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Games like Delv

Looking for games like Delv? Here are top action recommendations, selected from player-similarity data — start with Delv, G-Type or G-Type.

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave…

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin…

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyi…

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  • 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/…

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  • 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemie…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan anim…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan ani…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…

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  • 41%Game Brain Score
    41% User Score Based on 2 reviews

    Developed Jan 31 - May 23, 2021 Project lead, initial gameplay, quest authoring, collisions, unvisited areas hidden, door puzzle functionality, instructions, main character code, reference gathering, object interaction, sounds (mana, health, doors, pot breaking, coin pickup, arrow collection), potions (mana, healing), art (ax dwarf with animations, coins, pot), pathfinding, drops (health, arrows, …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Project co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst…

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