Games like Neil Evans - IT 201-001 - Project 4
Looking for games like Neil Evans - IT 201-001 - Project 4? Here are top action recommendations, selected from player-similarity data — start with Neil Evans - IT 201-001 - Project 3, Rana Khan IT 201-001 Project 4 or Project4_IT201_EmirisGermosen.
1 View GameThis is Neil's IT201 Project #3 NEW features include: Pressing 0 will toggle Normal Animation (along with updating text reflecting it's in that Animation State)Pressing 1 will toggle Reverse Animation (along with updating text reflecting it's in that Animation State)Redesigned Menu Panels that can be toggled to slide in and out with their respective yellow arrow buttonsA "Stop Animation Toggle" …
View Game2 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game3 View GameGame Description: This project allows the user to create a 3D object when right-clicking. When the user right clicks an object will get spawned. The user can change shapes between a Cube, Cylinder, Capsule, and an Alien (prefab). The user also can make the object transparency change, make the object bigger or smaller by changing its size, change colors via sliders and is also able to select how q…
View Game4 View GameThis is Neil's IT201 Project #2 NEW features include: Toggle Random Scale of shapes/objects being drawnToggle Random Rotation of shapes/objects being drawnToggle Random Color of shapes/objects being drawnOnly applicable to Cube, Sphere, and Cylinder shapes/objectsColor is based on RGB sliders and will be between pure black and wherever the sliders are.A real-time timer showing how long the program…
View Game5 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game6 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game7 View GameALL Features: 12 features in total Feature 1: Display Mouse Location Description: Text label in the bottom left corner of the screen that shows the x and y location of the mouse Input: Mouse location Output: Text on the lower left corner of the screen shows the mouse’s X and Y location Feature 2: Create Object Description: Left-clicking or drag right-clicking the mouse will draw objects (usu…
View Game8 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game9 View GameUploading my project here again changed some text alignment on its own, it was all fine when I checked in unity.a) Feature 1:- Display Mouse Position Input: Mouse Location Output:- Text is displayed in the top left corner showing the X and Y coordinates of the mouse. Description:- On the top left corner of the screen there is a display which shows the x and y coordinate position of the mous…
View Game10 View GameThis project combines Project 1, 2, and 3 individually, and makes them all accessible via a main menu. This project also organizes all the files more appropriately per project, as all three projects were included in the Unity file. The primary fixes for this project were the flow diagrams submitted as part of the previous projects' deliverables. All features in Project 4 are as follows: 1. Destr…
View Game











