Games like IT201-018-Sprint4-Richie-Ann-Douse
Looking for games like IT201-018-Sprint4-Richie-Ann-Douse? Here are top action recommendations, selected from player-similarity data — start with IT201-018-Sprint4, IT201-018-Sprint2-Richie-Ann-Douse or Rana Khan IT 201-001 Project 4.
1 View GameFeature 1: Display Mouse Position Input: Moving mouse Output: Display of where the mouse is on x and y axes. Located top right corner. Feature 2: Shape Change of Main Object Input: Button click Output: Object changes to shape labelled on button. Feature 3: Rotate Main Object Input: Mouse left click Output: Object rotates on x, y, and z axes. Feature 4: …
View Game2 View GameFeature 1: Change Color of Main Object Input: Toggle Output: Main object cycles through each primary and secondary color every seven seconds when toggled and remains current color when untoggled. Feature 2: Change Size of Main Object Input: Mouse scroll wheel or two finger scroll on laptop trackpad Output: Main object decreases in size on scroll up and increases in size on …
View Game3 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game4 View GameFeature 1: Change Color of Main Object Input: Toggle Output: Main object cycles through each primary and secondary color every seven seconds when toggled and remains current color when untoggled. Feature 2: Change Size of Main Object Input: Mouse scroll wheel or two finger scroll on laptop trackpad Output: Main object decreases in size on scroll up and increases in size on …
View Game5 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game6 View GameALL Features: 12 features in total Feature 1: Display Mouse Location Description: Text label in the bottom left corner of the screen that shows the x and y location of the mouse Input: Mouse location Output: Text on the lower left corner of the screen shows the mouse’s X and Y location Feature 2: Create Object Description: Left-clicking or drag right-clicking the mouse will draw objects (usu…
View Game7 View GameUsers gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…
View Game8 View GameFeature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…
View Game9 View Game50%Game Brain Score50% User Score 1 reviewsPrevious Features: Display Mouse Position: Input: Captures the mouse's X and Y position on the screen using Input.mousePosition. Process: Updates a UI Text element to reflect the current mouse position every frame. Output: The text updates in real-time, showing the user's mouse location on the lower-left corner of the screen. Create/Destroy 3D Objects: Input: Detects a left mouse cli…
View Game10 View GameProject 1 Features Feature 1: Target Spawning on Click Description: The user clicks anywhere on the game screen, and a 3D target object is spawned at the clicked location. Input: Mouse click Output: A 3D target object appears on the screen. Feature 2: Display Mouse Coordinates Description: Real-time X and Y mouse coordinates are continuously displayed in a designated area of the screen. Input: …
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