Games like Umbra Shift
Looking for games like Umbra Shift? Here are top strategy recommendations, selected from player-similarity data — start with Umbra Shift, The Yegg or Barrow Freight Interplanetary.
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Project co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst… If you enjoyed this game, see our list of games similar to Umbra Shift.
- 50%Game Brain Score50% User Score 1 reviews
Project lead, core gameplay, objectives system, AI, level design, main writing, story presentation, costume change mechanic, characters, line of sight and patrol logic, environment interactions, lockpick system, level transitions, additional environment and prop models (incl. office desks, jail beds, bar, office exterior), heartbeat sound, bug fixes, alarms, scoring system, tutorial, outline shade… If you enjoyed this game, see our list of games similar to The Yegg.
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Developed Mar 3 to May 26, 2019 Project lead, core functionality, object carrying and snapping, ship prototype, computer stats relationships, job system functionality and related authoring, ETA clock, progress bars, pipes, burning terminal support, fire extinguisher functionality: Brian J. Boucher Nebulae skybox, models and textures (monitors, motherboard, ship parts, power terminal), alternate … If you enjoyed this game, see our list of games similar to Barrow Freight Interplanetary.
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Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main… If you enjoyed this game, see our list of games similar to Kung Twu.
Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main p… If you enjoyed this game, see our list of games similar to Kung Twu.
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Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st… If you enjoyed this game, see our list of games similar to Warped Radar.
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Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto… If you enjoyed this game, see our list of games similar to Warped Radar.
• Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword… If you enjoyed this game, see our list of games similar to Grimsnap.
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Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave… If you enjoyed this game, see our list of games similar to Delv.
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Developed Feb 3 to Apr 28, 2019 Project lead, core functionality, majority of foundational art (including village / cave / forest environments, player sprites, most enemy sprites), combat room locks, initial menu code, main enemy art and behaviors (flowers, zombies, imp), potions support, Big Boss and Lich code (collaboratively with others on the team), co-op (non-AI), cutscene improvements, cave … If you enjoyed this game, see our list of games similar to Delv.
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CONTROLS: ENTER = Start from menu, skip cutsceneA / LEFT ARROW = Walk leftD / RIGHT ARROW = Walk rightW / UP ARROW = JumpD / DOWN ARROW = CrouchSPACE = Main attack (chain whip)Z = Handlebar attack (once picked up)X = Wheel attack (once picked up)M = MuteP = Pause+/- = Adjust volume GAMEPAD is supported CHEATS: 1 = level 12 = level 23 = level 3type: w-h-e-e-l = give wheel weapontype: h-a-n-d-l-e = … If you enjoyed this game, see our list of games similar to Xeno Jackers.
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Windows 7 or Edge browser note: if the webGL build above does not run in-browser please scroll to the bottom of this page where you can find our Windows Download. You'll still be able to play it that way. Developed Jan 7 - Apr 8, 2018 by members of Gamkedo Club Project lead, Robo Warrior model, pilot sprite, win state, goal UI, mech collision code, weapon slot icons, health code, mech stealing f… If you enjoyed this game, see our list of games similar to Steel Cavalry.
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Windows 7 or Edge browser note: if the webGL build above does not run in-browser please scroll to the bottom of this page where you can find our Windows Download. You'll still be able to play it that way. Developed Jan 7 - Apr 8, 2018 by members of Gamkedo Club Project lead, Robo Warrior model, pilot sprite, win state, goal UI, mech collision code, weapon slot icons, health code, mech stealing fea… If you enjoyed this game, see our list of games similar to Steel Cavalry.
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Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gat… If you enjoyed this game, see our list of games similar to Frightened Foreigner.
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Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemie… If you enjoyed this game, see our list of games similar to Escape from Cellblock 60.
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Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/… If you enjoyed this game, see our list of games similar to Escape from Cellblock 60.
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Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan ani… If you enjoyed this game, see our list of games similar to Falldale.
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Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan anim… If you enjoyed this game, see our list of games similar to Falldale.
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Project lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro… If you enjoyed this game, see our list of games similar to Little Racers.
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Project lead, core gameplay code, debug cheats, body shop functionality and related art, assorted asset integration, camera scrolling, AI waypoint following, internal editor before Tiled integration, race results screne, cash pickup, city sprite sheet, AI collision avoidance, trees and map buildings art, character selection screen, race time and related tracking, name entry, assorted bug fixes, ro… If you enjoyed this game, see our list of games similar to Little Racers.
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Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest … If you enjoyed this game, see our list of games similar to Flail of the Nordic Tentacles.
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Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti… If you enjoyed this game, see our list of games similar to Flail of the Nordic Tentacles.
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Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach… If you enjoyed this game, see our list of games similar to Flipside.
Stardew Valley inspired post apocalyptic robot farm simulator. Grow plants, chop wood, mine stone and metal. Save the human race! Created by these fine folks from the Gamkedo Club: Jeremy Kenyon: Project lead, concept, core gameplay code, initial HUD and resource pickup, camera movement, tree chopping, recharge station functionality, time of day implementation, programmatic harvest animation, … If you enjoyed this game, see our list of games similar to We Must Prepare.
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Player 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash … If you enjoyed this game, see our list of games similar to Delivery Dash: Da Nang.
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Player 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash collision,… If you enjoyed this game, see our list of games similar to Delivery Dash: Da Nang.
- 20%Game Brain Score20% User Score 1 reviews
Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gate,… If you enjoyed this game, see our list of games similar to Frightened Foreigner.
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Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features: Vince McKeown Chef Gormondo NPC, game… If you enjoyed this game, see our list of games similar to Forgotten Road.
- 50%Game Brain Score50% User Score 1 reviews
Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, achi… If you enjoyed this game, see our list of games similar to Flipside.
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- View Game51%Game Brain Score51% User Score 2 reviews
Developed Oct 20, 2019 - Feb 9, 2020 Project lead, core gameplay, most environment and character art (including portraits), AI waypoint system, enemy code, assorted integration, main menu, coins support skeleton king, pathfinding, crypt and town levels, game over screen: Vince McKeown Minimap, fast walk debug feature, invulnerable cheat, character positions on minimap, HP/MP HUD bars, key & gold… If you enjoyed this game, see our list of games similar to Descend Below the Crypts.
- View Game38%Game Brain Score38% User Score 3 reviews
Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyi… If you enjoyed this game, see our list of games similar to G-Type.
- View Game38%Game Brain Score38% User Score 3 reviews
Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin… If you enjoyed this game, see our list of games similar to G-Type.
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A small RTS made at Gamkedo. Credits: • Caspar "SpadXIII" Dunant: Project co-lead, initial implementation and setup, unit selection and movement, scrolling view, main interface code, unit behavior and collision, build and construction code, slime harvesting, level editor, animation class, input handling, in-game debug view, CSS, win/loss code• Marc Silva: Project co-lead, art and most animations f… If you enjoyed this game, see our list of games similar to Chicken's Gambol.
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Credits Will McKay: Project lead, core gameplay, main input handling, room rotation system, shooting enemy functionality, healing cooldown, map system, dialog system, assorted bugfixes, door functionality, block pushing, laser sword, story integration, dash indicator, boss mechanics, menu, co-level designer, enemy spawning, powercell icon, map fog of war Johan Östling: Forklift enemy (model, textu… If you enjoyed this game, see our list of games similar to The Salvager's Dream.
You are finishing your second year student at Clarks Magic Academy when students start disappearing. No one knows what is going on, but a similar event happened 50 years ago. You will need to explore dungeons to rescue students, but also - keep up your grades, go to class, hang out at school clubs, and learn more about your friends. This project was inspired by the Persona series and Harry Potte… If you enjoyed this game, see our list of games similar to Mysteries of Clarks Magic Academy.
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Developed Jan 31 - May 23, 2021 Project lead, initial gameplay, quest authoring, collisions, unvisited areas hidden, door puzzle functionality, instructions, main character code, reference gathering, object interaction, sounds (mana, health, doors, pot breaking, coin pickup, arrow collection), potions (mana, healing), art (ax dwarf with animations, coins, pot), pathfinding, drops (health, arrows, … If you enjoyed this game, see our list of games similar to Dagger's Gate.
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Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unlo… If you enjoyed this game, see our list of games similar to Merchants of Mie.
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Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards. ------------------------- Made in HomeTeam Game Dev - June 18th-October 1st, 2… If you enjoyed this game, see our list of games similar to Raven's Training Ground.
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Recommended Downloadable Desktop Versions Available Below! Warning: this game is better played with a game controller (XBoxs, PSs, or similar)Made in Gamkedo Club (https://gamkedo.com)Credits: Klaim (A. Joël Lamotte): Project lead, core concept and main gameplay code, level waves system, player movement and firing, player ship, in-game animations, overload feature, bullets, enemy AI, bosses, sc… If you enjoyed this game, see our list of games similar to Radiant Laser Cross.
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Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü Toon missile, skybox and scene lighting, race … If you enjoyed this game, see our list of games similar to Wild Drivers.
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Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü Toon missile, skybox and scene lighting, race ca… If you enjoyed this game, see our list of games similar to Wild Drivers.
- View Game31%Game Brain Score31% User Score 2 reviews
Tyler Funk: Project lead, core gameplay, main controls, weapon bob, step sounds, low health heartbeat feedback, teleport sound, main weapon features (scattershot, ricochet, rapid fire), store UI, outline shader effect, hub scene, occlusion culling, player death, settings persistence, menu font selection, gamepad support, custom sliders, assorted integration, html5/webGL related support fixes, mino… If you enjoyed this game, see our list of games similar to No Quarter.
43 View GameView Game10%Game Brain Score10% User Score 1 reviewsYou can make games with us! Join at http://HomeTeamGameDev.com Scores save automatically. NOW AVAILABLE for Quest VR (though currently in alpha) - free, side-loaded apk, install it using SideQuest or similar methods. Try the download on this page for time-cannon-quest-vr_to_sideload.zip! Developed July 19 - Dec 20, 2020 Project lead, core gameplay, railgun and chain reaction functionality, Quest… If you enjoyed this game, see our list of games similar to Time Cannon for web (new: Quest VR support in alpha).
- 51%Game Brain Score51% User Score 2 reviews
Developed Oct 20, 2019 - Feb 9, 2020Project lead, core gameplay, most environment and character art (including portraits), AI waypoint system, enemy code, assorted integration, main menu, coins support skeleton king, pathfinding, crypt and town levels, game over screen: Vince McKeownMinimap, fast walk debug feature, invulnerable cheat, character positions on minimap, HP/MP HUD bars, key & gold dis… If you enjoyed this game, see our list of games similar to Descend Below the Crypts.
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Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unloc… If you enjoyed this game, see our list of games similar to Merchants of Mie.
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Developed May 16 - Oct 10, 2021 Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (fi… If you enjoyed this game, see our list of games similar to Wings Tale.
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Developed Oct 20, 2023-Mar 3, 2024 Project lead, core gameplay, isometric world, art (player, most environment art - bookshelves, boxes, weapon racks, barrels, sacks, pots, beds, walls, etc), level design, speed potion, coin, enemies (blob, cyclops, skeletons), animation code, wall levers, in-game UI, inventory screen, projectile support, boss, start and death screens, various asset integration: … If you enjoyed this game, see our list of games similar to Adventure of Salvatore.
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Developed Oct 20, 2023-Mar 3, 2024 Project lead, core gameplay, isometric world, art (player, most environment art - bookshelves, boxes, weapon racks, barrels, sacks, pots, beds, walls, etc), level design, speed potion, coin, enemies (blob, cyclops, skeletons), animation code, wall levers, in-game UI, inventory screen, projectile support, boss, start and death screens, various asset integration: V… If you enjoyed this game, see our list of games similar to Adventure of Salvatore.
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* Gamepad support via Chrome only. Project lead, core gameplay (prototype flight control), camera tracking, voxel building, world map and terrain mesh, hospital model, gamepad improvements, bat particles, office building textures, ground vehicle scripting, photo mission, objective arrow, sound integration, forest mesh, residential models: Jeremy KenyonRoof texturing, assorted office and residentia… If you enjoyed this game, see our list of games similar to Hella On The Scene.
You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty. This project was able to come to life by HomeTeam Game Dev. Developed May 8 to May 20, June 16 to September 4, 2022 - Cassidy Noble: Project lead, core gameplay, character models/rigs/… If you enjoyed this game, see our list of games similar to The Dragon's Tavern.
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