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Games like Kraching

Looking for games like Kraching? Here are top role playing recommendations, selected from player-similarity data — start with Mr-Kr-Gr, Upper Heleng or Korvu.

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  • 80%Game Brain Score
    80% User Score Based on 31 reviews

    "Mr-Kr-Gr" is a rules-less adventure setting inspired by Southeast Asian culture and mythology, focusing on riverine life and crocodiles. The game is set in a world where crocodiles reign and forbid the building of stone structures, and explorers seek treasure in overgrown, haunted cities. The 44-page gazetteer includes detailed black-and-white art, character profiles, and random generators for NPCs, encounters, and magic crocodiles.

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  • 72%Game Brain Score
    72% User Score Based on 23 reviews

    "Upper Heleng" is a rules-less, 40-page adventure setting inspired by forest taboos and Bateq egalitarianism. The game takes place in a mystical forest where time doesn't flow and the seasons are considered gods. The setting includes unique creatures, characters, and detailed black-and-white art, as well as a die-drop map pullout and name generator that doubles as an NPC generator. Explore the wonders of Upper Heleng, but beware the leeches that take more than just blood.

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  • 58%Game Brain Score
    58% User Score Based on 9 reviews

    THREE DAYS OUT, DURING THE DRY SEASON There is a hole in the ocean, between your prow and the horizon line. A wide, deep valley. The waves slope steeply down to the beach below. + Korvu belongs to the Sea. Its people live in a hole in the ocean. They farm the seabed soil and praise their goddess's generosity. Then the storms come. The Sea drowns Korvu. The people take to their house-boats. They be…

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  • 58%Game Brain Score
    58% User Score Based on 10 reviews

    The toyol: an imp created from a dead fetus, a consummate thief. The penanggalan: a vampire whose head and entrails leave its body, to fly about in the night. The hantu tetek, who smothers victims between its massive breasts. "Hantu" -- of Malaysian popular lore -- is typically translated as "ghost", though this isn't quite right; "spirit" or "monster" are better. Hantu are feared, often malevolen…

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  • 55%Game Brain Score
    55% User Score Based on 6 reviews

    THREE DAYS, ISLAND-HOPPING EASTWARDS Laundry lines stretch out past the mangrove trees. They flap like sails over the water: skeins of yarn, sheets of cloth, dyed this morning. + In these islands, spoken language marks you as a foreigner. The monitor-folk do not speak, and did not make words. Merchants who travel here negotiate with sign and gesture. They come to buy textiles of exquisite craft. N…

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  • 64%Game Brain Score
    64% User Score Based on 15 reviews

    THREE DAYS, UP A SWITCH-BACKING TRACK Silk strips on a teak gateway. Drifting gauzily with the wind. Inwards, at first. Then out. In again. And out. The breeze keeps shifting. Breathing. + In every fold of Dog Mountain there is a village, green with terraced rice. The farmers smile at you. They always harvest bumper crops. They all look a little thin, though. A little wan. And there are no animals…

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  • 56%Game Brain Score
    56% User Score Based on 7 reviews

    MAYBE FOUR DAYS, ON FAIR WINDS The ship’s navigator collapses. Her seizing limbs beat staccato on the deck. The captain points at her and says: “That’s how you know we’re near.” + In Stray Virassa, locals are outnumbered ten-to-one by immigrants: sailors from distant Mu -- drowned, dead. Spectral.   This is the Fourteenth Hell of Mu-folk tradition, the one reserved for those lost at sea. But life …

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  • You're a regular teen living in a glass city on the ocean. It's time to choose whether to take over the family shark farm, or to forge a different path.

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  • 53%Game Brain Score
    53% User Score Based on 4 reviews

    THREE DAYS, IN CLOSE FOREST Crashing through the brush, a man carries thrice his weight in stacked cargo -- “Excuse!” he snorts, waving you aside -- he overtakes you. + There is no way to cross the mountains, except through Ngelalangka. On market days every species of trader may be found, here. What do you need? Magic wines that bestow enlightenment? Hats that shield you from more than the sun? A …

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  • 65%Game Brain Score
    story, gameplay
    music, grinding
    72% User Score Based on 92 reviews
    Critic Score 30%Based on 1 reviews

    In Daily Chthonicle, become the boss of a Supernatural Newspaper Agency and send your team of investigators to uncover eerie mysteries in a dark, Lovecraft-inspired world. Each case is a new, procedurally generated adventure, where your team will face off against ghosts, zombies, and other monstrosities. Solve mysteries, uncover the truth, and publish the stories that make your newspaper the most sensational in town.

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