Games like Marcello Silva - IT201-450 - Project 2
Looking for games like Marcello Silva - IT201-450 - Project 2? Here are top action recommendations, selected from player-similarity data — start with Marcello Silva - IT201-450 - Project 4, Joel Collado - IT201-450 - Project-4 or IT201_Project4_Felobateer_Shenoda.
1 View Game50%Game Brain Score50% User Score 1 reviewsLabeled as Project 4, this is the finalized application of the ongoing drawing project I have developed for IT201 Information Design Techniques. You will open up the game to see a cover page with buttons that will direct you to every version of the game during it's building process, from the complete Project 4 game all the way to the first Project 1 game. Listed below are all the features include…
View Game2 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game3 View GameProject 1 Features: 1. Feature 1: Display Mouse Position Input: Mouse moving anywhere on the screen Process: The script reads mouse X and Y coordinates Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click Input: User clicks the “Drop Shape” button Process: The script converts mouse screen position to wo…
View Game4 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game5 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game6 View GameProject 2 Features:Feature 1: Rotator Button Input: Button click Process: Rotates selected object(s) tagged as "SpawnedObject" using a script like RandomRotator Output: Object spins or rotates visibly in the scene Difference: Adds motion through user input, which wasn’t present in the static placements of Project 1Feature 2: Time Format Button (12/24 Hour Toggle) Input: Button click Process:…
View Game7 View GameUploading my project here again changed some text alignment on its own, it was all fine when I checked in unity.a) Feature 1:- Display Mouse Position Input: Mouse Location Output:- Text is displayed in the top left corner showing the X and Y coordinates of the mouse. Description:- On the top left corner of the screen there is a display which shows the x and y coordinate position of the mous…
View Game8 View GameThis project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1. Feature 1: 3D Object Spawneri. Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii. Input: Th…
View Game9 View GameNew Features: Feature 1 – Gravity Toggle Input: Checkbox (Toggle UI element) Process: When the toggle is checked or unchecked, the script loops through all spawned shapes in the scene and sets their Rigidbody.useGravity to true or false. Output: Shapes immediately start falling with gravity or float in place, depending on toggle. Feature 2 – Clear All Shapes Button Input: Button clic…
View Game10 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
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