Developed Nov 5, 2017 - Feb 25, 2018 Lead/pitch, core gameplay code, parallax support, split fire modes, upgrades between stages: Chris DeLeon Wave beam, laser attack, missiles, level code, two player mode, organized refactoring, ice sliding, progress bar, carnage mode, laser ship code and art, logo and title menu animation, sound code, end sequence code and ending story writing, crystalline coast…

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