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Games like Mobius Inversion

Looking for games like Mobius Inversion? Here are top shooter recommendations, selected from player-similarity data — start with Mobius Inversion, G-Type or Grimsnap.

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  • Developed May 10 - Sept 13, 2020 Project lead and core gameplay, enemy waypoints logic, ship colors, projectiles logic, autofire, level design, health bar, enemy waves, healing zone, background building placement: Justin Chin Shield deflection shader, tutorial, explosion vfx and related particles (smoke, animations, model chunks), framerate control, shot/explosion sounds and related integration,…

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin…

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  • • Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword…

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  • Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed May 16 - Oct 10, 2021 Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (fin…

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyi…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Dino Ducket Dash is an 80s-like arcade game. You play as a Dinosaur who needs to collect duckets, dodge enemy dinosaurs and use power ups in order to pay your way onto a space ship that'll help you escape the planet before the meteor showers begin. Fast paced arcade action!Play with up to 4-players in local coopSet and beat High Scores CREDITS! Gabriel Cornish: Project lead, core gameplay, musi…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro…

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  • Developed from September 20, 2020 to November 22, 2020 If game has poor performance is browser the downloaded version may work better.  Credits: Will McKay: Project lead, core gameplay implementation, concept, level format, music, barrel rolling, event system, enemy types, assorted bug fixing, models (ships, asteroids), difficulty tuning, additional sounds (engine), mouse control, boss fight, lev…

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  • Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest …

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