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Kentucky Route Zero

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Kentucky Route Zero Game Cover
85%Game Brain Score
story, music
grinding, optimization
83% User Score Based on 1,988 reviews
Critic Score 87%Based on 6 reviews

Platforms

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Kentucky Route Zero Game Cover

About

Kentucky Route Zero is a single player action game with drama and thriller themes. It was developed by Cardboard Computer and was released on February 22, 2013. It received positive reviews from both critics and players.

Kentucky Route Zero is a magical realist adventure exploring a secret highway beneath Kentucky, where strange yet familiar characters navigate surreal landscapes. The story follows an aging delivery driver and other quirky inhabitants as they confront mystery, loss, and the grip of a hidden power company. Its atmospheric visuals and haunting soundtrack create a dreamlike journey through twilight and shadow.

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83%
Audience ScoreBased on 1,988 reviews
story277 positive mentions
grinding26 negative mentions

  • One of the best interactive narratives ever written, with a haunting and meditative atmosphere.
  • The art style and soundtrack perfectly complement the somber and surreal storytelling.
  • A unique experience that evokes deep emotions and reflections on life, loss, and community.
  • The pacing is extremely slow, leading to moments of boredom and frustration for some players.
  • Dialogue choices often feel meaningless, as they do not significantly impact the overall story.
  • The narrative can be confusing and disjointed, leaving many players feeling unsatisfied with the lack of resolution.
  • story
    1,136 mentions Positive Neutral Negative

    The story of *Kentucky Route Zero* is a surreal and atmospheric exploration of themes such as debt, loss, and community, presented through a series of vignettes that often feel disjointed and abstract. While many players appreciate its artistic ambition and the depth of its characters, others find the narrative meandering and lacking in resolution, leading to mixed feelings about its coherence and engagement. Overall, it is more of an interactive story than a traditional game, inviting players to immerse themselves in its unique world and reflect on the subtleties of its storytelling.

    • “Kentucky Route Zero is an unabashedly highbrow interactive experience about a group of misfits bumming about a mysterious, magical-realist version of rural Kentucky, encountering strange characters and phenomena and exploring the nature of debt, loss, poverty, companionship, and whatever other themes and ideas spontaneously float through your head.”
    • “The game is actually quite clever in the way that playing it has you create, experience, and interpret its story at the same time.”
    • “This game is a work of art and story like none I have ever played.”
    • “It's a little obtuse and the story really meanders around without really reaching anywhere.”
    • “The overarching plot moves at a glacial pace, and when all is said and done, not everything is resolved.”
    • “The story makes no sense, goes nowhere, and will leave you very dissatisfied at the end if you can even make it that far.”
  • music
    359 mentions Positive Neutral Negative

    The music in the game is widely praised for its haunting beauty and atmospheric quality, blending ambient sounds with bluegrass and folk influences to create an immersive experience. Many players highlight specific musical moments, such as live performances within the game, as standout features that enhance the storytelling and emotional depth. Overall, the soundtrack is considered a significant strength, complementing the game's visuals and narrative to evoke a unique and captivating atmosphere.

    • “The music and sound are both extremely well done.”
    • “The soundtrack is incredibly beautiful, both the ambient music and the songs by the Bedquilt Ramblers.”
    • “The music is possibly my favorite part of the game, perfectly augmenting the scenes with a diverse sonic palette, ranging from ambient, musique concrete, bluegrass, and dream pop.”
    • “There is only one song playing at some point in the game; the rest is the sounds of night insects.”
    • “Even the music scene that people rave about is nothing special.”
    • “I was expecting a big setup but it's really just a meaningless musical number in the middle of the game.”
  • graphics
    340 mentions Positive Neutral Negative

    The graphics of *Kentucky Route Zero* are widely praised for their unique, minimalist art style that effectively complements the game's surreal and atmospheric narrative. Many players appreciate the beautiful, haunting visuals and the way they evoke a sense of magical realism, although some note that the simplicity may not appeal to everyone. Overall, the game's aesthetic is considered a standout feature, enhancing the storytelling experience despite occasional performance issues and a lack of traditional gameplay elements.

    • “The visuals are absolutely gorgeous while running on a potato, because everything is solid colors and nothing in the environments needs to move much.”
    • “Kentucky Route Zero contains some of the most beautiful and memorable scenes I've ever seen, and the art style is mesmerizing.”
    • “The art style is gorgeous as you can probably see from the screenshots.”
    • “As for the gameplay and the visuals: between the performance issues, noticeable graphics hiccups, aliasing on the text, and just plain glacial pace, it's a frustrating experience to play.”
    • “The graphics are so original, but then the gameplay just sucks and it's no fun at all.”
    • “If it comes to graphics/art style, it is nothing much to shout about.”
  • atmosphere
    281 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive, surreal, and melancholic qualities, often described as dreamlike and haunting. Players appreciate the combination of stunning visuals, evocative sound design, and a rich, narrative-driven experience that encourages exploration and reflection. While some find the slow pacing and abstract storytelling challenging, many agree that the game's atmosphere is its standout feature, making it a compelling choice for fans of atmospheric and artistic gaming experiences.

    • “The atmosphere of this game draws me into the characters' stories and I feel like I want to know more about their background and their motivation.”
    • “The atmosphere is fantastic, but I need some good strong meat to go on the bones, and all I'm seeing is a load of exceptionally up-itself deliberately obtuse-for-no-good-reason squirrelly crap.”
    • “This game is a masterclass in atmosphere.”
    • “The game aims for an atmosphere of aimless wandering to match the vagrant nature of the protagonists, but instead of a lazy road trip, the game feels more like a somewhat too long piece of avant-garde theatre, or like going to an empty museum of modern art near closing time.”
    • “It's a shame the art design and atmosphere isn't matched by an equal story or that it even has a coherent story (plots and characters just get introduced and dropped at random).”
    • “There's a foundation for a strong game, but the execution relies on one aspect (atmosphere) and abandons everything else.”
  • gameplay
    229 mentions Positive Neutral Negative

    The gameplay of "Kentucky Route Zero" is primarily a dialogue-driven, point-and-click experience with minimal interactivity, focusing heavily on narrative and exploration rather than traditional gameplay mechanics. Players engage mostly through selecting dialogue options and moving through environments, which can lead to a slow-paced and sometimes tedious experience, as choices often lack significant impact on the story. While the game is visually stunning and rich in atmosphere, it may not satisfy those seeking conventional gameplay or challenging mechanics.

    • “Gameplay is a kind of puzzle-light, dialogue-heavy point 'n click affair.”
    • “Gameplay is essentially a hybrid of point-and-click adventure and visual novel, with a few interesting twists during certain segments.”
    • “This game provides unique gameplay that allows you to explore a surrealist landscape from multiple perspectives.”
    • “Gameplay is simple but accessible, presentation is nothing short of stellar across the board, and there's a lot to love in its weird characters and weirder world; but its unconventional design can make it hard to get into, the story leaves too much unanswered to make the journey feel rewarding, and--at least to me--much of the fun relies on an ARG-like experience that new players can't really get anymore.”
    • “Most of the gameplay consists of making choices among dialogue options, none of which seems to affect the outcome in any way, and most of which are arbitrary choices among unclear options (i.e. there is no right answer or more correct answer, just the answer that appeals to you on impressionistic grounds).”
    • “There is no gameplay and all you do is go from place to place clicking on things.”
  • emotional
    70 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its profound impact, with many players reporting that it made them cry and left them feeling deeply moved. The combination of haunting music, unique storytelling, and rich character development creates a surreal yet touching experience that resonates long after gameplay. However, some players felt disconnected from the characters or found certain acts bloated, which diluted the emotional weight for them, highlighting the game's polarizing effect on emotional engagement.

    • “This game requires an openness towards Appalachian magical realism and ambiguous storylines, but I found it beautiful and touching.”
    • “A masterpiece of modernist storytelling, equal in emotional impact to the best novels or movies about the human experience; it is without question one of the best meditations on mortality and art produced in the last forty years.”
    • “It's melancholy without being overtly dark, but also touching in recognizing people from different ethnicities, ages, interests, genders, and sexualities on a journey together, supporting one another with no huge end goal except 'help Conway make a delivery.'”
  • grinding
    26 mentions Positive Neutral Negative

    The reviews overwhelmingly describe the grinding aspect of the game as tedious and frustrating, with many players feeling that the experience becomes monotonous and overly drawn out. While some appreciate the artistic elements, the lack of interactivity and meaningful choices contributes to a sense of boredom, making the gameplay feel like a chore rather than an engaging adventure. Overall, the game is criticized for its excessive exposition and slow pacing, leading to a disappointing experience for those expecting more traditional gameplay.

    • “However, the puzzles get very monotonous and about halfway through there's a puzzle where you have to use 6 agents to manipulate 3 factors through 3 modalities, and after banging away at it for too long I suddenly asked, 'Hey, can I get that last hour or two of my life back?' The prospect of having to do so for this meaningless puzzle and then facing more grinding time-waster puzzles has killed this game for me.”
    • “It starts off with a weak but potentially promising story that gets slightly intriguing around chapter two, then the game just does a 180 and goes into full artsy mode and becomes boring, tedious, and uninteresting.”
    • “Good god, is it dull and tedious.”
  • humor
    23 mentions Positive Neutral Negative

    The humor in the game is described as a blend of dark, surreal, and melancholic elements, often evoking both laughter and reflection on deeper themes. While some players find it to be a unique and intricate experience filled with witty moments, others feel it lacks the consistent comedic impact typical of traditional games. Overall, the humor is seen as both a highlight and a source of frustration, depending on individual tastes and expectations.

    • “It's a look at Americana that is bleak at times, at other times darkly hilarious, at other times shockingly optimistic, and at other times absolutely sublime.”
    • “Very dreamlike, funny, a bit creepy and slightly dark at times, but with a warm fuzzy core.”
    • “Doses of humor, warmth, bewilderment, and wonder await all that play.”
    • “It's not funny or witty the way you may be seeking if you're an old point-and-click fan.”
    • “The humor feels forced and often falls flat, lacking the cleverness that made similar games enjoyable.”
    • “Jokes seem outdated and fail to resonate, making the experience more cringeworthy than entertaining.”
  • replayability
    20 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the branching dialogue choices and side content that encourage multiple playthroughs, while others feel that the lack of significant narrative divergence limits its overall replay value. Although it offers enough variety to warrant a second or third playthrough, many agree it is not infinitely replayable. Overall, the experience is enriched by its artistic elements and emotional depth, making it worth revisiting for some players.

    • “Like many other games, the choices you make affect what the game reflects about yourself, and this adds to the replayability and the content you see.”
    • “There's enough side content in the acts to find, and branching dialogue choices that provide a decent amount of replay value.”
    • “There's also replay value to be found in alternate dialogue choices, a nice element that gives you the illusion that you're directing the story or character development.”
    • “Unfortunately, the replayability is not that high since most of the decisions don't result in different paths (unless you're a perfectionist trying to get all of the achievements).”
    • “At first, I thought this was amazing because I inaccurately believed I had the ability to choose what an NPC would say and that it would change the story... perhaps making the story replayable with multiple different story arcs!”
    • “You're traveling around this river and at each stop you have a choice of which characters to follow, I guess... so there might be some replayability, but why would you want to replay any of it?”
  • optimization
    14 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some praising its smooth performance and exceptional art style, while others criticize noticeable graphics issues, performance hiccups, and a slow pace that detracts from the overall experience. While the narrative and musical elements are highlighted as standout features, the technical aspects leave players feeling frustrated at times. Overall, it seems to straddle the line between a game and a performance piece, leading to varied impressions on its optimization.

    • “Performance is buttery smooth, and its art-style and soundtrack are exceptional.”
    • “I honestly think that Junebug and Johnny’s performance changed this from 'a beautiful game' to 'a work of art' for me.”
    • “The best part is it has had some of the most amazing bluegrass music performances woven into the story.”
    • “As for the gameplay and the visuals: between the performance issues, noticeable graphics hiccups, aliasing on the text, and just plain glacial pace, it's a frustrating experience to play.”
    • “I think currently it gets lumped in with narrative-focused games and while that's not entirely inaccurate it also reminds me of late night short foreign movies and performance art and those weird sometimes mesmerizing, sometimes grating and repulsive works of art that tend to inspire some pretty strong but not very positive reactions.”
    • “But it is completely strange and alien, you might as well be in another place where dogs wear straw hats, skeletons harvest strange molds, roofs disintegrate during music performances, and there is this weird underground highway that seems to go on forever and everyone addresses it as if it were completely ordinary, unremarkable and dull.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game is a central focus, allowing players to make choices that deeply influence their understanding of the characters and their stories. While some players appreciate the emotional depth and pacing in later acts, others criticize the overall narrative and character arcs as lacking substance. The game offers a unique blend of player-driven storytelling and rich aesthetics, making it a compelling experience for those who prioritize character exploration over traditional gameplay mechanics.

    • “It doesn't rush or hold back its character development; which actually you, the player, make choices for and play as, giving you a more intimate understanding of the characters.”
    • “It has a truly interesting story, it has mysterious elements and character development; it's weird and beautiful, and it has a lot to explore.”
    • “It is a game for people who accept an evocation of a mood, or a suggestion of a feeling, as substitutes for narrative or character development.”
    • “Beautiful but very boring, with terrible plot and character development.”
    • “Instead it lets the character development and presentation propel the story.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for its misleading advertising, as it initially promised a five-act structure but has only delivered three, leading some players to feel scammed. Additionally, the external media that expands the game's story is difficult to access, leaving players frustrated with the lack of guidance from the game itself. Overall, many suggest waiting for the complete version before engaging with the current content.

    • “It is some folks' opinion that you should wait until the game is completely and totally finished before you bother with the first three acts, as the developers are totally attempting to scam us all by falsely advertising a five-act game while only delivering three.”
    • “Despite initial advertising with a 2013 release schedule, the game's individual acts have been delayed for personal reasons of the developers, and quality concerns.”
  • stability
    2 mentions Positive Neutral Negative

    The game features impressive graphics and a captivating aesthetic, but users have reported noticeable glitches and bugs that affect stability. Despite these issues, many players find the overall experience enjoyable and are willing to wait for improvements.

    • “The game offers some nice graphics, although there are some ugly glitches here and there.”
    • “It was buggy but kind of neat, so I thought I'd wait until it finished.”
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7h Median play time
7h Average play time
9h Main story
14h Completionist
7-9h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Kentucky Route Zero is a action game with drama and thriller themes.

Kentucky Route Zero is available on PC, Mac OS, Phone, iPad and others.

The main story can be completed in around 9 hours, while the entire game is estimated to take about 14 hours to finish. On average players spend around 7 hours playing Kentucky Route Zero.

Kentucky Route Zero was released on February 22, 2013.

Kentucky Route Zero was developed by Cardboard Computer.

Kentucky Route Zero has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Kentucky Route Zero is a single player game.

Similar games include Kentucky Route Zero, Dear Esther, What Remains of Edith Finch, Virginia, Tails Noir and others.