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Games like Neil Evans - IT 201-001 - Project 2

Looking for games like Neil Evans - IT 201-001 - Project 2? Here are top action recommendations, selected from player-similarity data — start with Neil Evans - IT 201-001 - Project 3, Neil Evans - IT 201-001 - Project 4 or Project4_IT201_EmirisGermosen.

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  • This is Neil's IT201 Project #3  NEW features include: Pressing 0 will toggle Normal Animation (along with updating text reflecting it's in that Animation State)Pressing 1 will toggle Reverse Animation (along with updating text reflecting it's in that Animation State)Redesigned Menu Panels that can be toggled to slide in and out with their respective yellow arrow buttonsA "Stop Animation Toggle" …

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  • This is Neil's IT201 Project #4. No new features are included and this is just a bug fixes:  Added backgrounds to the titles for the sliders Changed the size of the toggle box for Timed Destroy AND turned it off by default Fixed Squidward's name in the dropdown menu (removed Tentacles from name) Added the ability to change "Animation State" with keypad/numpad as it originally only worked with the…

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  • Game Description: This project allows the user to create a 3D object when right-clicking. When the user right clicks an object will get spawned. The user can change shapes between a Cube, Cylinder, Capsule, and an Alien (prefab). The user also can make the object transparency change, make the object bigger or smaller by changing its size, change colors via sliders and is also able to select how q…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • ALL Features: 12 features in total Feature 1: Display Mouse Location Description: Text label in the bottom left corner of the screen that shows the x and y location of the mouse Input: Mouse location Output: Text on the lower left corner of the screen shows the mouse’s X and Y location Feature 2: Create Object Description: Left-clicking or drag right-clicking the mouse will draw objects (usu…

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  • Brief Description: This project allows the user to create a 3D object when right-clicking. When the user right clicks an object will get spawned. The user can change shapes between a Cube, Cylinder, Capsule, and an Alien (prefab). The user also can make the object transparency change, make the object bigger or smaller by changing its size, change colors via sliders and is also able to select how q…

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  • Uploading my project here again changed some text alignment on its own, it was all fine when I checked in unity.a) Feature 1:- Display Mouse Position Input: Mouse Location Output:- Text is displayed in the top left corner showing the X and Y coordinates of the mouse. Description:- On the top left corner of the screen there is a display which shows the x and y coordinate position of the mous…

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  • Features: Feature 1: GameObject creation with left mouse click. Input: Left mouse button Output: Created game objects Description: If the left mouse button is pressed while the cursor is in the black play area, an object is placed at the cursor’s current location. If the button is held, objects are repeatedly placed with a 100ms delay between them. This lets the user “draw” with objects. Feature 2…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Previous Features: Display Mouse Position: Input: Captures the mouse's X and Y position on the screen using Input.mousePosition. Process: Updates a UI Text element to reflect the current mouse position every frame. Output: The text updates in real-time, showing the user's mouse location on the lower-left corner of the screen. Create/Destroy 3D Objects: Input: Detects a left mouse cli…

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