game2 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game3 View GameBrief Description: For my Unity Project 3 I continue my range based shooter where there is now the ability to hide the UI menu using H on the Keyboard. Also there is new mouse button input the middle mouse now spawns new animated robot prefabs that acts as guard for the targets. You can change their direction or stop their movement with the Dropdown menu. In addition, you can control their animati…
View Game4 View GameFeatures: The project has 5 feature below (All UI element are in world space) Feature 1: Button to Create and grow flowers Input: Mouse Left Click On Button Process: Left click on the button and one flowers will grow Input:Mouse Left Click On Button Process: Deletes current flower and one flowers will grow Output: A prefab of flowers is created in a random range within user view Feature 2:…
View Game5 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game6 View GameFeature 1: Displays Mouse Position Input: Mouse Location Output: There is text on the lower left side of the screen showing the X,Y position of the mouse. Process: Grab mouse coordinates, convert to string, set text object to string. Feature 2: Spawn falling objects Input: Mouse Left Click Output: A cube is spawned at the location of the left click which will then fall down the s…
View Game7 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game8 View GameJungle Survival is a first person exploration and survival game set in a dynamic jungle environment. Players navigate the terrain, collect and manage items through an intuitive inventory system, and interact with the world using real-time UI controls. The game features core survival mechanics such as health, hunger, and stamina, where players must eat to survive, manage energy while sprinting, and…
View Game9 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game10 View GameFeature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…
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