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Games like Marcello Silva - IT201-450 - Project 3

Looking for games like Marcello Silva - IT201-450 - Project 3? Here are top action recommendations, selected from player-similarity data — start with Marcello Silva - IT201-450 - Project 4, Joel Collado - IT201-450 - Project-4 or Rana Khan IT 201-001 Project 4.

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Labeled as Project 4, this is the finalized application of the ongoing drawing project I have developed for IT201 Information Design Techniques. You will open up the game to see a cover page with buttons that will direct you to every version of the game during it's building process, from the complete Project 4 game all the way to the first Project 1 game. Listed below are all the features include…

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • Project 1 Features: 1. Feature 1: Display Mouse Position     Input: Mouse moving anywhere on the screen     Process: The script reads mouse X and Y coordinates      Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click     Input: User clicks the “Drop Shape” button     Process: The script converts mouse screen position to wo…

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  • Jungle Survival is a first person exploration and survival game set in a dynamic jungle environment. Players navigate the terrain, collect and manage items through an intuitive inventory system, and interact with the world using real-time UI controls. The game features core survival mechanics such as health, hunger, and stamina, where players must eat to survive, manage energy while sprinting, and…

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  • Description: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features:  Featur…

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  • Brief Description: For my Unity Project 3 I continue my range based shooter where there is now the ability to hide the UI menu using H on the Keyboard. Also there is new mouse button input the middle mouse now spawns new animated robot prefabs that acts as guard for the targets. You can change their direction or stop their movement with the Dropdown menu. In addition, you can control their animati…

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  • My application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…

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  • (Project 1)Features: Feature 1: Display Mouse Position Input: Mouse location Process: Capture the mouse's X and Y coordinates and display them on the screen. Output: Text showing the X and Y position of the mouse appears on the screen. Feature 2: Display Planet Mass When It's Clicked Input: Mouse click on a planet Process: Detect when a planet is clicked, and display the mass on the U…

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