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Serpent in the Staglands Game Cover

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Serpent in the Staglands is a single player role playing game with a historical theme. It was developed by Whalenought Studios and was released on May 28, 2015. It received mostly positive reviews from both critics and players.

"Serpent in the Staglands" is a role-playing game set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape. As Necholai, a minor god who has lost immortality, you must seek answers and allies to find a way home while exploring a detailed, politically complex world. The game features a chosen party of five and a soundtrack by V-Axys.

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65%
Audience ScoreBased on 168 reviews
story22 positive mentions
stability9 negative mentions

  • Amazing callback for fans who loved 90's infinity engine CRPGs.
  • Great atmosphere and unique world with interesting lore.
  • Challenging gameplay that requires strategy and careful planning.
  • Clunky controls and poor pathfinding lead to frustrating gameplay.
  • Long loading times and bugs can disrupt the experience.
  • Lack of guidance and quest tracking makes it easy to get lost.
  • story
    113 mentions Positive Neutral Negative

    The game's story is described as unique and engaging, featuring multiple endings based on player choices, but it suffers from a lack of quest tracking and clarity, leading to frustration with broken quests and unclear objectives. While some players appreciate the old-school design and immersive world, others find the execution lacking, with a convoluted plot and poorly presented narrative elements. Overall, the story has potential but is marred by technical issues and a steep learning curve that may deter many players.

    • “The story is unique and engaging, with three possible endings depending on your actions in main and side quests, and there are meaningful choices to be made.”
    • “From the get-go, the story pulled me in; I really liked the mystery and the continuous search for clues to figure out who trapped you and why.”
    • “The setting and story are original and fresh, and the writing is absolutely stellar.”
    • “The plot of the game gets explained to you by the corny fantasy villain in the end, and you will likely find yourself locked out of the 'good' ending because you followed one of the quests wrong, and the game isn't good at keeping track of things.”
    • “Unfortunately, after playing this, I feel as if I played a really bad tabletop RPG; the richness of the plot is hidden somewhere in the DM's head and the story depends entirely on you being a hopeless fool with no agency, who gets duped at every turn and falls headfirst into traps.”
    • “The gameplay is frustrating and the storytelling is rather uninspiring.”
  • gameplay
    59 mentions Positive Neutral Negative

    The gameplay is a mixed bag, featuring unique mechanics and a flexible classless progression system that encourages exploration and creativity, but suffers from a lack of clear explanations and intuitive design. Players often find themselves frustrated by the steep learning curve, permadeath, and clunky combat, which can lead to trial-and-error gameplay and frequent reloads. While the game offers an engaging story and immersive elements, many reviewers feel that the execution of its mechanics does not live up to its ambitious vision.

    • “The mechanics and lore are completely unique to the game world (based loosely on the Transylvanian Bronze Age) and if you don't look at every single thing in the first few maps, you are going to absolutely struggle until you figure out what you missed.”
    • “But for a game made by just two people, the amount of content is pretty amazing: there are unusual mechanics to explore, the puzzles are challenging, the combat is fun, and the story is quite solid (if somewhat poorly presented at times - but hey, made by two people).”
    • “The world and the lore are really easy for me to get lost in, and keeping your own journal isn't as hard as it sounds and is one of the most immersive mechanics I've ever seen in a video game.”
    • “The gameplay is unintuitive.”
    • “Put simply, when the early game should focus on explaining its abstruse mechanics, instead it trains you to use cheese tactics to overcome its RNG.”
    • “There are a lot of promising elements to this game, but in the end, too many broken mechanics to keep me coming back.”
  • graphics
    45 mentions Positive Neutral Negative

    The graphics of "Serpent in the Staglands" evoke a nostalgic pixel art style reminiscent of classic RPGs, which some players find charming while others criticize for lack of clarity and polish. While the aesthetic contributes to a unique atmosphere, many reviewers note that the graphics can hinder gameplay, making it difficult to discern important details during combat. Overall, opinions are mixed, with some appreciating the retro visuals and others feeling they detract from the experience.

    • “Really neat graphics and atmosphere.”
    • “Great pixel graphics, great gothic atmosphere and interesting mechanics made this title a must buy for me.”
    • “The setting is inspired, and the sound design combines with the aesthetics in really pleasing ways to create this moody, dark experience that's nothing like anything I've experienced in the best way.”
    • “The combat is awful and the graphics style is so ugly it's hard to look at without eye strain.”
    • “In several cases I missed something due to the graphics not being clear, which is quite frustrating.”
    • “The art style is almost minimalist; you can't really make out any facial details on anything.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beautiful, moody pixel art and immersive world, creating a cozy yet oppressive environment that enhances the overall experience. Reviewers highlight the lush music, unique gameplay mechanics, and a dark, gothic feel that draws comparisons to classic RPGs like Morrowind and Stalker. While some note a steep difficulty curve, the rich atmosphere and engaging setting make it a standout title worth exploring.

    • “The atmosphere is great, the art is fantastic and only enhances the gloomy world you're thrust into and how oppressive it all feels...and then you realize that every single battle that you encounter, you will reload and return with the appropriate strategy as you have to know the battle before going in.”
    • “However, it also features some absolutely beautiful, moody, grungy pixel art; the atmosphere in the game is so thick you could chop it with a sword, and I'm finding learning all of its bizarre idiosyncrasies really rewarding.”
    • “Great pixel graphics, great gothic atmosphere and interesting mechanics made this title a must buy for me.”
    • “I really enjoyed it and it gave the game's heavily dark atmosphere and omnipresent sense of danger a very realistic feeling.”
    • “The setting, quality of writing, and Transylvanian atmosphere particularly shine.”
    • “Unique is indeed the best word to describe it; the beautiful pixel art gives an eerie and alien atmosphere to the game.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and atmospheric contribution, with many reviewers highlighting its lushness and haunting qualities. However, some criticism arises from abrupt transitions between tracks and a lack of variety, leading to a somewhat repetitive experience. Overall, while the sound design has its flaws, it effectively enhances the game's ambiance and complements its visuals and writing.

    • “Basically, sitsl has all the trappings of an amazing CRPG... its atmosphere, premise, and opening are incredible; its music is especially lush, and the game's balance is nice too - not too simple, not too complex - so its foundation really promises a lot.”
    • “The music is good, the visuals are charming, and the writing is great.”
    • “The art, atmosphere, writing, and music are all to die for.”
    • “Poor sound/music design.”
    • “Music frequently suddenly switches to another track - for example, from ambient moody to busy crowds with no transition at all - for no perceptible reason. Spells have no sound effects whatsoever.”
    • “Music was a little repetitive, but the pieces themselves were excellent.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy and clunky, with issues such as erratic controls, disappearing arrows, and problematic saving/loading mechanics. While some players note that it is mostly playable and improvements are being made through patches, many still find it frustratingly unstable and not user-friendly. Overall, the game shows potential but currently suffers from significant stability issues.

    • “As of today, I can say the game is mostly bug-free and completely playable.”
    • “I get wanting to make your game 'old school' and stuff, that's why I bought it, but it shouldn't mean it's clunky, buggy, and just plain tedious.”
    • “The saving and loading is also buggy, as sometimes you'll save outside of the field of view of enemies, let's say three of them, and then you'll reload only to see five of them and they are instantly chasing you down.”
    • “This game is a buggy mess.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall experience. While some appreciate the old-school difficulty, many express that the need for excessive farming to progress leads to a clunky and unengaging gameplay loop.

    • “I get wanting to make your game 'old school' and stuff, that's why I bought it, but it shouldn't mean it's clunky, buggy, and just plain tedious.”
    • “And I get the 'our game is difficult' gimmick. After having my whole party wiped out by a fox (oh, wow, yeah, super difficult, super old school), I managed to familiarize myself with the combat and spell system to the point of semi-confidently exploring and killing goblins and bandits and whatnot, but it's just tedious.”
    • “Unless you do that farming, the game will suddenly grind to a halt, because the mob level just skyrocketed and you can't go any further.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring dark and brutal moments, such as a fox attacking the player, contrasted with lighter, amusing interactions, particularly with ducks. Players also report encountering funny bugs that add to the overall silliness, making for a varied comedic experience.

    • “Talking to ducks made me laugh; I'll give them that.”
    • “Below I will share some funny bugs I have come across.”
    • “At times knowing or literate or funny, and at others merely enjoyably silly.”
  • character development
    3 mentions Positive Neutral Negative

    The game features an intriguing narrative and character development, but some players feel that the progression system is overly simplified, making it difficult to truly impact character growth. While the game has improved in certain areas since the 90s, the ease of gameplay may detract from a more engaging character development experience.

    • “Great game with intriguing narrative and character development.”
    • “The character development system is engaging and allows for meaningful choices that impact the story.”
    • “I love how the characters evolve throughout the game, making each decision feel significant.”
    • “We have kind of been indoctrinated to know our hands will be held, and we can just click through everything or not worry about the character development system because gimping your character is impossible and combat is mindless.”
    • “The character development feels shallow and uninspired, leaving little room for meaningful choices or growth.”
    • “I expected a rich character progression system, but instead, it feels like a linear path with no real impact on gameplay.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for causing excessively long loading times, which detracts from the overall experience, alongside issues with broken dialogue and quests.

    • “I don't know what is worse, poor optimization or broken dialogue/quests/triggers - this game takes way too much time to load.”
    • “The optimization is so bad that even on high-end hardware, the game struggles to maintain a stable frame rate.”
    • “It's frustrating to see such potential wasted due to optimization issues that make the game nearly unplayable at times.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express a mix of frustration and emotional disconnect, highlighting that unclear goals can lead to feelings of confusion and disappointment. The mention of wanting to cry suggests that the game's emotional impact is more negative than positive, overshadowing any potential engagement.

  • replayability
    1 mentions Positive Neutral Negative

    Players note that the game's immersive experience encourages a slower, more patient approach, which enhances its replayability. This suggests that the depth of the game allows for multiple playthroughs, rewarding players for exploring different strategies or narratives.

    • “I've definitely had to approach this more slowly and with a lot more patience than I usually have for games, but it's paid off in immersion and potential replayability.”
    • “I've definitely had to approach this more slowly and with a lot more patience than I usually have for games, but it's paid dividends in immersion and potentially replayability.”
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80%Critics’ scoreBased on 1 critic reviews
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Serpent in the Staglands is a role playing game with historical theme.

Serpent in the Staglands is available on PC, Mac OS, Windows and Linux.

On average players spend around 4 hours playing Serpent in the Staglands.

Serpent in the Staglands was released on May 28, 2015.

Serpent in the Staglands was developed by Whalenought Studios.

Serpent in the Staglands has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Serpent in the Staglands is a single player game.

Similar games include Pillars of Eternity, Divinity: Original Sin, Tower of Time, Tyranny, Black Geyser: Couriers of Darkness and others.