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Wooden Ocean Game Cover

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Wooden Ocean is a single player role playing game. It was developed by lianderson and was released on June 10, 2020. It received overwhelmingly positive reviews from players.

"Wooden Ocean" is an open-world dungeon crawler set in a dark, sunless realm. Battle monsters, gather loot, and establish your own town while uncovering a compelling mystery. The game emphasizes exploration, discovery, and creative building as you navigate its unique, ocean-themed environment.

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96%
Audience ScoreBased on 197 reviews
story26 positive mentions
grinding8 negative mentions

  • The game features a massive, interconnected world filled with secrets, rewarding exploration and offering a deep sense of discovery.
  • The combat system is engaging and strategic, requiring players to think critically about their character builds and resource management.
  • The writing is unique and often humorous, with a blend of dark themes and quirky dialogue that enhances the overall experience.
  • The game suffers from bugs and crashes, which can disrupt gameplay and lead to frustrating experiences.
  • Some players may find the lack of clear direction and overwhelming amount of content confusing, making it difficult to progress.
  • The graphics and interface can feel dated, typical of RPG Maker games, which may deter some players from fully immersing themselves.
  • story
    90 mentions Positive Neutral Negative

    The story of the game is described as intriguing, bizarre, and often chaotic, with a rich world and unique characters that invite exploration and interpretation. While some players find the narrative minimalistic and occasionally confusing, many appreciate its depth and the meta-commentary on art and storytelling. Overall, it offers a compelling experience that rewards players who enjoy piecing together its complex and often surreal plot across multiple playthroughs.

    • “The story and characters are fascinating, and the world building is amazing.”
    • “The storytelling is minimalistic, but there are tons of details to pay attention to and uncover on multiple playthroughs.”
    • “The story is really interesting and unique.”
    • “It's not quite a mystery; I think the game is fairly transparent about the overall outline of what's going on, but you will need to fill in a lot of the gaps that the main story doesn't explain to you.”
    • “I don't feel as though every aspect of the story resonated with me or that I can claim to fully understand it, and in many ways it felt more like an experience than a narrative I was patiently following, although your mileage will definitely vary.”
    • “The story and worldbuilding were genuinely interesting and clearly a lot of thought was put into them, but at a certain point the tedium of combat and terrible writing wore me down.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay is characterized by a deep and rewarding experience, featuring a flexible classless and class-based system with extensive customization options and a variety of mechanics that can be both engaging and confusing. Players can explore a vast world filled with secrets and towns while navigating a turn-based combat system that incorporates unique elements and strategies, though some mechanics may feel obfuscated and the difficulty can spike unexpectedly. Despite its flaws, including bugs and a slow leveling process, the game offers a rich RPG experience that encourages experimentation and strategic thinking, appealing to fans of complex and esoteric gameplay.

    • “Experience a gameplay system that is both classless and class-based with very flexible options and equipment that is mostly about percentage multipliers.”
    • “There are maybe 16 elements of magic that you can base your character around, as well as about 10 weapon types that work similarly to elements, which means that you will always have gameplay styles to uncover even if you have seen everything.”
    • “I love games with deep customization and combat mechanics that let you create and come up with strategies and builds to break the game or just have your fantasy of a build be possible, and this game has all of that.”
    • “Going between mastering exploration and combat to checking up on your town is a very strong gameplay loop that unfortunately is broken when you get to a certain chapter of the game.”
    • “It leaves you confused more often than not; it has a bevy of unexplained mechanics that even now I don't think I could explain to you. It has dialogue that feels stilted, typos, content that is hidden behind 10+ minute explorations of mostly empty areas, and a difficulty spike towards the end that one could generously call 'mountainous.'”
    • “Yeah, sure, I think the leveling is slow, the combat is objectively poor in design, and the mechanics of the game are needlessly obfuscated.”
  • music
    21 mentions Positive Neutral Negative

    The music in this game has received widespread acclaim, with players praising its perfect fit for the game's atmosphere and diverse locales. The soundtrack, a blend of electronic, dark combat themes, and eerie piano melodies, enhances the overall experience and is described as one of the best aspects of the game. Many players express a desire to purchase the soundtrack, highlighting its memorable and captivating nature.

    • “The music is fitting to every place you visit, visuals are simply neat as a large part of those are RPG Maker assets, but with filters applied in a manner to give a surreal, dreamlike feel that ends up being quite cohesive in its entirety, at times, quite Yume Nikki-like.”
    • “The music is perfect, a mix of electronic and drum-filled dark combat music and eerie piano music that immediately makes the world unique.”
    • “The music is wonderful, and the visuals are this filtered mirage that reminds me of painted velvet and arcade floors, black lights, and fever dreams.”
    • “I don't know who composed it, whether it be the dev or someone else they worked with, but I can't believe I can't buy the soundtrack.”
    • “The atmosphere, music, and creative usage of RPG Maker RTP is all great.”
    • “The soundtrack... the soundtrack!”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is described as bizarre, often balancing dark themes with genuinely funny moments, creating a unique and engaging experience. Players appreciate the quirky dialogue and the comedic elements woven into the story and sidequests, though some feel it occasionally leans too heavily into edginess or randomness. Overall, the writing and character interactions contribute to a memorable and entertaining atmosphere that stands out in the gaming landscape.

    • “With how bizarre and brooding it felt, and how cryptic and impenetrable its lore, story, and secrets can feel, on top of its bizarre dialogue and humor, the entire experience really felt like playing the genuinely inspired work of a mad artist made with an uncompromising drive to create the game he wanted.”
    • “The humor is so funny but it's also balanced with more serious feelings.”
    • “The writing has a character to it that I find hard to put into words, but every new conversation is either weird, funny, intriguing, or often multiple of these.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in the game are described as unique and surreal, featuring a dark, dreamlike atmosphere that sets it apart from typical titles in the genre. While some users appreciate the cohesive art style and the use of RPG Maker assets with creative filters, others note issues with homogenization that can obscure visual clarity. Overall, the visuals contribute significantly to the game's immersive experience, earning a solid 8/10 rating from players.

    • “It looked oddly imposing, with a dark buffeted atmosphere on every screenshot, surreal and often dreamlike visuals and general aesthetics that were at odds with the majority of other games of this kind.”
    • “Thoroughly entertaining in both gameplay and story, and all wrapped up with a compellingly unique art style.”
    • “The music is wonderful, and the visuals are this filtered mirage that reminds me of painted velvet and arcade floors, black lights and fever dreams.”
    • “The graphics are so homogenized that things bleed into each other, making you wonder what you're even looking at.”
    • “This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games.”
    • “The music is fitting to every place you visit, visuals are simply neat as a large part of those are RPG Maker assets, but with filters applied in a manner to give a surreal, dreamlike feel that ends up being quite cohesive in its entirety, at times, quite Yume Nikki-like.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is described as intriguing, surreal, and bizarre, creating a unique and imposing experience that captivates players from the start. Its dreamlike visuals and somber tone contribute to a dense, otherworldly ambiance that sets it apart from other titles, though some players may find the jarring contrasts in atmosphere challenging. Overall, the game is praised for its rich atmosphere, enhanced by effective music and creative design elements.

    • “It has an intriguing and very weird atmosphere that captivated me since day one.”
    • “It looked oddly imposing, with a dark, buffeted atmosphere on every screenshot, surreal and often dreamlike visuals and general aesthetics that were at odds with the majority of other games of this kind.”
    • “An experience so unique and bizarre, as dense in its otherworldly atmosphere as it is in its overwhelming amount of content, that it may stand as one of the defining games in all my years of playing video games, truly encapsulating what I am always searching for in a game experience.”
    • “It looked oddly imposing, with a dark, buffeted atmosphere in every screenshot, surreal and often dreamlike visuals, and general aesthetics that were at odds with the majority of other games of this kind.”
    • “It's jarring, and the contrast between its earlier tone and atmosphere is something that I feel would cause most people to drop the game a few hours after.”
    • “The trailer doesn't show much of the game, but it was enough to pique my interest when it was on sale, and the prologue continued to do that, establishing this somber and dreamlike atmosphere that I wanted to see more of.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and sometimes frustrating, especially when significant progress can be lost. However, the game offers a variety of engaging mechanics and systems that can mitigate the need for excessive grinding, such as a rewarding town management feature and a dynamic XP reward system that encourages players to tackle stronger enemies. Despite these elements, many still feel that grinding becomes monotonous, particularly in the later stages of the game.

    • “It's tedious.”
    • “The final boss is nigh unbeatable unless you've spent literal hours grinding.”
    • “Eventually, the grinding wears out its welcome, and the latter half of my run was simply spamming bombs to clear out enemies.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is currently criticized for being plagued by numerous bugs and glitches, with players expressing a desire to revisit it after significant improvements are made. While major game-breaking issues are addressed quickly, minor glitches and inconsistencies remain prevalent and are not prioritized for immediate fixes.

    • “I will come back after a few years when everything is finally set in stone and not just a buggy mess.”
    • “Bugs and glitches are rampant in this game, some of them inconsistent.”
    • “Usually if it's a game-breaking or crashing bug, it gets addressed pretty fast. However, smaller issues like graphical glitches, layer errors, or typos are not exactly high priority, but they do get fixed eventually.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability, with players noting that prior knowledge of the lore enhances the experience of dialogue and interactions. However, the lack of an option to speed up dialog boxes can lead to some frustration during repeated playthroughs. Additionally, the presence of a complex new game + system suggests further depth for those who delve deeper into the game.

    • “Honestly quite surprised at the replay value, as each dialogue and interaction carry new weight when knowing the lore and nuance behind the world of Wooden Ocean.”
    • “The game also has a pretty good replay value, but there is no option in-game to speed up dialog boxes, so expect a lot of button mashing.”
    • “Honestly quite surprised at the replay value, as each dialogue and interaction carries new weight when knowing the lore and nuance behind the world of Wooden Ocean.”
    • “It seems like there's a very complex New Game + system, so there's potentially a lot of replayability, but I haven't gotten quite that far.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is a complex blend of silliness, seriousness, and heartfelt moments, showcasing a range of feelings from love to anger. While it features clever character writing, players should be prepared for occasional heart-wrenching messages that add depth to the experience. Overall, it navigates a fine line between misanthropy and genuine emotional engagement.

    • “It's silly, grim, serious, edgy, heartfelt, angry, passionate, and above all else, full of love.”
    • “If you dive deep enough, be prepared to run into a heart-wrenching 'future content' message every so often.”
    • “The game threads a knife-thin gap between obnoxious misanthropy and genuinely clever and heartfelt character writing.”
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91h Median play time
73h Average play time
17-133h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Wooden Ocean is a role playing game.

Wooden Ocean is available on PC, Windows and Xbox.

On average players spend around 73 hours playing Wooden Ocean.

Wooden Ocean was released on June 10, 2020.

Wooden Ocean was developed by lianderson.

Wooden Ocean has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its atmosphere.

Wooden Ocean is a single player game.

Similar games include Drova: Forsaken Kin, Crystal Project, Chained Echoes, Lunacid, Look Outside and others.