IT201_Project1_Anthony_Rodier

IT201_Project1_Anthony_Rodier Game Cover

Feature 1: Display Cursor Position Input: Cursor Location Process: The mouse position on the screen is tracked using Input.mousePosition and stored in a two-dimensional vector. The vector's x and y coordinates are then formatted and assigned to the TextMeshProUGUI.This portion of the code is inside the update function, which allows the position to update in real-time. Output: In the bottom …

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