Games like IT201_Project1_Anthony_Rodier
Looking for games like IT201_Project1_Anthony_Rodier? Here are top action recommendations, selected from player-similarity data — start with IT201_Sprint2_Anthony_Rodier, IT201_Project04_Anthony_Rodier or Joel Collado - IT201-450 - Project-4.
1 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
View Game2 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game3 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game4 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game5 View GameWhats New: I updated the UI and made it much more organized in the latest version of the game. Not much functionality has changed but it is more polished now.Itemized Features Feature 1: User can place spheres in the scene Input: Left mouse click / Mouse location Process: Detect mouse click. Check if the Y-coordinate of the click position is less than or equal to 4.1f. If the condit…
View Game6 View GameFeature 1: Display Mouse position Input: Mouse movement Process: keep the coordinate text on the mouse position and offset it for aesthetic and real-time update the coordinate as the mouse moves or doesn't move. Output: Text is displayed in the lower left corner showing X and Y of the mouse. Feature 2: Create Trees and Rocks by Left Mouse Click Input: Mouse Left Click Process…
View Game7 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game8 View GameUsers gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…
View Game9 View GameMy application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…
View Game10 View GameFeature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…
View Game










