- February 4, 2017
- Razbury Games
Vidar
Platforms
About
"Vidar" is a single-player Role Playing game, where players must navigate through challenging environmental puzzles in a community on the brink of death. With a unique randomized story mechanic, the order of villager deaths and resulting quests changes with each playthrough. To prevent the killings, players must enter puzzle dungeons, using tools and environment to navigate and ultimately, uncover the truth behind Vidar's curse.





- Vidar offers a unique and engaging narrative where each playthrough is different due to the randomized deaths of villagers, creating high replay value.
- The game features well-crafted puzzles that are both challenging and rewarding, enhancing the overall gameplay experience.
- The art style and music are beautifully designed, contributing to the immersive atmosphere of the game.
- The game is plagued by numerous bugs and crashes, which can lead to frustrating gameplay experiences and loss of progress.
- The save system is unreliable, with auto-saves not functioning properly, forcing players to redo significant portions of the game.
- Character movement can be slow and cumbersome, and the dialogue can become repetitive, detracting from the overall enjoyment.
story
116 mentions Positive Neutral NegativeThe story of "Vidar" is praised for its unique and immersive narrative, which evolves with each playthrough due to the random deaths of characters, creating a dynamic and replayable experience. Players engage in quests that are influenced by the survival of villagers, adding tension and depth to the gameplay. However, some reviewers noted inconsistencies and a lack of guidance in questing, which can lead to frustration when objectives become unattainable due to character deaths.
“The overall story takes place in the town of Vidar, with a violent snowstorm engulfing it.”
“I think one of the cooler parts of the game is that the story randomizes, and each night a different person (or more) dies, which changes trigger points, dependencies, and alters the storyline, providing replayability you don't normally see in an RPG.”
“Vidar treats its characters like people and has them reacting to the things that occur around them in a story that is far more about individuals and their tales than of the arcing plot of the beast that provides the driving motivation.”
“Storyline inconsistencies and lack of polish.”
“The bad: in the most recent version I played, there's a lot of no guidance in questing or consistency in how you can access/complete quests - for example, I've been given a quest to locate 'x' but the quest-giver died before I was able to unlock the area of the game to complete the quest.”
“Villagers issuing quests are often ambiguous in their descriptions.”