- February 4, 2017
- Razbury Games
Vidar
Platforms
About
"Vidar" is a single-player Role Playing game, where players must navigate through challenging environmental puzzles in a community on the brink of death. With a unique randomized story mechanic, the order of villager deaths and resulting quests changes with each playthrough. To prevent the killings, players must enter puzzle dungeons, using tools and environment to navigate and ultimately, uncover the truth behind Vidar's curse.





- Vidar offers a unique and engaging narrative where the story changes with each playthrough, providing high replayability as different characters die each night, affecting quests and interactions.
- The game features beautifully crafted pixel art and a haunting soundtrack that enhances the emotional depth of the story and the atmosphere of the town.
- Puzzles are well-designed and varied, offering a mix of challenge and satisfaction, with the added pressure of time limits that create a sense of urgency.
- The game is plagued by numerous bugs and crashes, which can lead to frustrating experiences, especially with the unreliable save system that often requires players to redo significant portions of the game.
- The character movement can be slow and cumbersome, and the dialogue can become repetitive, detracting from the overall immersion and enjoyment.
- The timed puzzles can be overly punishing, leading to a sense of frustration rather than enjoyment, particularly for players who may not be as skilled at solving puzzles.
story
58 mentions Positive Neutral NegativeThe story of "Vidar" is praised for its depth and unique randomized elements, where each playthrough offers a different narrative experience based on the survival or death of villagers, enhancing replayability. While the game features engaging character interactions and quests, some players note inconsistencies and a lack of guidance in quest completion, which can lead to frustration. Overall, the combination of a compelling storyline, immersive music, and intricate puzzles creates a dynamic and enjoyable experience for players who appreciate narrative-driven gameplay.
“The overall story takes place in the town of Vidar, with a violent snowstorm engulfing it.”
“I think one of the cooler parts of the game is that the story randomizes, and each night a different person (or more) dies, which changes trigger points, dependencies, and alters the storyline, providing replayability you don't normally see in an RPG.”
“Vidar treats its characters like people and has them reacting to the things that occur around them in a story that is far more about individuals and their tales than of the arcing plot of the beast that provides the driving motivation.”
“The bad: in the most recent version I played, there's a lot of no guidance in questing or consistency in how you can access/complete quests - for example, I've been given a quest to locate 'x' but the quest-giver died before I was able to unlock the area of the game to complete the quest.”
“Villagers issuing quests are often ambiguous in their descriptions.”
“You carry a quest log but the UI offers no reminders of your current objectives.”