Games like Patrick Pagfdatoon IT201 Project 4
Looking for games like Patrick Pagfdatoon IT201 Project 4? Here are top action recommendations, selected from player-similarity data — start with Rana Khan IT 201-001 Project 4, IT201-006-Jasmin-Lim-Project4 or Joel Collado - IT201-450 - Project-4.
1 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game2 View GameThis project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1. Feature 1: 3D Object Spawneri. Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii. Input: Th…
View Game3 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game4 View GameFeature 1: Display Mouse position Input: Mouse movement Process: keep the coordinate text on the mouse position and offset it for aesthetic and real-time update the coordinate as the mouse moves or doesn't move. Output: Text is displayed in the lower left corner showing X and Y of the mouse. Feature 2: Create Trees and Rocks by Left Mouse Click Input: Mouse Left Click Process…
View Game5 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game6 View GameThis project combines Project 1, 2, and 3 individually, and makes them all accessible via a main menu. This project also organizes all the files more appropriately per project, as all three projects were included in the Unity file. The primary fixes for this project were the flow diagrams submitted as part of the previous projects' deliverables. All features in Project 4 are as follows: 1. Destr…
View Game7 View GameDescription: I created a 3D environment where users can move around, interact with prefabs and shoot paintballs with a blaster prefab. Features 1. Heart Animation Input: User presses 1, 2, or 3. Output: Heart rotates, spins on XYZ axis, or beats respectively 2. Coin Flip Input: The user presses F key Output: Coin prefab does flipping animation and the result of the flip is displayed …
View Game8 View GameThis is Neil's IT201 Project #4. No new features are included and this is just a bug fixes: Added backgrounds to the titles for the sliders Changed the size of the toggle box for Timed Destroy AND turned it off by default Fixed Squidward's name in the dropdown menu (removed Tentacles from name) Added the ability to change "Animation State" with keypad/numpad as it originally only worked with the…
View Game9 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game10 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
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