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Games like G-Type

Looking for games like G-Type? Here are top action recommendations, selected from player-similarity data — start with G-Type, Warped Radar or Flail of the Nordic Tentacles.

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyi…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…

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  • Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st…

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  • Developed May 29 - Sept 18, 2022 Project lead, core gameplay, boss behavior, level design, attack functionality, angel and enemy AI, custom editor (internal use only), dash feature, enemy projectiles, boss, magic doors, minimap, bug fixes, enemy who re-freezes angel, arrow art, enemy respawn behavior, help page, sound integration: Vaan Hope Khani Angel sprites (stone and living), Item sprites (dia…

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  • Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest …

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  • Developed May 5-June 16, 2019 at Gamkedo Club. Implemented initial prototype and led project, created game enemies sprites and programming, added multiple level support, improved ball trail effect, implemented level editor, created frozen paddle and bricks sprites, authored "Ice delight" level, created credits roll screen, implemented boss battle stage: Gonzalo Delgado Implemented brick hit mult…

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  • Developed May 29 - Sept 18, 2022 Project lead, core gameplay, boss behavior, level design, attack functionality, angel and enemy AI, custom editor (internal use only), dash feature, enemy projectiles, boss, magic doors, minimap, bug fixes, enemy who re-freezes angel, arrow art, enemy respawn behavior, help page, sound integration: Vaan Hope Khani Angel sprites (stone and living), Item sprites (d…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave …

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed May 16 - Oct 10, 2021 Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (fi…

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