Games like Wild Drivers
Looking for games like Wild Drivers? Here are top racing recommendations, selected from player-similarity data — start with Wild Drivers, Delivery Dash: Da Nang or Delivery Dash: Da Nang.
1 View Game50%Game Brain Score50% User Score 1 reviewsDeveloped Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü Toon missile, skybox and scene lighting, race …
View Game2 View GamePlayer 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash collision,…
View Game3 View GamePlayer 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash …
View Game4 View Game48%Game Brain Score48% User Score 7 reviewsFor best performance Firefox or Chrome are recommended. Developed May 13 - Jul 29, 2018 Game Lead, Core Gameplay, Level Editor, AI Drivers, Background Parallax, Nitro Boost, Time Limit, Street Light Art, Animated Radio Tower, Collision Detection, Art Integration, Billboards (Over 10 Designs): H Trayford Signs (Over 28 Designs), Checkpoint Code, Crashing Animation Code, Menu Improvements, Finish Li…
View Game5 Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main p…
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6 View Game50%Game Brain Score50% User Score 1 reviewsProject co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst…
View Game7 View Game50%Game Brain Score50% User Score 1 reviewsProject lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro…
View Game8 View Game38%Game Brain Score38% User Score 3 reviewsDeveloped Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin…
View Game9 View Game51%Game Brain Score51% User Score 2 reviewsDeveloped Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave …
View Game10 View Game50%Game Brain Score50% User Score 1 reviewsDeveloped Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…
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