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Games like IT201_Sprint3_GregoryScuello_Scene

Looking for games like IT201_Sprint3_GregoryScuello_Scene? Here are top action recommendations, selected from player-similarity data — start with Joel Collado - IT201-450 - Project-4, IT201_Sprint2_GregoryScuello_Scene or IT201_Project1_GregoryScuello_Scene.

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • This project builds off my previous project in which the user was able to create 8 cubes that resemble a firework effect on every click. The 8 cubes move in the 8 ordinal directions and delete after a certain time. The user is able to track their mouse position as well as change the speed and color of the fireworks. The new version of this project also allows the user to randomize the color of the…

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  • In my project, I created a firework tool where the user can create 8 cubes that resemble a firework effect on every click. The 8 cubes move in the 8 ordinal directions and delete after a certain time. The user is able to track their mouse position as well as change the speed and color of the fireworks.Feature 1: Display mouse position Input: Mouse location Process: Assigns the current mouse x …

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  • Users gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • Brief Description: For my Unity Project 3 I continue my range based shooter where there is now the ability to hide the UI menu using H on the Keyboard. Also there is new mouse button input the middle mouse now spawns new animated robot prefabs that acts as guard for the targets. You can change their direction or stop their movement with the Dropdown menu. In addition, you can control their animati…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Labeled as Project 4, this is the finalized application of the ongoing drawing project I have developed for IT201 Information Design Techniques. You will open up the game to see a cover page with buttons that will direct you to every version of the game during it's building process, from the complete Project 4 game all the way to the first Project 1 game. Listed below are all the features include…

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  • Project 1 Features: 1. Feature 1: Display Mouse Position     Input: Mouse moving anywhere on the screen     Process: The script reads mouse X and Y coordinates      Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click     Input: User clicks the “Drop Shape” button     Process: The script converts mouse screen position to wo…

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  • For my Unity Project I created a range based shooter where the goal is to place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disables the emissive layer for both 3D objects and can change the color type with a dropdown menu. In addition, there is the ability to turn on…

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