50%1review
Flipside
2020Platformer
Looking for games like Flipside? Here are top platformer recommendations, selected from player-similarity data — start with Flipside, Xeno Jackers or Wings Tale.
Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach…
View GameCONTROLS: ENTER = Start from menu, skip cutsceneA / LEFT ARROW = Walk leftD / RIGHT ARROW = Walk rightW / UP ARROW = JumpD / DOWN ARROW = CrouchSPACE = Main attack (chain whip)Z = Handlebar attack (once picked up)X = Wheel attack (once picked up)M = MuteP = Pause+/- = Adjust volume GAMEPAD is supported CHEATS: 1 = level 12 = level 23 = level 3type: w-h-e-e-l = give wheel weapontype: h-a-n-d-l-e = …
View GameDeveloped May 16 - Oct 10, 2021 Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (fin…
View GameDeveloped Nov 15 - Jan 24, 2021 Project lead, core gameplay, example maps, enemy wave functionality, custom level and map editor, slowdown tower / gun tower and flame tower code, enemy health bars, map fixes, turtle / car / blob enemy art, mirror image support, gum stealing, tower selection UI, tower upgrade menu, sound implementation, cheat code function, main menu and level selection code, credi…
View GameA small RTS made at Gamkedo. Credits: • Caspar "SpadXIII" Dunant: Project co-lead, initial implementation and setup, unit selection and movement, scrolling view, main interface code, unit behavior and collision, build and construction code, slime harvesting, level editor, animation class, input handling, in-game debug view, CSS, win/loss code• Marc Silva: Project co-lead, art and most animations f…
View GameDeveloped Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti…
View GameDeveloped Feb 11 to Apr 22, 2018 by members of Gamkedo Club Project Lead, prototype, bosses, logo, world loading, art (ghast - toast - plant), player portrait, room change code, large map optimization, Kirt integration, grampa ghost: Marc Silva Advanced camera code, fixes (player animation, collisions), buttons, enemy/object differentiation, door locks, boss code tweaks: H Trayford Wall jump code,…
View GameDeveloped Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main p…
View GameDeveloped Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest …
View GameDeveloped Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main…
View Game