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Games like Ascend

Looking for games like Ascend? Here are top action recommendations, selected from player-similarity data — start with Grimsnap, Raven's Training Ground or RoboHunters.

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  • • Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword…

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  • Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards.  ------------------------- Made in HomeTeam Game Dev - June 18th-October 1st, 2…

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  • RoboHunters is a fast-paced top down action shooter. Destroy swarms of rogue machines, level up, and fight the Robo Sentry boss! As you level up, your characer will gain new abilities such as Napalm Boots, Gravity Vortex, and the Destroyer Disc! Leveling up the same ability more than once will increase its power.How to PlayThis game plays best with a mouse and keyboard. Move your character with …

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  • Journey back to the days of Camelot. King Uther Pendragon has just died and we are needing a replacement for the throne. You, Arthur, must venture through the lands with your party members, talking to townspeople, buying items, conquering creatures of lore, and defeating bosses of legend in turn based combat. A DevPods game made in Unreal 5.5.4 May 18, 2025 - Oct 5, 2025 Contributors  Dani …

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  • 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gat…

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  • Tyler Funk: Project lead, core gameplay, main Rovey animations (idle, walk, jump, fall), camera control, conveyor belt, lava launcher, waypoint system, moving platform support, spring pad, bounds detection, player health UI, alien egg, caledera scene and related model, title to options transitions, persistent menu options, jetpack bar, ship animation scene, story skip, checkpoint placement, pause …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach…

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  • Your world is under threat from an incoming meteorite, race across the landscape to collect enough power for the defensive cannons. Controls:  Android - Touch left or right of screen to steer, touch top of screen to boost PC - A - left D- right Space - Boost I lead this project as part of a team at Hometeam Gamedev ( There is a WebGL build hosted there https://hometeamgamedev.itch.io/core-runners)…

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