- May 28, 2020
- Elliotte Lee
- 1h median play time
AETERNITAS
Platforms
About
"Aeternitas" is a single-player role-playing game with a engaging plot and impressive graphics. As Elwin, an ordinary boy attending a magical school in a parallel 19th century universe, you'll master the four elements, form friendships, and navigate combat using 24 unique battle arts. With dynamic real-time combat and increasing power as you progress, your chosen elemental affinity will shape your path to greatness.
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- The game features beautiful visuals and music that create an enchanting atmosphere.
- The lore and world-building are rich and engaging, providing a deep backstory that many players appreciate.
- The combat system, while still developing, shows potential with a variety of elemental skills and a unique morale mechanic.
- The game feels unfinished, with a lack of content beyond the initial prologue, leading to repetitive grinding gameplay.
- There is minimal interaction with characters after the introduction, making the world feel empty and lacking in depth.
- The absence of clear tutorials and guidance can make gameplay confusing, especially regarding spell mechanics and navigation.
story
39 mentions Positive Neutral NegativeThe game's story is polarizing, with some players praising its rich lore, character backstories, and engaging dialogue, particularly in the early acts, while others criticize the lack of meaningful interaction and quests after the initial introduction. While the narrative offers a promising foundation reminiscent of visual novels and RPGs, many reviewers express disappointment over the absence of continued story development and character engagement beyond the first act. Overall, the game appeals to those who appreciate storytelling and character depth, but may frustrate players seeking action-oriented gameplay.
“If you like storytelling, lore, and slow/casual gameplay, then I think you'll be delighted by this game!”
“The first act of the game is really dialogue and lore heavy, which gave me hope that this would be a really story-driven game.”
“Through their dialogue, and even names, you can really tell that each character has their own deep story dying to be told - as does the school and world itself.”
“You can't interact with anyone after the intro; there's no story, no quests, no characters. You just grind for literally nothing, and there isn't even gameplay since you just 'fight' the teachers in glorified grind tutorials that don't even bother to actually teach you how to play or what the spells do.”
“The biggest problem right now is the non-continuation of the story and content of the same quality after act one; we definitely need some content updates.”
“After the long intro filled with overly expositional characters who would, within 5 seconds of meeting me, tell me their tragic backstory, you are thrown into the game.”