- November 28, 2017
- secretgamesco
Kim
About
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever! History: 1880s India brou…
- The game is a beautifully crafted adaptation of Rudyard Kipling's novel, featuring charming visuals and a lovely soundtrack that immerses players in the atmosphere of 19th Century British India.
- Players appreciate the unique gameplay mechanics that involve managing resources and making moral choices, which add depth and replayability to the experience.
- The writing, while challenging, is praised for its faithfulness to Kipling's prose, providing an engaging narrative that encourages exploration and interaction with a variety of characters.
- Many players find the game's resource management mechanics frustrating, as it can be difficult to maintain health and finances, leading to a sense of aimlessness and frequent failure.
- The dialogue and narrative structure are criticized for being convoluted and difficult to follow, with some players feeling that the writing lacks coherence and clarity.
- Some reviewers express disappointment with the lack of meaningful character differentiation and the limited impact of player choices, which detracts from the overall immersion and enjoyment of the game.
story
22 mentions Positive Neutral NegativeThe story of "Kim" is loosely based on Rudyard Kipling's novel, following the journey of a street urchin in 1800s India, and is praised for its rich exploration and character-driven narrative. While some players find the main plot lacking and dialogue challenging, the game offers a unique blend of freedom and discovery, allowing players to engage with various side stories and missions. Overall, the writing is considered elegant and well-crafted, enhancing the immersive experience of the game's setting.
“Kim is a special little game - at first glance it seems like a linear story-driven game, but after the tutorial ends, the game really opens up and you can practically go everywhere, living the story of Kim as you please.”
“I found the dialogue and story of this game enthralling and elegant, blending perfectly with the gorgeous aesthetic of the art.”
“The plot is almost non-existent; however, the dialogue can be difficult to follow, and characters’ motivations are barely comprehensible.”
“At best, you'll get a quote ripped out of some Kipling story that is vaguely, peripherally relevant.”
“The game loosely follows the story of the original book by Rudyard Kipling but gives the player the freedom to explore and discover the secrets of 1800s India.”