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Games like Delivery Dash: Da Nang

Looking for games like Delivery Dash: Da Nang? Here are top racing recommendations, selected from player-similarity data — start with Delivery Dash: Da Nang, Wild Drivers or Warped Radar.

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  • Player 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü  Toon missile, skybox and scene lighting, race ca…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…

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  • Developed July 5 - Sept 27, 2020 Project lead, core gameplay, property system, main manager AI, time of year, isometric rendering, camera control, additional buildings, art integration, opening story, citizen complaints, seasons, clouds code, landlord events: Vince McKeown Cloud variations, 3 story building, storm clouds, status bubble, hunger icon, human art variations, sleep status, readability …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 10 to Apr 21, 2019 Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü  Toon missile, skybox and scene lighting, race …

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  • 48%Game Brain Score
    48% User Score Based on 7 reviews

    For best performance Firefox or Chrome are recommended. Developed May 13 - Jul 29, 2018 Game Lead, Core Gameplay, Level Editor, AI Drivers, Background Parallax, Nitro Boost, Time Limit, Street Light Art, Animated Radio Tower, Collision Detection, Art Integration, Billboards (Over 10 Designs): H Trayford Signs (Over 28 Designs), Checkpoint Code, Crashing Animation Code, Menu Improvements, Finish Li…

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  • 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gat…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    CONTROLS: ENTER = Start from menu, skip cutsceneA / LEFT ARROW = Walk leftD / RIGHT ARROW = Walk rightW / UP ARROW = JumpD / DOWN ARROW = CrouchSPACE = Main attack (chain whip)Z = Handlebar attack (once picked up)X = Wheel attack (once picked up)M = MuteP = Pause+/- = Adjust volume GAMEPAD is supported CHEATS: 1 = level 12 = level 23 = level 3type: w-h-e-e-l = give wheel weapontype: h-a-n-d-l-e = …

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  • 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gate,…

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