Games like Korvu
Looking for games like Korvu? Here are top role playing recommendations, selected from player-similarity data — start with Kraching, Upper Heleng or Mr-Kr-Gr.
1 67%Game Brain Score67% User Score 18 reviewsFIVE DAYS ON FOOT, WESTWARDS Wooden posts line the road. Carved with feline forms: snarling tigers, sulking tabbies. You feel them staring. + In Kraching, woodworking is revered. The surrounding forests are full of haunted timber, longing to be carved into masks and figurines; they want to see the world. In Kraching, cats are revered. Scions of the god Auw, they are welcomed as equal members of an…
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2 72%Game Brain Score72% User Score 23 reviewsFIVE DAYS, THROUGH FOGGY UPLANDS The river forks. The sun is out. Men nap on the bank, or dice in shabby cabanas. A young girl waves. “Guide?” she calls. “Need a guide?” + The forest of Upper Heleng was Time's lover; he refuses to flow within her borders, and their children the seasons govern her people as gods. The people of Upper Heleng live amid wonders. They hunt yam-men, trade with rhinos. De…
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3 80%Game Brain Score80% User Score 31 reviewsFIVE DAYS BY BOAT, UPRIVER You come to wide lake, watched by limestone cliffs. Shapes lurk in the water. Shapes wait up ahead. + Riches clog Mr-Kr-Gr's rivers -- but its citizens build neither soaring temple nor palace spire. It is forbidden to set stone upon stone, in Mr-Kr-Gr. The crocodiles say so. The crocodiles rule, here. What stone cities exist in Mr-Kr-Gr are overgrown ruins -- haunted by …
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4 64%Game Brain Score64% User Score 15 reviewsTHREE DAYS, UP A SWITCH-BACKING TRACK Silk strips on a teak gateway. Drifting gauzily with the wind. Inwards, at first. Then out. In again. And out. The breeze keeps shifting. Breathing. + In every fold of Dog Mountain there is a village, green with terraced rice. The farmers smile at you. They always harvest bumper crops. They all look a little thin, though. A little wan. And there are no animals…
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5 56%Game Brain Score56% User Score 7 reviewsMAYBE FOUR DAYS, ON FAIR WINDS The ship’s navigator collapses. Her seizing limbs beat staccato on the deck. The captain points at her and says: “That’s how you know we’re near.” + In Stray Virassa, locals are outnumbered ten-to-one by immigrants: sailors from distant Mu -- drowned, dead. Spectral. This is the Fourteenth Hell of Mu-folk tradition, the one reserved for those lost at sea. But life …
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6 55%Game Brain Score55% User Score 6 reviewsTHREE DAYS, ISLAND-HOPPING EASTWARDS Laundry lines stretch out past the mangrove trees. They flap like sails over the water: skeins of yarn, sheets of cloth, dyed this morning. + In these islands, spoken language marks you as a foreigner. The monitor-folk do not speak, and did not make words. Merchants who travel here negotiate with sign and gesture. They come to buy textiles of exquisite craft. N…
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7 53%Game Brain Score53% User Score 4 reviewsTHREE DAYS, IN CLOSE FOREST Crashing through the brush, a man carries thrice his weight in stacked cargo -- “Excuse!” he snorts, waving you aside -- he overtakes you. + There is no way to cross the mountains, except through Ngelalangka. On market days every species of trader may be found, here. What do you need? Magic wines that bestow enlightenment? Hats that shield you from more than the sun? A …
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8 58%Game Brain Score58% User Score 10 reviewsThe toyol: an imp created from a dead fetus, a consummate thief. The penanggalan: a vampire whose head and entrails leave its body, to fly about in the night. The hantu tetek, who smothers victims between its massive breasts. "Hantu" -- of Malaysian popular lore -- is typically translated as "ghost", though this isn't quite right; "spirit" or "monster" are better. Hantu are feared, often malevolen…
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9 56%Game Brain Score56% User Score 7 reviewsA Uniquely Japanese Tabletop Role-Playing Game Experience, now in English! Almost a decade ago, Japanese artist and game designer Junichi Inoue sat down to create what was, in his own words, a uniquely and unmistakably "Hyper Asian" Japanese world: a world of magic and technology, of samurai and Taoist sorcery, of powerful mecha and cultured geisha. The world was named Tenra, and the game was nam…
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10 50%Game Brain Score50% User Score 1 reviewsThere came a time when the Old Gods died! The wild died with the weary! The magnificent perished, locked in battle with the unforgivable! It was the last day for them! An ancient era passed in a Great Disaster! Now, well over three thousand years later, the tales of the Old Gods are little more than myths in the Inner Systems. But in the Outward Space of the Fourth Galaxy, on many dingy frontier p…
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