Skip to main content
Games like Hidden Passageways

Games like Hidden Passageways

Games like Hidden Passageways

Looking for games like Hidden Passageways? Here are top action recommendations, selected from player-similarity data — start with Hidden Passageways, Dream Racer or Scrap Metal Elites.

Change display type

Skip Platform filter
  1. 49%Game Brain Score
    49% User Score Based on 3 reviews

    This webGL game works best in Firefox or Chrome. YMMV in other browsers.Having browser issues? Scroll down to download a Win/Mac/Linux build! Developed May 20 to Oct 14, 2018 Project lead, Main functionality, Office Hub Zone, Apartment Zone, Graveyard Zone, Camp Zone, Ships Zone: Chris DeLeon Aether Zone, Aether 1980's Cart: Trenton Pegeas Decaying World Zone: Jaime Rivas Platform X Zone, Handheld… If you enjoyed this game, see our list of games similar to Hidden Passageways.

    View Game
  2. 48%Game Brain Score
    48% User Score Based on 7 reviews

    For best performance Firefox or Chrome are recommended. Developed May 13 - Jul 29, 2018 Game Lead, Core Gameplay, Level Editor, AI Drivers, Background Parallax, Nitro Boost, Time Limit, Street Light Art, Animated Radio Tower, Collision Detection, Art Integration, Billboards (Over 10 Designs): H Trayford Signs (Over 28 Designs), Checkpoint Code, Crashing Animation Code, Menu Improvements, Finish Li… If you enjoyed this game, see our list of games similar to Dream Racer.

    View Game
  3. 40%Game Brain Score
    40% User Score Based on 1 reviews

    Developed Feb 25 - May 27, 2018 by members of Gamkedo Club Project management and co-lead, wheel and track mechanics, destruction/breakable physics, spike and spinner functionality, health functionality, parts system for bot design, arena hazards, round setup menus, match timer, player select, enemy AI, scoreboard, sound integration: Tylor Allison Flamethrower weapon (functionality, visual effec… If you enjoyed this game, see our list of games similar to Scrap Metal Elites.

    View Game
  4. View Game
    38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyi… If you enjoyed this game, see our list of games similar to G-Type.

    View Game
  5. View Game
    38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin… If you enjoyed this game, see our list of games similar to G-Type.

    View Game
  6. View Game
    51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave… If you enjoyed this game, see our list of games similar to Delv.

    View Game
  7. View Game
    51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave … If you enjoyed this game, see our list of games similar to Delv.

    View Game
  8. Player 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash … If you enjoyed this game, see our list of games similar to Delivery Dash: Da Nang.

    View Game
  9. Player 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash collision,… If you enjoyed this game, see our list of games similar to Delivery Dash: Da Nang.

    View Game
  10. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Windows 7 or Edge browser note: if the webGL build above does not run in-browser please scroll to the bottom of this page where you can find our Windows Download. You'll still be able to play it that way. Developed Jan 7 - Apr 8, 2018 by members of Gamkedo Club Project lead, Robo Warrior model, pilot sprite, win state, goal UI, mech collision code, weapon slot icons, health code, mech stealing f… If you enjoyed this game, see our list of games similar to Steel Cavalry.

    View Game
  11. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Windows 7 or Edge browser note: if the webGL build above does not run in-browser please scroll to the bottom of this page where you can find our Windows Download. You'll still be able to play it that way. Developed Jan 7 - Apr 8, 2018 by members of Gamkedo Club Project lead, Robo Warrior model, pilot sprite, win state, goal UI, mech collision code, weapon slot icons, health code, mech stealing fea… If you enjoyed this game, see our list of games similar to Steel Cavalry.

    View Game
  12. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach… If you enjoyed this game, see our list of games similar to Flipside.

    View Game
  13. 40%Game Brain Score
    40% User Score Based on 1 reviews

    Developed Feb 25 - May 27, 2018 by members of Gamkedo Club Project management and co-lead, wheel and track mechanics, destruction/breakable physics, spike and spinner functionality, health functionality, parts system for bot design, arena hazards, round setup menus, match timer, player select, enemy AI, scoreboard, sound integration: Tylor Allison Flamethrower weapon (functionality, visual effects… If you enjoyed this game, see our list of games similar to Scrap Metal Elites.

    View Game
  14. Developed May 27-Aug 26, 2018 Lead, concept, main gameplay code, most animations, environment, score, pickups, scrolling, boss song and menu music, menu code, AI: Vignesh Ramesh Venom dog AI, tuning adjustments, flying enemy, particles, collision fix, level design (6): Christer "McFunkypants" Kaitila Hearts health meter, countdown timer, crouch fix, limited double jump: Brian Boucher Alien vin… If you enjoyed this game, see our list of games similar to Slick Punch.

    View Game
  15. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, achi… If you enjoyed this game, see our list of games similar to Flipside.

    View Game
  16. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st… If you enjoyed this game, see our list of games similar to Warped Radar.

    View Game
  17. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto… If you enjoyed this game, see our list of games similar to Warped Radar.

    View Game
  18. 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Feb 11 to Apr 22, 2018 by members of Gamkedo Club Project Lead, prototype, bosses, logo, world loading, art (ghast - toast - plant), player portrait, room change code, large map optimization, Kirt integration, grampa ghost: Marc Silva Advanced camera code, fixes (player animation, collisions), buttons, enemy/object differentiation, door locks, boss code tweaks: H Trayford Wall jump co… If you enjoyed this game, see our list of games similar to Ghosts in Neo Tokyo.

    View Game
  19. Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest … If you enjoyed this game, see our list of games similar to Flail of the Nordic Tentacles.

    View Game
  20. Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti… If you enjoyed this game, see our list of games similar to Flail of the Nordic Tentacles.

    View Game
  21. This is an underwater survival horror game!  Player has to learn what happened to the rest of the crew and while trying to avoid their fate in the process.  Made with the help of these lovely people from the Gamkedo Gamedev Club! Lead developer, concept design, main programmer: Jeremy Kenyon Radio model, airlock door, ambient sound, glowing glyphs, seabase models and textures, voice acting: Andy K… If you enjoyed this game, see our list of games similar to Sea: Officially Lost.

    View Game
  22. Navigate your way through a mysterious world, gathering shards to unlock new transformative powers until you reach ascension. A collaborative project for HomeTeam GameDev, co-led with Simon Hoffiz. Project developed from March 24, 2024 - August 25 2024, with contributions from: Simon J Hoffiz Project co-lead, main mechanics, lead level design, tower model and environment, flying and glide… If you enjoyed this game, see our list of games similar to Ascend.

    View Game
  23. Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main… If you enjoyed this game, see our list of games similar to Kung Twu.

    View Game
  24. * Gamepad support via Chrome only. Project lead, core gameplay (prototype flight control), camera tracking, voxel building, world map and terrain mesh, hospital model, gamepad improvements, bat particles, office building textures, ground vehicle scripting, photo mission, objective arrow, sound integration, forest mesh, residential models: Jeremy KenyonRoof texturing, assorted office and residentia… If you enjoyed this game, see our list of games similar to Hella On The Scene.

    View Game
  25. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü  Toon missile, skybox and scene lighting, race … If you enjoyed this game, see our list of games similar to Wild Drivers.

    View Game
  26. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Fill the tankers of your favorite spaceship with powerful Aether Fuel, and challenge the fiercest competitors of the galaxy! It's time to race! Commands: WASD or Arrows: movementSpace: shoot Your weapons get reloaded after a lap is completed. A game developed with HomeTeam Gamedev! Join us at: https://hometeamgamedev.com/ Developed October 31st, 2021 - January 23rd, 2022 Ian Cherabier: Project lea… If you enjoyed this game, see our list of games similar to Aether Fuel.

    View Game
  27. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü  Toon missile, skybox and scene lighting, race ca… If you enjoyed this game, see our list of games similar to Wild Drivers.

    View Game
  28. Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main p… If you enjoyed this game, see our list of games similar to Kung Twu.

    View Game
  29. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst… If you enjoyed this game, see our list of games similar to Umbra Shift.

    View Game
  30. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst… If you enjoyed this game, see our list of games similar to Umbra Shift.

    View Game
  31. • Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword… If you enjoyed this game, see our list of games similar to Grimsnap.

    View Game
  32. Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unlo… If you enjoyed this game, see our list of games similar to Merchants of Mie.

    View Game
  33. 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gat… If you enjoyed this game, see our list of games similar to Frightened Foreigner.

    View Game
  34. 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemie… If you enjoyed this game, see our list of games similar to Escape from Cellblock 60.

    View Game
  35. 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/… If you enjoyed this game, see our list of games similar to Escape from Cellblock 60.

    View Game
  36. Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unloc… If you enjoyed this game, see our list of games similar to Merchants of Mie.

    View Game
  37. Developed May 5-June 16, 2019 at Gamkedo Club. Implemented initial prototype and led project, created game enemies sprites and programming, added multiple level support, improved ball trail effect, implemented level editor, created frozen paddle and bricks sprites, authored "Ice delight" level, created credits roll screen, implemented boss battle stage: Gonzalo Delgado Implemented brick hit mult… If you enjoyed this game, see our list of games similar to Ballrog.

    View Game
  38. 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Nov 5, 2017 - Feb 25, 2018 Lead/pitch, core gameplay code, parallax support, split fire modes, upgrades between stages: Chris DeLeon Wave beam, laser attack, missiles, level code, two player mode, organized refactoring, ice sliding, progress bar, carnage mode, laser ship code and art, logo and title menu animation, sound code, end sequence code and ending story writing, crystalline coa… If you enjoyed this game, see our list of games similar to Excalibur SDS.

    View Game
  39. 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Nov 5, 2017 - Feb 25, 2018 Lead/pitch, core gameplay code, parallax support, split fire modes, upgrades between stages: Chris DeLeon Wave beam, laser attack, missiles, level code, two player mode, organized refactoring, ice sliding, progress bar, carnage mode, laser ship code and art, logo and title menu animation, sound code, end sequence code and ending story writing, crystalline coast… If you enjoyed this game, see our list of games similar to Excalibur SDS.

    View Game
  40. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan ani… If you enjoyed this game, see our list of games similar to Falldale.

    View Game
  41. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan anim… If you enjoyed this game, see our list of games similar to Falldale.

    View Game
  42. 41%Game Brain Score
    41% User Score Based on 2 reviews

    Developed Jan 31 - May 23, 2021 Project lead, initial gameplay, quest authoring, collisions, unvisited areas hidden, door puzzle functionality, instructions, main character code, reference gathering, object interaction, sounds (mana, health, doors, pot breaking, coin pickup, arrow collection), potions (mana, healing), art (ax dwarf with animations, coins, pot), pathfinding, drops (health, arrows, … If you enjoyed this game, see our list of games similar to Dagger's Gate.

    View Game
  43. Developed May 10 - Sept 13, 2020 Project lead and core gameplay, enemy waypoints logic, ship colors, projectiles logic, autofire, level design, health bar, enemy waves, healing zone, background building placement: Justin Chin Shield deflection shader, tutorial, explosion vfx and related particles (smoke, animations, model chunks), framerate control, shot/explosion sounds and related integration,… If you enjoyed this game, see our list of games similar to Mobius Inversion.

    View Game
  44. Developed May 29 - Sept 18, 2022 Project lead, core gameplay, boss behavior, level design, attack functionality, angel and enemy AI, custom editor (internal use only), dash feature, enemy projectiles, boss, magic doors, minimap, bug fixes, enemy who re-freezes angel, arrow art, enemy respawn behavior, help page, sound integration: Vaan Hope Khani Angel sprites (stone and living), Item sprites (d… If you enjoyed this game, see our list of games similar to Daico.

    View Game
  45. You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty.  This project was able to come to life by HomeTeam Game Dev.  Developed May 8 to May 20, June 16 to September 4, 2022 -  Cassidy Noble: Project lead, core gameplay, character models/rigs/… If you enjoyed this game, see our list of games similar to The Dragon's Tavern.

    View Game
  46. Developed May 10 - Sept 13, 2020 Project lead and core gameplay, enemy waypoints logic, ship colors, projectiles logic, autofire, level design, health bar, enemy waves, healing zone, background building placement: Justin Chin Shield deflection shader, tutorial, explosion vfx and related particles (smoke, animations, model chunks), framerate control, shot/explosion sounds and related integration, b… If you enjoyed this game, see our list of games similar to Mobius Inversion.

    View Game
  47. Developed May 29 - Sept 18, 2022 Project lead, core gameplay, boss behavior, level design, attack functionality, angel and enemy AI, custom editor (internal use only), dash feature, enemy projectiles, boss, magic doors, minimap, bug fixes, enemy who re-freezes angel, arrow art, enemy respawn behavior, help page, sound integration: Vaan Hope Khani Angel sprites (stone and living), Item sprites (dia… If you enjoyed this game, see our list of games similar to Daico.

    View Game
  48. 31%Game Brain Score
    31% User Score Based on 2 reviews

    A small RTS made at Gamkedo. Credits: • Caspar "SpadXIII" Dunant: Project co-lead, initial implementation and setup, unit selection and movement, scrolling view, main interface code, unit behavior and collision, build and construction code, slime harvesting, level editor, animation class, input handling, in-game debug view, CSS, win/loss code• Marc Silva: Project co-lead, art and most animations f… If you enjoyed this game, see our list of games similar to Chicken's Gambol.

    View Game
  49. 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Mar 3 to May 26, 2019 Project lead, core functionality, object carrying and snapping, ship prototype, computer stats relationships, job system functionality and related authoring, ETA clock, progress bars, pipes, burning terminal support, fire extinguisher functionality: Brian J. Boucher Nebulae skybox, models and textures (monitors, motherboard, ship parts, power terminal), alternate … If you enjoyed this game, see our list of games similar to Barrow Freight Interplanetary.

    View Game
  50. Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features: Vince McKeown Chef Gormondo NPC, game… If you enjoyed this game, see our list of games similar to Forgotten Road.

    View Game