- August 20, 2015
- Choice of Games
- 18h median play time
VERSUS: The Lost Ones
Platforms
About
In Versus: The Lost Ones, a 123,000-word interactive novel by Zachary Sergi, you play as an interstellar warrior with the power to steal alien abilities and memories. Stranded on planet Versus, you must invade the minds of other captives to survive. Fight in gladiatorial combat, navigate deadly politics, and choose your allegiance in a human-android civil war. With diverse character options, your choices will determine your path and the fate of the galaxy.
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- The writing is superb, drawing players in with a captivating story and well-developed characters.
- The game offers a vast array of choices that significantly impact the narrative, enhancing replayability.
- It is highly inclusive, allowing for diverse gender identities and relationships, which adds depth to the character interactions.
- The game suffers from excessive jargon and made-up terms that can be confusing and detract from immersion.
- There are instances of forced political themes and social commentary that may feel heavy-handed to some players.
- The introduction of in-game purchases for hints disrupts the flow and immersion of the story.
story
134 mentions Positive Neutral NegativeThe story has received mixed reviews, with many praising its superb writing, engaging world-building, and the depth of choices that allow for a personalized experience. However, some critics find the plot convoluted and confusing, with pacing issues and an over-reliance on jargon that detracts from immersion. Overall, while the narrative is compelling and offers intriguing themes, it may not satisfy all players, especially given its episodic nature and cliffhanger ending.
“The story itself is what I would call a masterpiece; expertly written in a way that piques your curiosity in the first few sentences, and leaves you spiraling with emotion when you read that last word.”
“The story draws you in, giving you a look into a totally new and original galaxy with interesting beings and politics.”
“This is an amazingly executed story that really lets you feel like you're shaping and having an effect on the world around you.”
“I often find the worldbuilding and writing in many of these games to be less developed than one would find in a traditional story.”
“Instead you're dropped in a cliché war story with some pathetic role-reversed characters that are supposed to make up your family.”
“The game ends what feels abruptly, in the middle of its story, and with a premise similar to the second book in the author's other trilogy, which I feel a hard time being interested in, especially if there are several months of waiting between playing each book and whatever book comes after.”