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Games like Upper Heleng

Looking for games like Upper Heleng? Here are top role playing recommendations, selected from player-similarity data — start with Kraching, Andjang or Mr-Kr-Gr.

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  • 67%Game Brain Score
    67% User Score Based on 18 reviews

    FIVE DAYS ON FOOT, WESTWARDS Wooden posts line the road. Carved with feline forms: snarling tigers, sulking tabbies. You feel them staring. + In Kraching, woodworking is revered. The surrounding forests are full of haunted timber, longing to be carved into masks and figurines; they want to see the world. In Kraching, cats are revered. Scions of the god Auw, they are welcomed as equal members of an…

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  • 64%Game Brain Score
    64% User Score Based on 15 reviews

    THREE DAYS, UP A SWITCH-BACKING TRACK Silk strips on a teak gateway. Drifting gauzily with the wind. Inwards, at first. Then out. In again. And out. The breeze keeps shifting. Breathing. + In every fold of Dog Mountain there is a village, green with terraced rice. The farmers smile at you. They always harvest bumper crops. They all look a little thin, though. A little wan. And there are no animals…

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  • 80%Game Brain Score
    80% User Score Based on 31 reviews

    "Mr-Kr-Gr" is a rules-less adventure setting inspired by Southeast Asian culture and mythology, focusing on riverine life and crocodiles. The game is set in a world where crocodiles reign and forbid the building of stone structures, and explorers seek treasure in overgrown, haunted cities. The 44-page gazetteer includes detailed black-and-white art, character profiles, and random generators for NPCs, encounters, and magic crocodiles.

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  • 58%Game Brain Score
    58% User Score Based on 9 reviews

    THREE DAYS OUT, DURING THE DRY SEASON There is a hole in the ocean, between your prow and the horizon line. A wide, deep valley. The waves slope steeply down to the beach below. + Korvu belongs to the Sea. Its people live in a hole in the ocean. They farm the seabed soil and praise their goddess's generosity. Then the storms come. The Sea drowns Korvu. The people take to their house-boats. They be…

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  • 53%Game Brain Score
    53% User Score Based on 4 reviews

    THREE DAYS, IN CLOSE FOREST Crashing through the brush, a man carries thrice his weight in stacked cargo -- “Excuse!” he snorts, waving you aside -- he overtakes you. + There is no way to cross the mountains, except through Ngelalangka. On market days every species of trader may be found, here. What do you need? Magic wines that bestow enlightenment? Hats that shield you from more than the sun? A …

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  • 56%Game Brain Score
    56% User Score Based on 7 reviews

    MAYBE FOUR DAYS, ON FAIR WINDS The ship’s navigator collapses. Her seizing limbs beat staccato on the deck. The captain points at her and says: “That’s how you know we’re near.” + In Stray Virassa, locals are outnumbered ten-to-one by immigrants: sailors from distant Mu -- drowned, dead. Spectral.   This is the Fourteenth Hell of Mu-folk tradition, the one reserved for those lost at sea. But life …

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  • 55%Game Brain Score
    55% User Score Based on 6 reviews

    THREE DAYS, ISLAND-HOPPING EASTWARDS Laundry lines stretch out past the mangrove trees. They flap like sails over the water: skeins of yarn, sheets of cloth, dyed this morning. + In these islands, spoken language marks you as a foreigner. The monitor-folk do not speak, and did not make words. Merchants who travel here negotiate with sign and gesture. They come to buy textiles of exquisite craft. N…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    There came a time when the Old Gods died! The wild died with the weary! The magnificent perished, locked in battle with the unforgivable! It was the last day for them! An ancient era passed in a Great Disaster! Now, well over three thousand years later, the tales of the Old Gods are little more than myths in the Inner Systems. But in the Outward Space of the Fourth Galaxy, on many dingy frontier p…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    A minimalist, rules-light RPG for playing old-school fantasy stories, in the spirit of the game originally devised by Dave Arneson and Gary Gygax in the 70s. Another fantasy RPG among hundreds of already existing ones? Certainly. But everything you need to know — including rules for fleshing out any player character you have in mind, combat mechanics, a table of items and other adventuring resourc…

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  • 69%Game Brain Score
    69% User Score Based on 20 reviews

    "Pine Shallows" is a tabletop roleplaying game where players, as kids, solve mysteries and go on adventures in a small coastal town. Inspired by media such as "The Goonies" and "Stranger Things," the digital book includes game rules, a detailed city guide, and a starting adventure. Players must navigate the town's changing seasons and address its supernatural occurrences while the adults remain unaware.

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